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Posts from Ideas for increasing the popularity of Heroes of Might and Magic.

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Are there any Hero vs. Hero maps/artifacts needed?
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In reply to RAPER
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I actually like how General Zet approached this. He was the first to take the initiative. Even though the map was made in Paint, I think it should definitely be a non-hero map. Each faction should have its own territory on the map. Why not name it, including the main locations (like the names of the castles, maybe even some places that relate to the faction's history)? Also, in my opinion, during clan wars (1v1), each participant should start with an army in a specific territory. And they should have to write a report, covering these locations.
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Could you edit the map of the lands of Ashan? The territory can be distributed according to the Clan's rating, so it doesn't matter which part of the heroes should be used to create the map. And for new Clans, you can attach new territories and allocate lands according to their rating level.
Hmm... dear people... this idea has been circulating for the 2nd year (to be honest) and has faded away several times... So there is nothing new and revolutionary here. And it fades away because: 1) it is difficult to implement - no one wants to take on its technical implementation. 2) it will be very similar to Hero's Portal...
Originality of ideas is needed so that it doesn't look like the Portal. And besides, it will only apply to Clans, not to everyone, as in the Hero's Portal. I am ready to take on the implementation of this idea. I would be very grateful for help in its implementation. I am glad that the idea was generally liked. I would also like to ask the representatives of other Clans. After the creation/implementation of this idea, is your Clan ready to participate in it? This is necessary to know, because if there are few participating Clans, then it will be pointless to do anything. From our Clan - we agree. Sincerely, shaddar
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Hehe, that's cool... but if you're making a map, I think it would be better if the clans could choose their own territory. Otherwise, there will be arguments and so on...
And also, you could make strong players from the clan lords, and give them part of the clan's territory and create a special emblem for them. =)
P.S. Maybe something similar already exists... I don't know... ))
P.P.S. The art idea is also interesting. In principle, you can come up with a lot more...
But the question is, will you only be able to play as the races that are in the clan, or will it be like in regular tournaments?)))
P.S.S.S. And don't put them next to each other! Otherwise, some will have freedom around them, while others will be surrounded by "enemies" =)

Be strong. Believe
In reply to RAPER
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We had a long conversation with shaddar and came up with an idea. We could try to use this map to create a kind of RPG: - Create the map together. - Each clan gets land, depending on its rating. - Each clan "develops" its territory. - We can also allow or prohibit other clans from being on the land. This is like an alliance. I think this will attract more people to the clans, and they will be able to understand the whole point. Sincerely, Denminator.
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I liked the map. Its main advantage is the presence of free lands. The other ideas are also good, including the artifacts (Holocrons? :) ).
If you need anything, feel free to ask! I'll be happy to help.
С уважением, Драко

Философия Героев!
Пишите сценарии!
Продолжи писать историю!
In reply to RAPER
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What should be done with neutral territories? Should they also be captured? But how, if they are neutral? Should we play against the AI? :) This aspect also needs to be considered. And as Arandor rightly pointed out, all clans should have neutral territories nearby; otherwise, it turns out that, for example, our clan is completely surrounded by other clans, which means that all neighboring clans will start claiming our only piece of land. It will be difficult to defend ourselves :) We could organize it based on the archipelago principle. At the beginning, each clan is on its own island, and the entire island belongs to the clan, and then they start conquering other lands. As a result, the territories of the clans will no longer be limited to their own island. And, of course, each clan should have one piece of land that cannot be captured, so that it is impossible to completely destroy a clan :) And give the opportunity to reclaim lost territories.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to RAPER
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Regarding the map, you’re worrying too soon :)
This is just an example from General Zeta, showing that there’s nothing difficult about its implementation (but I still think that few people will agree to such a purely symbolic option, and making something on a higher level will still be difficult)

The map itself will be polished to the maximum (if it is made)

It’s better to leave the new neutral lands on one side (as tradition dictates, in the east, in unknown lands); then the new Clans will be together, and there will be room to expand the area for them further


You can create several continents or even planes (dimensions) to separate the higher-ranked or larger Clans from the smaller and newer ones

Also, if desired, you can place allied Clans next to each other

Furthermore, you can place non-Clan players in the neutral lands (although, again, this brings us closer to the Portal)
Oh yes, and one more thing, it seems to me
The idea with Lords is also closer to the Portal :)

Maybe there will still be ideas on how to increase activity and interest in inter-Clan games?
I can further develop the idea with relics
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In reply to RAPER
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It would be possible to create new clans, like nomads. Until they distinguish themselves in some tournament, they would wander the lands... and then settle somewhere. It would also be possible to divide the territory into sectors and create a map for each sector in the editor, and then play on it. Neutral territories could be conquered through official tournaments... or like this: you openly state that you want to occupy a neutral territory, and if someone wants to interfere, they interfere. It would also be necessary to set a limit on the capture of neutral lands: say, 1 square per month.

Added 8 minutes later
As for new lands: they will eventually run out anyway... this is the world map of Heroes, so you could put a portal in the middle that leads to a new map...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In reply to RAPER
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Neutral territories can be conquered through official tournaments...

Okay, let's discuss neutral lands.

For example, 1-2 (or a maximum of 3) active Clans have seized all the neutral territories.

Then what? Was there any point in conquering them? Who needs them and for what purpose?
Or, for example, one Clan takes the last piece of land from another. What does the landless Clan do?

And what does it mean to conquer through official tournaments?
There's no incentive right now, and after a couple of wars for land, everything will passively decline to 1-2 games for land per year, and even then, just for fun, like the current trend of announcing challenges for Clan Wars.
(I still don't understand if any Clan War has actually ended and with whose victory.)

2 General Zet Yes, you understood correctly about the LZMС. It's just an example, and it was chosen only because, despite everything, it is more organized than the chaotic mass of Clans not belonging to it, and therefore it can systematically consider the application of a new Clan. I don't see the point in creating something new just for the sake of considering applications.

I don't want to start new arguments, but as far as I know, the LZMС doesn't obligate anyone to anything, except for the Clan leader to participate in the forum and Clan life. And some Clans don't join it because of a dislike for the LZMС leaders (and other reasons that have nothing to do with constructive joint work).

And now, a small advertising slogan for the LZMС:
Join, Propose, Implement :) The LZMС will help promote your ideas.

Added after 23 minutes
This idea, I think, will really "stir up" the Clans. And it will be clear which Clan currently dominates on HW.

So, is this the main goal of the map idea?

It's easy to see who dominates in the Clan ranking topic.
(By the way, it would be good to put it on the first page (or a link to it, as well as the participant ranking).)
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In reply to RAPER
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I think we should create a separate thread in the any suggestions and improvements section to discuss the HeroesWorld map and avoid cluttering this thread. I request that the coordinators/moderators move the posts and create a corresponding thread.
:smile17:
In reply to RAPER
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Major wrote that there should be a last piece of land that cannot be captured.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In reply to RAPER
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Starkhan, you came up with a good idea regarding the plans, considering several dimensions. This is a way to accommodate different parts of the game! We need to create 5 maps (probably identical) for each game... P.S. Regarding neutral territories... it's better to discuss this in the offline tournament section... whoever takes first place gets to claim the territory for their clan (or for themselves, as a lord), but the territory should be located near the clan's territory, not somewhere far away. P.P.S. I don't think we need to include "Legends of Might and Magic" here. IMHO... P.P.P.S. And can we use maps from the games? One map from each game for its respective part...

Be strong. Believe
In reply to _Prizrak_
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_Prizrak_;166001
The Major wrote that it’s necessary to leave the last uncapturable piece of land...

1. Then, what’s the point of conquering territories? :)
If no one touches mine (and the clan is already in the top places in the ranking)?

2. Why create a map for each part when, at the moment, all clans participate in almost all parts? And the main idea is
“linking the map and the ranking – clan dominance on our resource.”
The ranking is calculated across all parts.
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In reply to RAPER
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Greetings, Ladies and Gentlemen.
This topic has been discussed many times, and attempts have been made to implement it, but without success :(
I can explain why: in order for the system to work, software support for the chosen concept needs to be implemented on the forum. But, unfortunately, the Creator does not have time for this.

For example, you can read this thread: CONCEPT FOR IMPLEMENTING GRAILS ON THE FORUM!
post #25 discusses the concept of clan wars
and in post #48 – the final verdict.

Sincerely.
In reply to RAPER
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well, these are different ideas :)

what is suggested here can be implemented without changing the forum engine, just with pure enthusiasm.

there are no problems with uploading the rearranged image.

in the end, the rating will still be calculated, without forum scripts :)

and the fact that the creator always lacks time is indeed a big problem.

maybe there are some good web programmers among us who can help the creator with something?
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