Posts from Ideas for increasing the popularity of Heroes of Might and Magic.
Are there any Hero vs. Hero maps/artifacts needed?
Hmm... dear people... this idea has been circulating for the 2nd year (to be honest) and has faded away several times... So there is nothing new and revolutionary here. And it fades away because: 1) it is difficult to implement - no one wants to take on its technical implementation. 2) it will be very similar to Hero's Portal...
And also, you could make strong players from the clan lords, and give them part of the clan's territory and create a special emblem for them. =)
P.S. Maybe something similar already exists... I don't know... ))
P.P.S. The art idea is also interesting. In principle, you can come up with a lot more...
But the question is, will you only be able to play as the races that are in the clan, or will it be like in regular tournaments?)))
P.S.S.S. And don't put them next to each other! Otherwise, some will have freedom around them, while others will be surrounded by "enemies" =)
If you need anything, feel free to ask! I'll be happy to help.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
This is just an example from General Zeta, showing that there’s nothing difficult about its implementation (but I still think that few people will agree to such a purely symbolic option, and making something on a higher level will still be difficult)
The map itself will be polished to the maximum (if it is made)
It’s better to leave the new neutral lands on one side (as tradition dictates, in the east, in unknown lands); then the new Clans will be together, and there will be room to expand the area for them further
You can create several continents or even planes (dimensions) to separate the higher-ranked or larger Clans from the smaller and newer ones
Also, if desired, you can place allied Clans next to each other
Furthermore, you can place non-Clan players in the neutral lands (although, again, this brings us closer to the Portal)
Oh yes, and one more thing, it seems to me
The idea with Lords is also closer to the Portal :)
Maybe there will still be ideas on how to increase activity and interest in inter-Clan games?
I can further develop the idea with relics
Added 8 minutes later
As for new lands: they will eventually run out anyway... this is the world map of Heroes, so you could put a portal in the middle that leads to a new map...

Neutral territories can be conquered through official tournaments...
Okay, let's discuss neutral lands.
For example, 1-2 (or a maximum of 3) active Clans have seized all the neutral territories.
Then what? Was there any point in conquering them? Who needs them and for what purpose?
Or, for example, one Clan takes the last piece of land from another. What does the landless Clan do?
And what does it mean to conquer through official tournaments?
There's no incentive right now, and after a couple of wars for land, everything will passively decline to 1-2 games for land per year, and even then, just for fun, like the current trend of announcing challenges for Clan Wars.
(I still don't understand if any Clan War has actually ended and with whose victory.)
2 General Zet Yes, you understood correctly about the LZMС. It's just an example, and it was chosen only because, despite everything, it is more organized than the chaotic mass of Clans not belonging to it, and therefore it can systematically consider the application of a new Clan. I don't see the point in creating something new just for the sake of considering applications.
I don't want to start new arguments, but as far as I know, the LZMС doesn't obligate anyone to anything, except for the Clan leader to participate in the forum and Clan life. And some Clans don't join it because of a dislike for the LZMС leaders (and other reasons that have nothing to do with constructive joint work).
And now, a small advertising slogan for the LZMС:
Join, Propose, Implement :) The LZMС will help promote your ideas.
Added after 23 minutes
This idea, I think, will really "stir up" the Clans. And it will be clear which Clan currently dominates on HW.
So, is this the main goal of the map idea?
It's easy to see who dominates in the Clan ranking topic.
(By the way, it would be good to put it on the first page (or a link to it, as well as the participant ranking).)

The Major wrote that it’s necessary to leave the last uncapturable piece of land...
1. Then, what’s the point of conquering territories? :)
If no one touches mine (and the clan is already in the top places in the ranking)?
2. Why create a map for each part when, at the moment, all clans participate in almost all parts? And the main idea is
“linking the map and the ranking – clan dominance on our resource.”
The ranking is calculated across all parts.
This topic has been discussed many times, and attempts have been made to implement it, but without success :(
I can explain why: in order for the system to work, software support for the chosen concept needs to be implemented on the forum. But, unfortunately, the Creator does not have time for this.
For example, you can read this thread: CONCEPT FOR IMPLEMENTING GRAILS ON THE FORUM!
post #25 discusses the concept of clan wars
and in post #48 – the final verdict.
Sincerely.
what is suggested here can be implemented without changing the forum engine, just with pure enthusiasm.
there are no problems with uploading the rearranged image.
in the end, the rating will still be calculated, without forum scripts :)
and the fact that the creator always lacks time is indeed a big problem.
maybe there are some good web programmers among us who can help the creator with something?

