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Posts from Ideas for increasing the popularity of Heroes of Might and Magic.

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Are there any Hero vs. Hero maps/artifacts needed?
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I want to discuss an idea that Snowball suggested and encouraged me to share with everyone. It goes like this: it would be great to create a map of the CLANS' lands. For each registered clan on HW, allocate a portion of land, and as clan wars and tournaments progress, each clan can conquer these lands from other clans directly. (I've summarized it briefly).
I think this idea would really "motivate" the clans. And it would be clear which clan currently dominates on HW.
P.S.: Thanks to Snowball for the great idea.

Sincerely, shaddar.
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hehe))) interesting... but I'm afraid not everyone will like it. And also, it could be made so that a clan can attack enemy territory ONCE a month))) otherwise, they'll take over the entire territory in a week)) hehe. And the map needs to be drawn, and for that, everything needs to be coordinated (which parts and so on), and that's a very time-consuming task... These kinds of ideas generate interest in inter-clan games, at least for me :) P.S. The snow in Total War is amazing ;D

Be strong. Believe
In reply to Arandor
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I think this is a very interesting idea! :smile01: We should create a poll for the Clans, where everything will be clarified. Please describe this idea in more detail in the thread. Best regards, Demon!
:smile24:Клан Смертельный Альянс:smile51:
Смерть-только начало Великой Тьмы...
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Hmm... dear friends... this idea has been around for 2 years now (to be honest ;) ) and has faded away several times... So there's nothing new or revolutionary here ;)
It fades away because:
1) it's difficult to implement - no one wants to take on the technical implementation
2) it will be very similar to Heroes Portal...

P.S. If someone does it, I think it will be interesting too
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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I'll say this... when the idea was proposed, no one decided which version would be used to create the map... and whether it would be created using the "Heroes" editor or drawn "by hand" (on a computer). Plus, new factions are appearing, and it's unclear how and where to place them later.
играю на уровне AI !!:smile32: ;)
In reply to RAPER
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Very good idea! I think this will not only increase the interest in clan vs. clan wars but also generally increase people's interest in clans. As far as I know, there are people who believe that being a member of a clan doesn't offer any benefits.
:smile17:
In reply to RAPER
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I also like the idea, as General Zett said: "the main thing is to have the desire, and everything will become possible." But it's interesting to know what will happen if some clan completely conquers the territory of another.
In reply to RAPER
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and it's unclear how and where to place them later...
Okay, I'll try to come up with something. ;)
More precisely, I've already come up with something, but I need someone to answer:
is there a general clan rating? I mean, not based on individual heroes, but a general one? I couldn't find it... if it exists, can you provide a link?
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In reply to RAPER
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new clans also appear... and it's unclear how and where to assign them later...
You could just take a piece from an existing clan instead of having to assign them somewhere...
Вы вечно молитесь своим Богам
И ваши Боги всё прощают вам...
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In reply to SoulDrinker
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We need to decide which heroes the map will be based on. I'm in favor of using heroes from Heroes of Might and Magic V!
:smile24:Клан Смертельный Альянс:smile51:
Смерть-только начало Великой Тьмы...
In reply to RAPER
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I spent some time in Paint... the first map sketches are ready:), they said it would take a long time to draw)) And it doesn't even look like a map from Heroes Portal)) I forgot to write the scale - 1:10,000,000 (1 cm = 100 km) :) so there's still room for improvement.
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:smile17:
In reply to RAPER
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:) It's commendable, of course, but it still won't reach the level of HeroeSportal (even if you come up with something original). I saw their system; it's very interestingly designed and beautifully implemented. There, it's not even Clans, but individual players – barons – who own lands, and anyone can gather an army and go on the attack.
If I'm not mistaken, then a map is created for the attack, on which the battle takes place, and it becomes clear who won.

It's better to think about some other system.

So that I'm not accused of empty talk, here's an example:

Each Clan has its own artifact (hopefully, each Clan can come up with its own), or something like a Clan relic, which can be fought over and conquered. The Clan that has the most relics has certain advantages (it doesn't matter what they are yet).

+ There's a topic nearby about the rules for Clan wars, and what's written there doesn't suit me at all.
But in reality, it would be good to have some kind of regulation.

Here are some more ideas:

Let's say a player wants to create a Clan or revive a dead one; they go to the League of Clans, submit an application, and win (either they or members of their team) against several players of their choice from the Clans that are part of the League of Clans. If they win 50% of the time in 4 games, then the Clan is created (this can be organized as duels within some kind of tournament).

And the map is really 1) difficult to implement, 2) repeats the system of a neighboring resource, 3) due to low activity (because activity is boosted by money on that same neighboring resource). In the end, even if it is implemented, it will simply hang there as dead weight
Каждый может быть героем ...
In reply to RAPER
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let's say a player wants to create a clan or revive a dead one; they go to the LMS, submit an application, and win (either they or members of their team) against several players of their choice from clans that are part of the LMS. If they have a 50% win rate in 4 games, then the clan can be established (such duels could be organized within the framework of some tournament).
What does the LMS have to do with it? I'll remind you that not all clans are part of the LMS, and not all share the reasons for the existence of this organization, whose initial goal was to resolve inter-clan conflicts (at the moment, I don't know what the goals are)... And the organization itself couldn't resolve disputes about its creation and necessity for six months, let alone inter-clan conflicts... I understand, Starhan, you mentioned it as an example, but in my opinion, there were much better examples in your message. I hope I haven't offended anyone; if so, please write a private message, and we'll discuss it... With respect, General ZeT.
:smile17:

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