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Ideas for increasing the popularity of Heroes of Might and Magic.

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:) It's commendable, of course, but it still won't reach the level of HeroeSportal (even if you come up with something original). I saw their system; it's very interestingly designed and beautifully implemented. There, it's not even Clans, but individual players – barons – who own lands, and anyone can gather an army and go on the attack.
If I'm not mistaken, then a map is created for the attack, on which the battle takes place, and it becomes clear who won.

It's better to think about some other system.

So that I'm not accused of empty talk, here's an example:

Each Clan has its own artifact (hopefully, each Clan can come up with its own), or something like a Clan relic, which can be fought over and conquered. The Clan that has the most relics has certain advantages (it doesn't matter what they are yet).

+ There's a topic nearby about the rules for Clan wars, and what's written there doesn't suit me at all.
But in reality, it would be good to have some kind of regulation.

Here are some more ideas:

Let's say a player wants to create a Clan or revive a dead one; they go to the League of Clans, submit an application, and win (either they or members of their team) against several players of their choice from the Clans that are part of the League of Clans. If they win 50% of the time in 4 games, then the Clan is created (this can be organized as duels within some kind of tournament).

And the map is really 1) difficult to implement, 2) repeats the system of a neighboring resource, 3) due to low activity (because activity is boosted by money on that same neighboring resource). In the end, even if it is implemented, it will simply hang there as dead weight
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