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Posts from Reports on online games and their confirmations (Spring 2008 season).

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#282
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Pit - In sake of LM (blue, Dungeon, Gunnar, Gunnar) def lIder1(red, Castle, Valeska, Tamika) 2SM4d(3) - there was a time... ) Thanks for the game :)
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#283
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OUTLAW (blue, Rampart, Mephala, Mephala) def Dubrovin Pavel (red, Castle, Valeska, Valeska), 2-1-1 ,2sm4d(3)
After Pavel's only restart on 111, we began. Literally in the first few days I scouted 2 Griffin Conservatories, 2 Dwarf Cottages, 2 Naga Banks, 3 experience pillars (+1000), 2 beehives. At the end of the week I scouted another 3 Dwarf Cottages!!!!!!!! and 2 Griffin Conservatories!!!!!!! :smile44: From the Castle there were several roads (all high-speed :D ): one to the ГО (horde of upgraded cyclopes), a second to a secondary zone in the snows, and a third to the grass zone.
At the end of the week, Pavel got a scout hero and I thought he broke through to our adjacent grass zone, so I buy out all 1-6 troops built by day 6 and head to the grass. I break through a block and after a few moves run into a mage block guarding the entrance to the underground and blocking the further road :smile29: . I decide not to rush. End of week 1: 1-6 in the stronghold, Mephala level 5 (3rd slot logistics, 4th slot earth :smile44: ). At the start of week 2 I dump all resources at the external market, bring up the army and take the cape +2 to the last two parameters, then take the Medusa huts, 2 Naga Banks (2 each), 5 Dwarf Cottages and build dragons in the castle.
Mephala is already level 11 with expert earth. But there is no slow spell in my guild :smile35: . On week 3 I rush to the Tower, breaking through the underground entrance along the way (I send a scout hero there who scouted the treasure zone). In the Tower they give me slow, I split up in my home castle and at the Griffin Conservatories (2-1-3-2). By the end of week 3 Mephala is only level 13, I added Wisdom in the 5th slot. At the start of week 4 I split up at the Tower and in the treasure zone, there I shake 3 beehives for 22 wyverns, break through 3 Pandora's boxes – all for experience, though I was really hoping to get magic. I didn't find a whirlpool anywhere :smile32: I am preparing to split up in the home castle for another 2 beehives when I see Valeska breaking through the ГО and almost reaching the castle. I split up at home, the chain returns the army, I dump resources and prepare for the siege. It was already day 146. On day 147 Valeska, having scouted my army, returns home. I give chase. On day 211, on my turn, Valeska attacks:
Valeska 9-11-5-8/80 (level 16) Expert: leadership, air, attack; Advanced: archery, ballista, tactics; Basic: earth and wisdom
230+ !!!!!!!!!!!!!!!! archers, 5 angels, 20 champions, 100+ pikemen, 3 swordsmen, 1 monk
Mephala 8-15-8-12/120 (level 21) Expert: leadership, defense, logistics, earth, wisdom, ballista, air; Basic: first aid.
8 angels, 3 green dragons, 22 wyverns, 13 war unicorns, 37 grand elves, 12 wood elves, 24 pegasi.
After a long fight, Valeska buys back with 3 champions and 50+ archers, having significantly thinned my army as well.
On my turn, reinforcements are delivered and I attack myself.
On the first turn, the gate falls, mass haste, and victory for Mephala.
Thanks for the game to Pavel, it was an excellent chase :smile54:

______________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
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#284
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scorp (blue, Dungeon, Shakti) def Colorado (red, Rampart, Mephala) 2SM4d(s), 160%, 143

We didn't scribble in castles, we chose by taste.
We used all restarts. Started the respawn not great, but on turn 4 I saw Boots and scouted a Conservatory (two) + Elven secondary. 117 1-6 in the Citadel + 2 external Troglodyte dwellings (without portal) in the secondary: Elves with an external dwelling + wood. Second week: scraping money off the map and fighting for the Boots (20-49 logs) and leveling Earth to Expert, since there were 4 Conservatories (2,1,3 and 4). On week 3: gathering Angels — 136 10 Angels.
I don't see any Dragon Utopias, no Treasure either, but in the Dungeon there's a portal most likely to it, yet for some reason after taking the Conservatories the chains fell apart and I went off-road (Logistics Expert + Boots) into Barbarian lands. On
137 I was 2 tiles short of Mephala (we accidentally met); she had in her army: 10-19 Grand Elves, 2 stacks of Unicorns, Wyverns and all birds 1-4 each. On the next turn she gave away valuable troops and was left with 7 Wyverns at 1 — you can't run from me :smile13: I had +2 Morale, but when I attacked her, not a single one of my 7 stacks got a morale proc (so she escaped). I follow the road to her capital and stop nearby. On the next turn (143), Mephala attacks: 16 + 16 Grand Elves, 13 Horses, 10 birds (Barbarian), 20 Dendroid Soldiers (unupgraded), 1 + 29 Pegasi, 4 11 3 3. Shakti has: 5 + 5 Angels, 178 + 1 Troglodytes, 13 Minotaurs, 9 Cats and 31 upgraded Eyes, 9 8 5 4 + 59 mana. Expert Earth, Offense, Tactics and Logistics, advanced Leadership and Armorer, basic Wisdom. The significant army advantage did its job; after the battle, Colorado conceded victory to me.
Thanks for the game.

My ICQ 360913099
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#285
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Played a couple of games with the esteemed Loi the other day, each winning once. As agreed, I'll write the reports myself for both matches.

Loi (Castle, Valeska, Nella) def Dreamcatcher (Rampart, Ivor) 2-1-5, 2sm4d(3)

Having spotted the edge of a sawmill not far from the castle on the first day, I figured wood would be fine. On the second day, I scout the area and see that the wood is in... that certain spot... but presumably it could be circumvented around the castle. Restart 111 is skipped, I play until day 3. By then, it became clear that I would take the mine after all, but I had to send a secondary hero with an army there, because Ivor couldn't make it in time, and besides, it's not a main hero's job to capture mines :D Anyway, many plans got disrupted, but by the end of the week the cavalry was up with the citadel, and it could have been worse.
On the second week, I push through to the snow respawn, intending to place dragons on the second week. Dwarf dwellings and a pile of crystals are spotted there. There's also an undefended dwelling lying around. And all the goodies are scattered chaotically; I need to grab this and that, so Kyrre goes into the snow with the archers, while Ivor handles the home front with the cavalry. By the end of the week, I transfer all troops to the snow and take the 20-stack dwarf dwelling. Dragons are up with the castle.
On the third week, I buy the army, and Ivor takes a 4-stack nag bank. Then he heads into the treasure zone. There are two trees there, max and min, totaling +16 wyverns. I find a Dragon Utopia and dance around it, preparing to take it on 1-4-1. Then I find out that this territory had already been scouted by the opponent and even partially looted — a good shield was taken that I hadn't even seen! Good thing at least the Dragon Utopia wasn't taken. Seeing me in the treasure zone, the opponent decided to rush the castle through another secondary hero.
But on 1-4-1, Ivor managed to take the Dragon Utopia (got Titan's Gladius) and teleport back home. And then Nella cast a portal spell and vanished without a trace. I go after her. Decided not to engage the GO (a crowd of giants, what if they're upgraded), but instead skirted around through the snow nearby. I took the main town, the castle, and the home secondary. In the home castle, level 4 was built — Resurrection and Chain Lightning. This was necessary to use the Town Portal scroll. Also, I later learned that Angels had been built since the second week. In short, very necessary and expensive buildings were constructed very timely. Meanwhile, Nella had gone into the snow, taken two Dragon Utopias (got a Helm of Fifth, and shook the trees). I searched for her until the end of the month, took the new growth, brought mine over, but even that didn't help.
In the final battle, with roughly equal army and level ratios for Ivor and Nella, Nella's Explosion and her 20 spell power decided the outcome :eek:
Thanks for the game

Added 22 minutes later
Dreamcatcher (Rampart, Ivor) def Loi (Castle, Valeska, Ignissa) 1-3-5 2sm4d(3)

Usually a calm person, I've never sworn so much that evening :D Two restarts due to an inaccessible sawmill, and on the third attempt, the generator sticks it in the most... well, you get it. And again, instead of developing the main hero, I'm sending all my heroes on crazy loops around the respawn, beating whoever with whatever, just to get to that damned mine :mad: Got through, and after that things went as they should. At home, cavalry up with the castle, the Barbarian secondary was captured.
On the second week, I'm farming gold on both respawns, capture an external dwelling of Roc, and build them with a citadel in the secondary. I thought long and hard about whether I needed Bears there, but decided not to build them, so I could buy Rocs and cavalry and take a conservatory with them. No dragons at home either.
On the third week, a 3-stack conservatory is taken, then a rush through the rocks into the treasury. There was also an exit to the opponent's castle there; my secondary hero got killed at the border :( I immediately found two entrances to the artifact zone — on the surface and underground. I rushed underground — you can get wood there behind a crowd of trolls. And then we both made a reckless move. Before taking the wood, I give the Elves to a secondary hero so they don't die needlessly in the wood. I take it — 6 wyverns, and I don't manage to combine the armies. Then the opponent shows up, takes a Pandora's Box behind a horde of Minotaurs, and advances with the main hero Ignissa towards Ivor, trapping him in a dead end. But he can't reach the hero with the Elves! And he himself has no archers, presumably for the same reason of taking dwellings — the archers were left with a secondary hero. But — it's my turn, I can't escape the trap to combine the army, so I attack as is. In the battle without ranged units, I managed to win thanks to the presence of canned Angels and Slow, while the opponent's levels were higher but he had no mana... After that, I combine the army and take out another secondary hero.
Thanks for the rematch!
http://dreamcatcher.metroland.ru/
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#286
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Dreamcatcher;165362
Played two games with Mr. Loi the other day, each won once. As agreed, I will write reports for both matches myself.

Loi (Castle, Valeska, Nella) def Dreamcatcher (Rampart, Ivor) 2-1-5, 2sm4d(3)
.....................
Thanks for the game

Added after 22 minutes
Dreamcatcher (Rampart, Ivor) def Loi (Castle, Valeska, Ignissa) 1-3-5 2sm4d(3)
.....................
Thanks for the rematch!
There were some skirmishes. :)
In the first game, I had a choice: either catch Ivor near the scouted second Dragon Utopia, or go to another Dragon Utopia in the snows, or try to storm the main one at 137, or at most 141—if Ivor wouldn't have time to return. The third option seemed the most interesting, but the execution failed; I didn't make it in time. Ivor managed everything, so I had to portal into the snows. Then came a Dragon Utopia, moving troops out, another Dragon Utopia, and trees. In the FB I got really lucky—even without basic resistance, the archers resisted the blast on the very first try :).
In the second one—a Dragon Utopia on the way from the castle; there are archers, so I'm playing. Though my own respawn was tiny, the entrance to the adjacent grassy respawn was blocked by a horde of marksmen (traitors, basically), the second adjacent barbarian secondary—a horde of ogres, so I went to my own secondary. It turned out to be a long pipe down, also barbarians. Even at 116, I managed to break through into the treasure zone :). At the second one—three medusas, no cons. Since there were no more money buildings, I went for gold; perhaps in vain, as there was another Rampart secondary—there is a passage, but it leads to the opponent and is very winding and covered by the opponent's vision. In less than three weeks, the Mother crashed at least five times, all in search of a better fate. On the third one, I break through the second adjacent zone because the guards are standing half a step from the capital; here scouts sent into the portal report two more Dragon Utopias in the treasure zone—another crash there, need to level up quickly for the Dragon Utopias. I leveled up without mana and slow—I was wrong, but it was tolerable. Then I played untechnically and carelessly, throwing the mother into the dark with a light click (and this is with a suite of 2 scouts, not counting the chain). In the battle, I decided not to pay off.
Thanks for the games and the discussion. Score 1:1
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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#287
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OUTLAW;165357
OUTLAW(blue,Rampart,Mephala,Mephala) def Dubrovin Pavel(red,Castle,Valeska,Valeska),2-1-1 ,2sm4d(3)

Confirmed!

During the first week, I still didn't get access to the Tree mines, as they were blocked at my home respawn by 20-49 Mummies, and at the secondary ones in turn: 20-49 own Riders, 20-49 Water Elementals, 50-99 Gnolls.

Everything was going well; I had 2 external dwellings of Archers, 2 home Castles, an external dwelling of Horses, the Legion Head, + 60 Crossbowmen obtained in Pandora's Box.

On the fourth week, I planned to go to the opponent with upgraded Angels, but the Dragon Utopia turned out to be a minimum spawn, and I didn't have enough money. I went with what I had.

But...

In the final battle, I made a mistake :smile33: in the following:

1. Instead of using tactics to screen 230+ Heavy Crossbowmen with five Angels, I didn't do it.
As a result, after 2 rounds, the opponent's Angels flew up to them, and my main striking force was gone. (This was a fatal mistake).
2. Having used mass haste in the first round - I didn't fire with the Crossbowmen, as I received Blade on them in response (the opponent's Angels got their turn earlier).

Thanks to the opponent for the game! :smile54:
С истиной где-то рядом...





Лето 2010.
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#288
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scorp;165361
scorp (blue, Dungeon, Shakti) def Colorado (red, Rampart, Mephala) 2SM4d(s), 160%, 143


I confirm. No further comments. Although, actually, one: the jungle hasn't seen such a disgrace (((((((((((((
Тётя Ася: 359478788
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#289
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Javdet (red, Inferno, Peer, Peer) def. Outcast 767 (blue, Swamp, Tazar, Tazar) 2.2.3 2sm4d (3) Took both restarts; Dungeon appeared every time. A hero with archers and a hidden demon lair appeared, but it didn't help. On the road, many groups of Golems guarded the Necklace of the Sea, and I didn't risk attacking them with 26 Gogs, Imps, and 8 Demons. There was nowhere to get money, so I only managed to summon Ifrits. On 1.2.4, I exchanged all resources for gold, upgraded the Gogs (I really didn't want to), passed 38 Golems, and the next day, I took my secondary town. I saw that my opponent also had a secondary town. Then, I took the Orb of the Earth from a group of Griffins, which later decided the outcome of the game. The guild has Flight, Portal, and Meteor Shower. On 2.2.1, I took a Utopia - it had a +6 Kettle and a Golden Bow, and I found a Scroll of Explosion. On 2.2.3, we met: Peer 16-14-15-12, 54 Demons, 13 Golems, 80 Gogs, minor creatures + tactics; Tazar 18-8-8-8, 43 Griffins, 6 Angels, 90 Snakes, 15 Gorgons, and about a hundred Lizards. Tactics and the Explosion in 2025 decided everything. Thank you for the game.
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#290
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scorp (blue, Necropolis, Galthran, Galthran) defeated Loi (red, Castle, Valeska, Monere) 2SM4d(s), 160%, 132. They spawned with one stack of skeletons, and after exiting the castle, they had a total of 87 units. They repelled the guards from two outposts (each with 2-4 angels), resulting in 113 units. 117 units were recruited: 1-5 in the citadel, plus 2 witch huts from the army of 3 liches, 45 skeletons, and 22 witches. 122: secondary (elven) town, only tavern, market, and $1000. Upon returning home (at turn 124), they encountered an angel along the way and, along with the previously mentioned units, took 2 more and 3 more angels (at turn 131), resulting in a total of 6. At the same time, they saw Monere gathering all the valuable artifacts, moving away from them. Instead of speeding up, they took everything into their own hands. On the next turn, Monere, with 8543 units, was accelerated by 2 ultra-phoenixes, and nearby was a scout with 6 angels, about 45 ultra-archers, 8+1+1 swordsmen, and pikemen up to 30. First, they attacked the hero. Galthran is level 11, with 8734 experience in necromancy. He has advanced armor, earth, wisdom, resistance, and basic attack. His army consists of 6 angels, 7 horses, 13 liches, 250+1+1 skeletons, and about 50 witches. Loi did not offer any bribes and conceded the victory. Thank you for the game.
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#291
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Javdet;165390
I took both restarts, and each time I encountered Dungeon. A hero with archers appeared, and he ambushed some demons, but that didn't help. On the road, many groups of Golems guarded the Necklace of the Sea, and I didn't risk attacking them with 26 Gogs, Imps, and 8 Demons.
And there was nowhere to get money, so I only managed to summon some Ifrits. On 1.2.4, I exchanged all my resources for gold, upgraded the Gogs (I really didn't want to do this), cleared 38 Golems, and the next day, I took my secondary town. I saw that my opponent also had a secondary town.
Then, I took the Orb of the Earth from a group of Griffins, which ultimately decided the outcome of the game. In the guild, I have Flight, Portal, and Meteor Shower. On 2.2.1, I take Utopia - it has a +6 Kettle and a Golden Bow, and I find a Scroll of Explosion.
On 2.2.3, we meet: Peer has 16-14-15-12, 54 Demons, 13 Golems, 80 Gogs, some minor units + Tactics, and Tazar has 18-8-8-8, 43 Griffins, 6 Angels, 90 Snakes, 15 Gorgons, and about a hundred Lizards. Tactics and the Explosion spell in 2025 decided everything.

Thank you for the game.
________________________________
I apologize a lot...:smile39:
But who won against whom?????????
I really enjoy reading reports, so I ask that you include the nicknames of the participants.
I think that not only I am interested in this:smile01:
Sincerely, OUTLAW
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#292
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Dubrovin Pavel (Red, Inferno, Marius, Marius) def Mizrael (Blue, Stronghold, Gurnisson, Gurnisson), 2sm4d(3), 2.2.3.

Born underground.

On the first - Efreet without anything, took Gog's external dwelling, Imps.

On the second - Rampart secondary, the respawn there turned out to be richer.

On the third - minimal preserves.

On the fourth - Devils, minimal preserves, Fortress secondary, Cloak of Speed.

On the fifth - Dragon Utopia-three, where I got the Book of Water, Shield +4 for all, Angel Wings, Wanderer's Ring.
Gurnisson, at the end of the week, breaks through ГО, 20-49 Angels on his side and 100-249 Pit Fiends - on mine (Marius in the castle), but he didn't attack, went back to his own territory.

On the sixth I upgrade Devils, Gurnisson returns on 2.2.3. and attacks Marius in the castle.

In the battle, 147 Gr. Gog were successfully morale-damaged, leaving only 7 - 3 Behemoths. Birds, Cyclops, Ogres were blinded.

Gurnisson did not retreat, and bravely fell on the battlefield.

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#293
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A game within the "You scratch my back, I'll scratch yours" tournament.

vbn (Red, Stronghold, Gretchin, Gretchin) vs Dreamcatcher (blue, Inferno, Aiden, Ignatius) 2SM4d(3) 144.

On turn 1-4-4, the forces were as follows:
red, Gretchin: level 17, 16-19-5-6, expert attack+defense+tactics+earth+fire+scout,
5 creatures, 18 cyclops (external dwelling).
blue, Ignatius: level 14, 19-5-5-6, expert tactics+logistics+defense and also earth+attack+resistance+wisdom,
no devils (not built), 11 ifrits (external dwelling), no demons.

The game was played on March 23, 2008. Today, both players finally found time to continue the game.
But, unfortunately, vbn loads the save, swaps the players because he thinks he was playing as Inferno :smile35:, and starts the game.
In reality, it turned out that vbn has a serious unfinished game with scorp, where vbn is actually fighting for Inferno. He got confused... :smile35:
As a result, Dreamcatcher, seeing the opponent's superior skills, army, and territory control, refused to continue the game and acknowledged vbn's victory.

Thank you to the opponent for the game, for your patience, and for your understanding...
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#294
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vbn;165524
A game within the framework of the "You scratch my back, I'll scratch yours" tournament.

vbn (Red, Stronghold, Gretchen, Gretchen) vs Dreamcatcher (blue, Inferno, Aiden, Ignatius) 2SM4d(3) 144.

Thank you to my opponent for the game, for their patience, and for their understanding...

So what did Dream do? He saw an external dwelling with efreets – "this is a victory!" – Dream exclaimed. And imagining himself as incredibly cool, he provoked everyone he could. As a result, the efreets disappeared unnoticed, followed by a horde of mages that cost him some minimal resources, and then Dragon Utopia, which didn't give him any decisive advantage. :smile48:
Then vbn loaded the save with the wrong colors, and Dream happily went to sleep :D :D :D
http://dreamcatcher.metroland.ru/
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#295
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forza (blue, Bolt, Tazar, Tazar) vs yachsmit (red, Dungeon, Malekith, Malekith), 323. There wasn't a quick game... On the second week, a secondary Inferno appeared. Before the decisive battle, we met the opponent twice... Both times, I retreated. The opponent had 2 native castles... I focused on the Grail but didn't find it... The opponent attacked earlier. Thank you for the game!
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#296
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forza;165541
forza (blue, Bolto, Tazar, Tazar) vs yachsmit (red, Dungeon, Malekith, Malekith), 323.
It wasn't a fast game... On the second week, Inferno was the secondary castle. Before the decisive battle, we met the opponent twice... Both times, I retreated. The opponent had 2 native castles... I focused on the Grail but couldn't find it... The opponent attacked earlier.
Thank you for the game!

I confirm. The opponent played defensively, and my Malekith couldn't do anything :(

P.S. Even the Grail, which I built on the 4th day of the fifth week, didn't help :) Luckily, it was near the castle :)

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