Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.
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In your opinion, which race is stronger in Heroes of Might and Magic V?
In general, Berserk is more effective because it cannot be dispelled at all.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям
Berserker's abilities are countered by vampirism and antimagic. ;)
You still have to catch them. :)
Head to head :)
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям
But what about the Berserker? Do we not need him? :D
Yes, it should be. But it's easier to catch him – there are three traps in the light on level 4 and three in the darkness on level 5, but only blindness can prevent catching a Berserker.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям
Berserk is countered by vampirism and antimagic.
Out of habit, we apply Berserk so that it cannot be removed, at least until the first turn of the unit. Then, you remove it, and both sides have spent a turn, but only one has benefited. Of course, sometimes it's useful to apply Antimagic or Vampirism.
There's a 50% chance of catching Berserk, compared to 5/9 (~55%) of catching either antimagic or vampirism. So, what's easier?
Of course, it can be removed; I wrote that it cannot be dispelled, and that's important. A dispel can be easily cast in half the initiative, but Berserk cannot.
Out of habit, we cast Berserk so that it cannot be removed, at least until the first turn of the unit. Then you remove it, both turns are spent, and only one benefits. Of course, sometimes it's useful to cast Antimagic or Vampirism.
Even closer to 56%, but how many races do you develop Light and Darkness simultaneously? And do you develop them simultaneously for the Knight, the only one in the guild who has Light and Darkness? I don't think so, so the probability should still be estimated at 33%.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.
© О. Хайям
вечный двигатель мира сего.
I’ll probably express a thought that has already been mentioned here. All factions are equally strong; it all depends on the hero's development, their skills, level, and artifacts.
Inferno has the ability to open gates, and when combined with Urgash's Call + wide gates + fast gate opening, it becomes a unique advantage. Also, they have Chaos and Darkness spells in their guild of mages, as well as a lot of knowledge. For example, at level 23, the hero had 190 mana.
Urgash's Call still needs to be researched; it's enough to destroy the initial units, and the summoned creatures will disappear on their own. :) 190 mana is, of course, good, but magic power is better! :) 100 is enough for one battle, and then the Warlocks use Dark Ritual. And the high spell power of the Warlocks, enhanced spells, wizard's luck, and meteor shower will wipe everyone out! :) Even mages won't be able to deflect Meteor Shower! :) High attack, powerful creatures of levels 1-4. :) The only drawback is low defense. :( But there is plenty of knowledge!
Added after 11 minutes
Crossbowmen have one significant drawback: very low initiative. And, as a rule, when it comes to their turn, there are considerably fewer of them left than there were at the beginning of the battle. But with divine power and/or acceleration, they are truly a formidable weapon.
In my opinion, Dark Elves have everything: they are good as wizards :smile54:, and they are also decent warriors :smile54:. But I also want to note that Necromancers are also great :smile20:, especially in Heroes 5 and in the Fortress faction :smile24: :smile20: :smile54:
Exactly, Necromancers curse, and with spells like Banshee's Wail and Raise Dead, they overwhelm with quantity rather than quality! :smile54:
But Night Elves are the best!!: :smile54:

