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#93
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Andrey
I'm not against it))). The main thing for me is to have an underwater castle and another level)))
We could then create a mirrored level. Under the underground, there would be a world, everything is the same as on land, but only underwater.
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#94
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AlexeyPank
Then you could create a mirrored level. Under the ground, there would be a world, everything is the same as on land, but only underwater.
You're a great person. If you can, bring this idea and the usefulness of the new level to all those who disagree, and most importantly, to the developers))). And I will always support you (as I said) with the spiders))). And regardless of whether you can convince someone of their biased attitude towards the underwater race or not, I will always support your ideas. Simply because they are interesting.
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#95
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Thank you for the compliment. It's a shame I don't have those connections, otherwise I would have made it happen. But I'll try to come up with a description for this level.
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#96
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I came up with a description for the third level. ...They say that in the caves, deep beneath the living levels of the dark elves, lies a vast world. It is just like ours, but there is one difference. This world is underwater. A huge underground sea covers the fields and mountains. Instead of the sun and moon, there is a glowing vault. Strange and terrifying creatures inhabit this world - lizards. They are equally comfortable in water and on land. And they say that there is a direct path from their world to ours.
Chronicler
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#97
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AlexeyPank
I came up with a description for the third level.
...They say that in the caves, deep beneath the living levels of the dark elves, lies a vast world. It is just like ours, but there is one difference. This world is underwater. A huge underground sea covers the fields and mountains. Instead of the sun and moon, there is a glowing vault. Strange and terrifying creatures inhabit this world – lizards. They are equally comfortable in water and on land. And they say that there is a direct path from their world to ours.
Chronicler
Well done! Excellent. I think that if not in the 5th, then definitely in the 6th "Heroes" they will introduce this world. All that remains is to come up with the monsters and the other details... For now, I just don't have much time, but as ideas appear, I will write them here. I hope that others will not remain indifferent either.
P.S. Did you see what motto TIGRENOK has?
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#98
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For example:
1. Lizard - fly-eater (neutralizes the wasp swarm)
2. Raptor - raptor archer (poisoned shot)
3. Chameleon - chameleon guard (defense through camouflage)
4. Cobra - royal cobra (chance to inflict hypnosis)
5. Monitor lizard - giant monitor lizard (can swallow)
6. Salamander - swift salamander (archer, attacks with fire, doesn't burn)
7. Feathered serpent - lizard chieftain (summons lizards)
Variations are possible. For example, you could add a scolopendra or a centipede. Or water spiders.
P.S. TIGRENOK twisted the motto. Mine is actually a line
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Клан Homo homini - основатель клана
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#99
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AlexeyPank
For example, these:
1. Lizard - Fly Eater (neutralizes the wasp swarm)
2. Raptor - Raptor Archer (poisoned shot)
3. Chameleon - Guardian Chameleon (defense through camouflage)
4. Cobra - King Cobra (chance to inflict hypnosis)
5. Monitor Lizard - Giant Monitor Lizard (can swallow)
6. Salamander - Swift Salamander (archer, attacks with fire, doesn't burn)
7. Feathered Serpent - Lizard Chief (summons lizards)
Variations are possible. For example, add a scolopendrium or a centipede. Or water spiders.
P.S. TIGRENOK distorted the motto. Mine is a line from my poem.
Yeah... I would like to introduce a crocodile, a crocken, and a water creature... Also... I think we need to introduce some kind of building, something like a "School of Underwater Swimming," where troops from regular castles would be trained to swim underwater. Otherwise, it's really hard to justify the long-term movement of land troops underwater.
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#100
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The underwater swimming school should not be in this city, but on the surface. And in this city, a special structure could be something like water gates – a means of traveling between cities of this faction.
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#101
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AlexeyPank
The diving school shouldn't be in this city, but on the surface. And in this city, a special building could be something like water gates — movement between cities of this race.
I was talking about the surface. Well, yeah... like Inferno had in own three.

Added after 3 minutes
And as for the school, I think there should also be three levels of training: novice — 1-2 turns underwater, master — 3-5, expert — as long as you want. The duration can be discussed, but the main thing is that at the very last level, you could stay underwater indefinitely. Or maybe a skill like "Basics of Diving" (without a school) could be introduced with subsequent development?

Added after 1 minute
Probably not worth it — the skill tree would have to be redone.
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#102
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If it's a skill, it will be inconvenient for those who don't get it. But you can build such a structure. You pay, and you can move underwater. There's also an artifact for underwater movement. But for this faction, it's the opposite – the number of moves on the surface is small, but it can be increased through training.
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#103
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And what about "Logistics"? Does it mean underwater movement for this faction?
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#104
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That's also an option. Just add a note that it involves sea logistics. Although, I was thinking, since there are no movement penalties in the Dungeon, maybe we don't need to do that here either. Like, a portal to this level and back applies a spell to the hero for free movement. Then we don't have to worry about special buildings, and everyone will be on equal footing.
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#105
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No. I think it's worth considering. Many will have questions like: "How can land creatures swim underwater?" and so on. An explanation is needed. And these buildings would be the best explanation.
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#106
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However, these buildings should definitely be present on all maps. You can set a minimum level requirement for visiting them. So that only truly powerful heroes can descend underwater and return to the surface.
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#107
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Yes. But then the underwater world should be the same size as the above-water world (for fairness). But... there are two levels above water (dungeon and surface), while there is only one underwater.

Added 1 minute ago
Perhaps, the threshold for emerging onto the surface should be slightly lower than the threshold for entering underwater.