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Posts from Light or Dark magic.

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In reply to Imaris
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18 years ago
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Cr@zy Wolf;153927
I usually take both. Or whichever one drops first. But if I have to choose, I'll go with light against large dark armies (resurrection & holy word). And darkness against light, with their unholy word.
But generally, I choose chaos; light and darkness aren't my favorite skills.
Which hero do you use Chaos with? A Knight?:smile11: :smile11: :smile11: ?????????????
In reply to HumanSt
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18 years ago
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HumanSt;153948
Which hero class do you choose for Chaos magic? Knight?:smile11: :smile11: :smile11: ?????????????
Yes! If it comes up. Chaos is my favorite magic, and I take it even with Humans:eek: :D. I just have these quirks).
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18 years ago
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Oh my god, I'm scared of you))))))))))))))) Do you also use Chaos for the Barbarians?))))))
Well, in any case, Light magic will be better because it is much less tied to witchcraft than Dark magic. Witchcraft only affects the duration of the effect, and the number of units resurrected during resurrection, while Dark magic is more strongly tied to witchcraft, and since we have problems with it, then...
Although, I can also provide support with Light magic and units that are spellcasters (monks, angels), but only the hero can cast Dark magic, so the answer is not so straightforward, but I still prefer Light magic.
In reply to Alucard
18 years ago
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KENNU;154092
Oh my god, I'm scared of you!))))))))))))))) Are you also using Chaos for the Barbarians?)))))
Well, in any case, Light Magic will be better because it is much less tied to Sorcery than Dark Magic. The duration of the effect and the number of units resurrected depend on Sorcery, but Dark Magic is more strongly tied to Sorcery, and since we have problems with it...
Although, I can provide support with Light Magic through units that use Sorcery (monks, angels), but only a hero can cast Dark Magic, so the answer is not so clear-cut, but I still prefer Light Magic.
I wouldn't say so. Spells of the first three levels in both types of magic do not require a lot of Sorcery. The main thing is to have the school leveled up to Expert. And in Dark Magic, there is a very good perk - Fallen Knight. It's also great to combine mass slow with haste. But in my opinion, the choice primarily depends on the opponent. For example, weakening is not so critical for a Necromancer, but for a Demon, it is one of the most terrible spells, etc.

2 Cr@zy Wolf
You're really doing something strange with Chaos. What Chaos for a Knight? He has no Knowledge, no Spellpower, and no spells in the guild. I advise you to reconsider your views.
In reply to Майор Вихрь
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18 years ago
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I more often choose darkness... well, I just love the overall plague and I can't help it... therefore, I also take skills like Fallen Knight, Pain Lord, and Cursed Land... and in the light, I might take fire resistance... although the spells are also good...
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In reply to T@mar@
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18 years ago
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And recently, I've been taking both, dealing with the lack of spell power with Twilight and Fallen Knight...
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind;154215
2 Cr@zy Wolf
You're definitely overthinking it with Chaos. What does a Knight have to do with Chaos? He has no knowledge, no spellpower, and no spells in the guild. I suggest you reconsider your views.
I admit I might have overdone it, but I don't pick Chaos for Knights as often as it seems. If it comes up (it's only 2%, after all!), I MIGHT take it. But I just like Chaos!:smile51: And in general, I rarely play as Knights; they're not one of my favorites.
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18 years ago
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I wouldn't say so. Spells of the first three levels don't require much skill for either type of magic. The main thing is to have the school leveled up to the expert level. And Darkness has a really good perk – Fallen Knight. It's also great to combine mass slow with speed magic. But I think the choice primarily depends on the opponent. For example, weakening isn't as critical against a Necromancer, but it's one of the most terrifying spells against a Demon, and so on.
Well, maybe the initial Darkness spells don't require many spell points (although Plague does), but the most important Darkness spells, such as Blind, Berserk, and Dominate, show their full power only with a good amount of spell points, and Unholy Word is generally useless.
But you're probably right about Demons; with the Fallen Knight perk, Darkness would be a good choice against them, although this needs to be tested in practice; I haven't played that way yet.
In reply to Alucard
18 years ago
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Alucard;154604
Well, maybe the initial dark spells don't require a lot of spell points (although plague does), but the most important dark spells like blindness, berserk, and enthrall really show their power with a good amount of spell points, and unholy word is generally useless.
But you might be right about demons, especially since there's the Fallen Knight. Dark magic would be good against demons, although this needs to be tested in practice, I haven't played that way yet.
Unholy word is definitely useless. It's because it will hit your own units. Also, I can't really imagine a knight casting high-level spells. 1-3 level mass spells for non-magical units seem optimal, regardless of the game's length. In a very long game, it might be possible to use enthrall. And only thanks to the "Fallen Knight." But we shouldn't forget that there are also very spell point-intensive spells in the light faction.
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18 years ago
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You can still level up with Twilight spells... but it requires 2 magic skills. In general, Twilight + Fallen Knight + artifacts = a powerful spell power. And for Haven, I think spell power isn't as critically needed: in the early and mid-game, when you mostly use Bless and Mass Bless, a high spell power isn't essential, but it will appear in the late game.
In reply to ValgallaWolf
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18 years ago
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ValgallaWolf;153778
Are you building the guild hall early on? And using red stones for the angels, Inquisitors, and Paladins... You don't have enough... That's why I always decide in advance – I agree with your choice.
Against Elves, Darkness.
Against Dungeon, Light.
And against the rest, I don't play as Haven.)))


Yes, I build the guild hall to level 2 almost always in the first week. As a result, I only spend one stone, which isn't critical. I build the third level based on the available resources, and in 90% of cases, I have to make the choice before building it.
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18 years ago
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1 stone on the hero's level is almost fatal, unless a mill has been acquired beforehand or red stones are visible on the map.
In reply to ValgallaWolf
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18 years ago
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ValgallaWolf;164171
One stone on the hero level is almost fatal, unless you've previously acquired a mill or there are red stones visible on the map.

Firstly, even on the hero difficulty level, one stone is not fatal.

Secondly, there is a clear imbalance between the factions on the hero level, which is why games between "squirrel-like" opponents are played on veteran difficulty. I read somewhere that the game was balanced around the Warrior class.
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18 years ago
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Well, I think taking it on a Warrior is a bit too much. The game is really great on Veteran difficulty. And the fact that the stone is deadly is situational. On a Hero, you might not even be able to build a market to trade for it... there are always limited resources.
In reply to TonyMontana
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18 years ago
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TonyMontana;164544
Well, I think taking it on Warrior difficulty is a bit too much. It works great on Veteran, though. And the fact that the stone is deadly is situational. On Hero difficulty, you might not even be able to build a market to trade for it... there are always limited resources.

I wasn't suggesting playing on Warrior difficulty. Veteran is the sweet spot. And against the AI, Hero difficulty is too easy.

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