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Posts from Orcs – discussion about the race. Auto-translated

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#275
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_Prizrak_;162962
If I play as Haghesh, I don't upgrade my Centaurs for quite a while because their stats increase as the hero levels up, and the basic stats of upgraded units are higher. And I almost don't have any problems with neutral creatures.

Yeah. Especially their HP and damage, right?
Compare.
Centaurs' damage is 2-4, Nomads' is 3-6, which is 1.5 times more.
Centaurs' HP is 6, Nomads' is 9, which is again 1.5 times more.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#277
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Regarding the second hero, I understand now... :) I use him, but usually not at the very beginning of the game. I take combat units for Kent, as they are more resilient, and such strong units need to be protected. I only sell artifacts to the Orcs if they are useless for them. For the others, I only sell paired artifacts or if there is a better artifact to equip on the hero in that slot. I almost always take Machinism if it appears. I upgrade Goblins if I need +1 city level and don't have enough money for anything else. P.S. Haggeesh is my favorite hero.
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#278
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Attack increases – this can be considered analogous to damage. Defense increases – this can be considered a replacement for HP. And initiative increases. This often saves you.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#279
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_Prizrak_;162973
Attack increases – this can be considered analogous to damage. Defense increases – this can be considered a replacement for HP. And initiative increases. This often saves them.

Are you kidding me? Are you saying that only un-upgraded units have these stats increase, while upgraded units don't? That's a strange way of thinking. Upgrading Centaurs definitely increases their effectiveness by 1.5 times.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#280
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2Em
I think Ghost meant that initiative 11 on unupgraded units is sometimes more useful than initiative 10 and higher damage on upgraded units (for example, for taking out archers/casters).
Белый и Пушистый! Иногда.....
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#281
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I think that 1 point of initiative doesn't really matter in the early stages, when the damage and attack are one and a half times greater. In general, for this one point to be useful, you need to fight only against neutrals with an initiative of 10, or have very long, drawn-out battles... although, what kind of battles are there, against peasants? And when you start taking out levels 4-7, there should definitely be an upgrade. P.S. Please, no criticism, this is just my IMHO.
Есть свет и тьма,
Добро и зло,
Есть сила и власть,
И много всего
Но знай ты одно,
Что все это чушь,
И лишь без любви
Не проживешь ты и дня..
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#282
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It increases for everyone; you just didn't understand me...
I meant that I don't upgrade my units because I don't think it's a critical necessity for clearing neutral creatures; you can survive without upgrading. First, I build other structures so as not to lose the growth rate.

P.S. I'm on my mobile, so it's hard to express my thoughts using T9...

Added after 33 minutes
Snowball is also partly right...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#283
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Most archers have lower initiative than Centaurs. So, +1 to initiative isn't a significant bonus compared to 1.5x damage and 1.5x health. If, instead of dealing 6 damage, a volley of arrows from 9 Centaurs deals 9 damage, the stack's damage output will decrease more noticeably, won't it?
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#284
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And what about the Elves? They are the ones you need to eliminate or severely weaken before their turn...

Added 3 minutes later
P.S. I hate using the internet on my phone; you can't upload anything here:(:(...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#285
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_Prizrak_;163022
What about the Elves? They are the ones you need to eliminate, or at least severely weaken, before their turn...

If you attack the Sylvan Archers on week 1 at level 6, I'll give you an award. Posthumously. :D
Whether it's Masters or Sylvan, they are the most unpleasant opponent in the early stages. I never attack them before week 2 – it's too risky. But at level 15, the Centaurs already receive a 15% bonus to their positioning on the scale from Haghesh. And their stats are already good, and there are many of them, so you can split the units into 2 groups of 40-50 and eliminate one stack with a single shot. And 1.5x damage will help a lot with that.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#286
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Who is planning to attack in week 1?
I just calculated, and they can't reach the Masters' Guild before then... even with 3 Battle Dwarves.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#287
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Personally, I don't like attacking Sylvan or Archer Masters (even when I play as a Necromancer and they're guarding the Crown of Sar-Issa – unless it's with Stalkers :D). I have a bad impression of them; they have high initiative, and their archers hit hard. They're the most annoying neutral on their level... and who would send a Kamikaze unit against them in the first week? With Orcs, if you don't eliminate most of them on the first turn (in the case of Haggesh), you'll suffer heavy losses:( ...I don't think 1 point of initiative will really help.

P.S. And I'm increasing my Defense skill specifically so that your conscience will be pricked... if you have one :D
Есть свет и тьма,
Добро и зло,
Есть сила и власть,
И много всего
Но знай ты одно,
Что все это чушь,
И лишь без любви
Не проживешь ты и дня..
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#288
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Conscience? I don't understand... What are you talking about?

Sorry for going off-topic, but I'm curious...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#289
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2Prizrak, I just mentioned it, I couldn't come up with anything else, so don't worry:D. We need to say something relevant so that no one can find fault:D. So, here's a question for everyone. Do you prefer to use battle cries or direct hero attacks more often? I understand that the direct attack of an Orc hero is the strongest, in my opinion, and it is beneficial to use it in the early stages of the game or on small maps, but I remember that with support, my hero dealt so much damage (almost always double) that this damage was equal to the battle cry, which deals damage to the enemy unit based on the number of your troops (I forgot the name)... so, what is better after all?
Есть свет и тьма,
Добро и зло,
Есть сила и власть,
И много всего
Но знай ты одно,
Что все это чушь,
И лишь без любви
Не проживешь ты и дня..