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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Dirty_Player
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#63
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I had an idea: I suggest adding a bonus to the rating calculation for players who upload save files (either before a battle or intermediate save files). In this case, we need to determine the number of bonus points. For example, the scheme could be as follows: The winning player receives an additional 10% of the rating earned as a result of the victory for placing daily save files or save files before the battle in the report (approximately 5 bonus points). If both types of save files are placed, an additional 15% of the earned rating is added. The same applies to the losing player. The rating loss as a result of the loss is reduced by 10% if one type of save file is placed, and by 15% if both types are placed. In any case, placing save files is not mandatory for the game to be included in the rating.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Yakudza
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#64
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Regarding the issue of encouraging players to share their save files:

1 Perhaps it would be worthwhile to create and maintain a thread where players (from both sides) can post daily comments along with their save files, focusing on specific noteworthy games. This could spark heated discussions and generate ideas like, "Well, I would have developed in this way, for example... Although, who knows... maybe the offline monsters will have their say?" Presumably, with a well-implemented approach, players will simply find it interesting to share their save files, knowing that they will be discussed. Again, this could bridge the gap between the online and offline versions – like lectures and seminars.
2 A "spur-of-the-moment" idea: in interesting key games, try to implement a "feature" – make an online reporter the third player. For example, simply lock him in the map editor, and no one touches him (don't shoot the reporter; he's writing as best he can), and he comments on the game's progress. As the opponent progresses, players, if possible, share their impressions. I tried a rudimentary version of this in the game Mizrael-Dubrovin. :) By integrating all of this with player reports after the game, IMHO, we could obtain interesting and informative material.
P.S. These are just ideas; please don't judge them too harshly and, if possible, try to constructively address the obvious difficulties, which I didn't even bother to describe to avoid rambling...
P.P.S. By the way, during the discussion of this, Izgoy rightly pointed out that it would be good for players to describe the battles themselves – the only problem is how to implement it so that there is also a visual representation for the audience – for now.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

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In reply to vbn
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#65
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The idea of bonus points is good. A lot depends on the ability to conduct battles, and analyzing saves in this way can significantly improve the gameplay for anyone who wants to. You could even create a separate thread for this to discuss individual battles.
2 An idea that comes to mind – in interesting key games, try to implement such a "feature" – we make an online reporter the third player, for example, we simply lock him on the map and no one touches him (don't shoot the reporter, he's writing – as best he can), and he comments on the progress of the game, and as the opponent progresses, players, if possible, share their impressions. I tried a prototype of this in the Mizrael-Dubrovin game. By integrating all this with player reports after the game, IMHO, you can get an interesting and informative piece of content.
I already practiced something similar in a seasonal tournament in the vbn-uran game. It turned out to be very funny, especially since I also wrote a report from a third-person perspective. With this method, a third party can even act as a second in serious matches (for example, in the final). It is difficult to implement this on random maps. On fixed maps, this is done by placing an isolated castle-tower with a Grail on the map, which allows you to reveal the entire map and see all the movements of both players. All that remains is to grab a beer, popcorn, and settle in comfortably :). It's a pity that the battles cannot be seen.
Я ламер и играть не умею, нах!:smile33:
In reply to Yakudza
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#66
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It's a shame that the battles can't be seen.
Technically, it's feasible (everyone has probably seen video tutorials for 1C, for example). There are even programs that record video from the screen, including audio. I even made a video tutorial myself once. The question here is one of expediency (who needs it and how much), and of course, the costs involved (labor, time, etc.).
Sorry for the off-topic.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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In reply to Yakudza
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#67
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Decontaminator;157820
P.S.: It doesn't seem to be specified in the rules. There was an unguarded passage to the treasury. IMHO, this is a bug in the map generator, and you can't exploit bugs.

So, you can't go to the treasury either? :rolleyes:
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In reply to Dreamcatcher
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#68
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Dreamcatcher;157847
So, you can’t even go to the treasury? :rolleyes:
I’m telling you – it’s a map bug. The real passages are guarded, but this one is some kind of extra passage. You can’t use it. Sorry for the grammar – blame it on the ladies!!!
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
In reply to Деконтаминатор
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#69
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Decontaminator;157820
It doesn't seem to be specified in the rules. There was an unguarded passage to the treasury. IMO, this is a bug in the map generator, and you shouldn't exploit bugs.
Dreamcatcher;157847
So, you're saying you can't go to the treasury either? :rolleyes:
Decontaminator;157850
I'm saying it's a map bug. Real passages are guarded, but this one is some kind of random, unguarded passage. You shouldn't use it.
I believe that in such buggy situations, players should be allowed to visit the treasury, as the guard on the passage is no stronger than the guards on the objects located in the treasury.
In any case, since this issue has arisen, players should pay attention to this bug in the future, and, if they encounter it, resolve the disputed situation among themselves (whether to enter the treasury, not enter, or replay the map).
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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#70
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vbn;157781
I had an idea: I suggest adding a bonus to the rating calculation for players who upload save files (either before a battle or intermediate saves).

You always come up with something... :)
vbn;157781
The winning player receives a 10% bonus to the rating earned as a result of the victory for including daily saves or saves before the battle in the report (about 5 bonus points). If both types of saves are included, the bonus is 15% of the earned rating.

I understand that, but I don't quite agree with this:
vbn;157781
The same applies to the losing player. The rating loss as a result of the defeat is reduced by 10% if one type of save is included, and by 15% if both types are included.

Why reduce the rating loss as a result of defeat when a save is included? And what about when no save is included? I agree with the current system when no save is included, but I don't see the point in doing this with a save – it will only "discourage" players.

Maybe it should be the other way around: if a player loses but still uploads a save, they get a bonus in the form of a percentage of their rating... – that would be an incentive :).
vbn;157781
In any case, uploading saves is not mandatory for the game to be included in the rating.

Yes, but you can definitely encourage save uploads with the rules ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Yakudza
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#71
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In my opinion, awarding rating points for submitting save files is nonsensical. The rating should aim to accurately reflect a player's skill, not deviate from it and, albeit subtly, turn into a tool for managing player behavior. If we follow the logic of awarding rating bonuses, we could also award bonuses for eloquent writing, good behavior, or even pretty eyes. Regarding possible objections – that the rating doesn't fully reflect skill even now (including my own position in the winter rating), I'll respond – all the more reason not to make things worse.
Moreover, I have no doubt about the good intentions of the authors of this proposal. I'm simply suggesting that we clearly distinguish between the rating and "perks" for being good.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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In reply to Yakudza
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#72
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I don't disagree. But I still think it would be a good idea to mention in the rules that it's preferable to upload save files of the final battles, if they exist, of course.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Yakudza
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#73
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This is a question of a technical nature. Please explain why it is not possible to view a save file (autosave) from a paused game. And is it permissible to agree with an opponent on the possibility of doing so? For example, I paused a game where I am playing as Inferno – practically my first game with this faction. I would like to analyze it, consider different options, and study the theory in those moments that may occur in this game. More generally, this also allows for pausing games more easily and, after a long break, you can immediately get back into the game.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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In reply to Loi
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#74
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in my opinion, awarding rating points for uploading save files is nonsense. The rating should aim to accurately reflect a player's skill, not deviate from it and, albeit subtly, turn into a tool for managing player behavior.
If you want people to upload save files, there's no other way. Your desire to learn how to play isn't enough. This was just a suggestion.
Why can't I view a save file (autosave) from a paused game?
No comments.
And is it permissible to agree with an opponent about this possibility?
You can agree with an opponent about anything, but I doubt anyone will allow you to view a save file from a paused game.
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
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#75
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I had an idea, and I'd like to discuss it:
let's say a hero has advanced wisdom, and in the Pandora's Box, they receive all air magic. Naturally, the 5th level of magic is lost, BUT:
will it be possible to use the 5th level of air magic afterward if there's a corresponding spell scroll available? Perhaps this could be made possible after "boosting" wisdom.
Maybe I'm missing something, but as far as I know (if it's magic), Pandora's Boxes either give you all the magic of a certain element or all the magic of a specific level. Therefore, it will be easy to understand what you've lost.
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
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#76
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Pandora's Boxes are opened at one's own risk: if there's a lack of wisdom, it's either win or lose – the knowledge is lost forever. There's no way to connect a scroll to a Pandora's Box; if the hero didn't have enough brains at the time of opening the box, it's unlikely that they would remember the spell to decipher the scroll later :D
In reply to Yakudza
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#77
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I've had instances where, even on Expert difficulty, the artifact box turned out to be empty :( and I don't even know what I missed out on :D
Regarding the topic. Let's reason logically. The rules require the guild to be built to a corresponding (or maximum possible) level. The rules do not require the hero to have the appropriate Wisdom, and the game itself does not prohibit casting spells from scrolls of a level higher than the hero's Wisdom. Therefore, the guild, as a source of magic, grants permission to use scrolls. The rules are silent about artifact boxes. But the box is also a source of magic, so it would be logical to give it the same privilege – to allow the use of a scroll without Wisdom requirements. However, it needs to be clearly defined what exactly and which box allows. If it contains a specific school, then it allows the use of any level scrolls from that same school. If it's a specific level, then it allows scrolls of any school of that level. The only difficult case is when a hero with basic Wisdom eats an empty box – what was in there, level 4 or level 5? In general, we need to think about it...
http://dreamcatcher.metroland.ru/