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What do you think about the size of the battlefield in Heroes 5?
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GvozDStatistics
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Regarding Inferno, that's a valid point. I'm also puzzled by their ubiquitous teleportation. How to counter this is still a mystery to me, although this fact can be balanced if desired (let's assume with special abilities of other creatures). As for the catapult, I don't think the size of the map affects it much, or am I missing something?
I'm also puzzled by their ubiquitous teleportation. How to deal with it is still a mystery to me, although this fact can be balanced if desired.
Academics rule everyone and everything :) With artifacts that give +10 to initiative, they simply always go first. Inferno will be lucky if they even get to move at all :D And what do they do to the others? :) And the rest need to take at least 4 turns to attack :) Against the Academy, this is a guaranteed loss :) Apparently, the developers think that we won't be fighting in castles :)
Dear Dak! As far as I know, the battlefield will be larger during a siege (I don't know exactly how much larger). I hope this information is confirmed... :o
Dear 'Uke-by_HoMM![Zavulon]'! I didn't quite understand what you meant by your post. Firstly, what is there to hope for when it's already a done deal? And secondly, this fact won't bring anything positive. However, my friend is already thoroughly testing the beta and says that it won't be difficult to adjust the unit stats for a larger battlefield and set the maximum field size (if desired, of course). I don't know about the simplicity, but when switching from a small field to a large one, you only need to proportionally change the movement range of each unit and possibly the creature growth rate. This is an elementary task for modders. I myself, after playing the beta, realized that the size of 8*10 is absolutely not suitable for me. It is only comfortable to play on it if the army consists of single-cell units and there are only 4 of them. IMHO, of course.
I played the beta myself and realized that the 8x10 size is absolutely not suitable for me. It's only comfortable to play on it if the army consists of single-cell units, and even then, only 4 slots. IMHO, of course.
Perhaps 3 on each side. Question: is this a bug or not? If, during a castle siege, I split a gargoyle into 7 stacks of one unit each and went into battle, why did they merge into one? Because of this, I barely managed to retreat, while the opponent remained on the 1st wardancer.
Question: Is this a bug or not? When I attacked a castle and split a gargoyle into 7 stacks of one unit each and went into battle, why did they merge into one? Because of this, I barely managed to escape, and my opponent remained with one wardancer.
I had the same thing happen, but with elven archers. :) I wasn't happy about it either... Several other people have posted about the same issue (so it happens quite often)... I hope it's a bug... If not, it's just plain STUPID.
I hope this is a bug... If it's not a bug, then it's sheer IDIOCY.
Don't worry – it's definitely a bug, and the developers are already aware of it and have even talked about it themselves... So, in the release version, stacks won't merge spontaneously.:cool:
Меня всегда преследуют умные мысли, но я все равно быстрее :D
I played the beta myself and realized that the 8x10 size is completely unsuitable for me. It's only comfortable to play on if the army consists of single-cell units, and even then, only 4 slots. Just my opinion, of course.
And what :eek:? People are playing Disciples, and there the hero has only 2-4 warriors, and that's it! Is this the new trend now?!
- Доктор, меня все игнорируют!!! :mad: - Следующий!!! :eek: :eek: :eek:
What's up with that :eek:? People play Disciples, and there the hero only has 2-4 warriors, that's it! Is this the new trend now?!
I have nothing against Disciples. Although I also have nothing against Age of Wonders. And if in the first case the battlefield is indeed very small, then in the second it is very large, but: 1. What do heroes have to do with it? 2. No unit in Disciples needs to move anywhere AT ALL. But in Heroes, the game is still based on unit movement during combat.
What's wrong? :eek: People play Disciples, and there the hero only has 2-4 warriors, and that's it! Is this the new trend now?!
What don't you like about Disciples? It's a very interesting project, in many ways more atmospheric than Heroes, with very beautiful castles, units, and battles... there's less tactics, of course, but capturing a castle requires considerable tactical skills. Personally, I think the second Disciples is a masterpiece. It was released at the same time as the fourth Heroes, and it surpassed them in every way. A great game.
White HawkStatistics
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I'm not saying that Disciples is a bad game – I'm saying that reducing all games to Disciples is a bad thing!
- Доктор, меня все игнорируют!!! :mad: - Следующий!!! :eek: :eek: :eek:
Considering the speed of the strongest units is 6 or 7, I think 10 is quite reasonable.
That's exactly why 14 would be a more appropriate value, not 10... And flying units (like Black Dragons or Phoenixes) could have their speed increased to cover the entire map...
Меня всегда преследуют умные мысли, но я все равно быстрее :D