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In my opinion, considering the immense burden of expectations that fans placed on Nival, the developers did a pretty good job. They were under tremendous pressure throughout the entire development process. Accusing them of ruining the Heroes series is absurd. If they had simply made Heroes 3 as the fifth installment, they would have been subjected to an even greater barrage of criticism! First and foremost, Nival would have been accused of lacking originality and imagination. I can easily imagine forum posts in the style of: "They decided to make a new Heroes game, but they're just feeding us remakes of old ones." What ultimately emerged from Nival, I would evaluate as follows:
1. Yes, it's a completely different Heroes game, but despite that, I would still call it Heroes.
2. There are many rough edges, but considering a) the game's scale, however modest, b) the considerable public pressure (sorry for repeating myself), and c) Nival's attempts to fix the situation with patches (even if the fixes are still tentative), I think I'll postpone throwing the stone I prepared for them for the "roughness" until a worse time.
3. I fully understand the negative reviews from the conservative part of the Heroes audience, because even the highly praised Heroes 3 didn't captivate me as much as Heroes 2. Heroes 3 is good, but I always viewed it critically through the lens of Heroes 2.
4. The interface has its drawbacks, but I don't see any reason to be so critical of the attempt to move away from the classic design in this regard. And in general, if we're already talking about such changes, it's strange why I haven't seen any posts (or maybe I missed something?) from people who are upset about moving away from the sprite-based heroes?
5. NWC didn't release Heroes 3 immediately either. I would simply like to look to the future with optimism and consider Heroes 5 as Nival's starting point for a good continuation of the series. In conclusion: I'm not thrilled with the game, but I also don't see any reason to be disappointed. Heroes 5 was released after all and didn't leave the audience indifferent, which means there is reason to hope for the best.
1. Yes, it's a completely different Heroes game, but despite that, I would still call it Heroes.
2. There are many rough edges, but considering a) the game's scale, however modest, b) the considerable public pressure (sorry for repeating myself), and c) Nival's attempts to fix the situation with patches (even if the fixes are still tentative), I think I'll postpone throwing the stone I prepared for them for the "roughness" until a worse time.
3. I fully understand the negative reviews from the conservative part of the Heroes audience, because even the highly praised Heroes 3 didn't captivate me as much as Heroes 2. Heroes 3 is good, but I always viewed it critically through the lens of Heroes 2.
4. The interface has its drawbacks, but I don't see any reason to be so critical of the attempt to move away from the classic design in this regard. And in general, if we're already talking about such changes, it's strange why I haven't seen any posts (or maybe I missed something?) from people who are upset about moving away from the sprite-based heroes?
5. NWC didn't release Heroes 3 immediately either. I would simply like to look to the future with optimism and consider Heroes 5 as Nival's starting point for a good continuation of the series. In conclusion: I'm not thrilled with the game, but I also don't see any reason to be disappointed. Heroes 5 was released after all and didn't leave the audience indifferent, which means there is reason to hope for the best.

