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Fortress Closed Topic
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I like the Fire Giants in the Fortress faction. They are a well-designed unit, both in terms of stats and appearance. Such tough guys from the icy mountains with fiery hands!
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I know I'm bringing up my knowledge of Scandinavian mythology again, but the Trolls are drawn incorrectly... And they aren't fiery at all.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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Bear Riders. They are very useful in an army and also look cool.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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In my opinion, Bear Lords or Northern Riders are useful... But definitely not Riders... They are too weak.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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Defenders and their greedy companions are really shining, especially the Thane and Berserker!
Эсквайр клана "Lost Heroes":smile10:
Вступай в клан "Lost Heroes":smile20:
Я думаю с тоскою, глядя в даль,за мною радость, впереди - печаль...

In reply to Alucard
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Alucard;146953
It's better to just hit them with a fireball than to do all this complicated stuff, although the wall is a good thing...
You're right, it's best to cast the Fire Sign at level 6 before that, and it's even better...
Regarding the combination of walls with bears and harpooners... No normal player will leave the wall in such a way that it would be possible to return them there with bears or harpooners... And bears sometimes push in the wrong direction, you run to block archers, and they push them straight into the archers' line of fire((
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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ValgallaWolf;157881
You're right, it's best to apply the Fire Sign by level 6, and even earlier if possible...
Regarding the combination of walls with bears and harpooners... No decent player will exit the wall in a way that allows bears or harpooners to push them back... And bears sometimes deal negative damage, you run to block archers, and they push them directly into the archers' line of fire.
That usually doesn't happen because after the ability of any of the bear upgrades activates, the creature is moved to the end of the initiative order, and the bears go before it. At least, it works against most archers. ;)
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Kshatriya Rakshasa now leaves no chance for anyone, I'm rooting for them! The most balanced melee unit, perfect for mages.
Не создавай себе проблем, они тебя сами найдут
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Jarl is undoubtedly the best! Rune of Battle Fury + Jarl = 3-4 chains of lightning against most opponents (by repeating the turn, you can apply 2 runes simultaneously, for example, Dragon Rune + Rune of Battle Fury). Of course, if you're lucky, you'll get these runes! Inga knows most of the runes by level 25 and higher.
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Yarls are undoubtedly the best! Rune of Battle Rage + Yarls = 3-4 chains of lightning against most opponents (with repeated turns, you can apply 2 runes simultaneously, for example, Dragon Rune + Rune of Battle Rage). Of course, if you're lucky enough to get these runes! Inga knows most of the runes by level 25 and above.
Yarls are fire units; they attack with lightning. They are Thanes and Earls.

Yes, Yarls are undoubtedly great; for me, they are a symbol of the dwarves – stout guys with axes. But seriously, they are very good. The Sign of Fire is an excellent thing to help a Priest, and their Wave attack is very strong, especially when combined with Dwarves. The Wave attack hits harder up close than lightning, although it doesn't always work (with Soldier's Luck, it's about 1/3 of the time). Mountain Guards are also strong and dominate the game. At the beginning, they are excellent independent warriors (Ingvar) or excellent meat shields (with Karli, for example), and they don't lose their significance at the end; they protect Spearmen and Priests very well. I don't like Bears; as already mentioned, their main purpose is to run and block ranged attacks, and they scare away the enemy, although they are quite useful at the beginning, and in combination with Arkat's Dragons, they can effectively drive enemies around the lava. If we go into light magic, Secrets of Light will turn Priests into killing machines, although sometimes it is preferable to take Eternal Light (against Necromancers, who can cause us a lot of trouble).

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Kshatriya Rakshasa now leaves no chance for anyone; I'm for them!
The most balanced melee unit, perfect for mages.
ENOUGH ALREADY!! Turn off the spam and turn on your brains!!! What do mages have to do with it when we're talking about the best unit of the dwarves!!!
Нет, я же Гитлер.
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Regarding the relevance of light spells... Recently, I was playing as a Helmar. I cast a mass punishing strike, and the priests' direct attack dealt more damage than the fireball. Especially when attacking lower-level units. The opponent was a Necromancer, and as you know, he doesn't have great defense. In the end, the "light spells" didn't bring me any benefit, as I preferred a regular attack over the fireball. Although, if you hit more than one stack with a fireball, the total damage will be higher. But this is mainly when targeting high-level stacks that have high innate defense.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Oh... we forgot about the javelineers, and yet the only problem with them (2 and 4 shots at the start) can be easily solved with a free cart from the forge. Especially with dwarves and the Soldier's Luck skill, they will cripple enemies every turn. I recently started a game with them. Very, very good. Especially against Inferno and the League, as they have units with high initiative and speed.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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I like the Lava Dragon!
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I didn't have any Jarls, but I had 4 (before the Jarls) – ugh, what a load of crap!!!! :smile48: :smile48: They were attacking, 4 of them, dealing 50-70 damage!!! And this is level 6???? :smile18:

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