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I would level up like this:
1. Gate Opening
2. Logistics
3. Attack
4. Luck
5. Dark Magic
6. Defense/Leadership/Education
1. Gate Opening
2. Logistics
3. Attack
4. Luck
5. Dark Magic
6. Defense/Leadership/Education
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Since summoning gates is a very powerful ability, various skills are needed, so in my opinion, it should be:
1) Luck up to wide gates (if you're lucky).
2) Diplomacy up to the gate guardian.
3) Logistics up to fast gates and surprise attack.
4) Chaos up to fiery wrath.
5) Or attack or ballista, depending on the hero.
my opinion is as follows:
1. If the game is long-lasting (meaning there's an opportunity to level up to the ultimate skills), then we take the ultimate skills themselves (Dark Magic, Logistics, and Attack, respectively), Luck (Wide Gates), and Leadership (Master of Gates), and we become invincible!!!!! And if it's luck under Nimnus, then it triggers 100% of the time... although it might not work with the Academy.
2. But if the situation is different, then Chaos Magic is a good choice.
According to the survey results, many are in favor of Chaos magic. Please explain how to effectively use it for a Demon. Maybe I'm missing something...
In my opinion, Hellfire is only really helpful at the beginning, and by the middle and end of the game, even with Withering Flames and Fiery Vengeance, it becomes less relevant. It also depends on luck; instead of a 100% chance to deal extra damage on attack, you'll have a 30% chance to deal 150... is that really critical? Isn't Battle Frenzy more useful?
To be honest, I didn't quite understand what you meant. Either Fire Wrath (which requires skilled Chaos and provides a 10% damage bonus), or Withering Flame (which requires strong Chaos and enhances not the damage of creatures, but the damage bonus, specifically increasing the damage from "hellfire" by 50%).

and I'll tell you that Resurrection (and, accordingly, Light Magic) is not useless to anyone except Necromancers...:smile02:
I don't see the point in leveling up Light beyond Righteous Wrath...
