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What skills does an Inferno Hero need?
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I would level up like this:
1. Gate Opening
2. Logistics
3. Attack
4. Luck
5. Dark Magic
6. Defense/Leadership/Education
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Maybe I'm wrong, as I don't play as Demons very well:( but I'll try:
1. Logistics - You simply can't do without it:)
2. Chaos Magic - a good skill for Demons
3. Luck - Luck is needed everywhere:)
4. Education - everyone needs a lot of experience.
5. Summoning Magic - I think it's a good skill for them.


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Since summoning gates is a very powerful ability, various skills are needed, and in my opinion, it turns out like this:
1) Luck up to wide gates (if you're lucky).
2) Diplomacy up to the gate guardian.
3) Logistics up to fast gates and surprise attack.
4) Chaos up to fiery wrath.
5) Or attack or ballista, depending on the hero.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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ValgallaWolf;150334
Since summoning gates is a very powerful ability, various skills are needed, so in my opinion, it should be:
1) Luck up to wide gates (if you're lucky).
2) Diplomacy up to the gate guardian.
3) Logistics up to fast gates and surprise attack.
4) Chaos up to fiery wrath.
5) Or attack or ballista, depending on the hero.

Everything is great, but I would add dark magic - complete failure!
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and my opinion is as follows:
1. If the game is long-lasting (meaning there's an opportunity to level up to the ultimate skills), then we take the ultimate skill (Dark Magic, Logistics, and Attack, respectively), Luck (Wide Gates), and Leadership (Master of Gates), and we are invincible!!!!! And if it's luck under Nimnus, then it triggers 100% of the time... although it might not work with the Academy(((((
2. And if the situation is different, then Chaos Magic is the way to go!
In reply to BaceK
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BaceK;156262
my opinion is as follows:
1. If the game is long-lasting (meaning there's an opportunity to level up to the ultimate skills), then we take the ultimate skills themselves (Dark Magic, Logistics, and Attack, respectively), Luck (Wide Gates), and Leadership (Master of Gates), and we become invincible!!!!! And if it's luck under Nimnus, then it triggers 100% of the time... although it might not work with the Academy.
2. But if the situation is different, then Chaos Magic is a good choice.


Actually, yes, considering the consumption of corpses and demons from the Demon skill, it makes for a decent Dark Magic build because he'll have enough mana for constant Berserk and Blind spells and other nasty things.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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According to the survey results, many people favor Chaos magic. Please explain how to effectively use it with a Demon. Maybe I'm missing something...
In reply to Игрок
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Player; 157344
According to the survey results, many are in favor of Chaos magic. Please explain how to effectively use it for a Demon. Maybe I'm missing something...

Actually, I never took Chaos magic, especially before the release of "Tribes of the East," because I always tried to level up to Supreme Archmage (SA). For Demons, it wasn't difficult at all, as I didn't need to take any extra perks.
In 3.0, the path to SA was slightly complicated, and I decided to try other leveling paths (in particular, I tried Light and Chaos magic). So, I can say that Chaos magic itself isn't really needed for a Demon, but without it, you can't take Fireball (I don't remember if it's called something else), and it turns out to be a very useful skill - units deal additional fire damage (I don't remember exactly, but it seems up to 30-45%), and that, I agree, is very strong.
So, you can take basic Chaos magic and this perk - only 2 extra levels, and the benefit is quite noticeable.
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Chaos can be a viable choice for a short game if you receive a Chaos Golem from your guild. You can level up until you acquire the "Deadly Chill" skill and then quickly destroy a Ballista in one turn, essentially acting as an anti-machine unit. However, I don't see much point in choosing Chaos for a long game, as the skill points are too limited. Even with the Sar-Issa Cloak and the Markel Skull, it won't be enough.

2 yasnikov
To be honest, I'm not entirely sure what you mean. Are you referring to "Fiery Wrath" (which requires Expert Chaos and provides a 10% damage bonus), or "Withering Flame" (which requires Strong Chaos and enhances the damage bonus, specifically increasing the damage from "Hellfire" by 50%)?
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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In my opinion, hellfire is only really helpful at the beginning, but by the middle and end of the game, even with scorching flame and fiery retribution, it becomes less relevant. Also, it depends on the skill level; you might have a 30% chance to deal 100% extra damage on an attack instead of 150%... is that really critical? Wouldn't battle frenzy be more useful?
In reply to Игрок
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Player;157471
In my opinion, Hellfire is only really helpful at the beginning, and by the middle and end of the game, even with Withering Flames and Fiery Vengeance, it becomes less relevant. It also depends on luck; instead of a 100% chance to deal extra damage on attack, you'll have a 30% chance to deal 150... is that really critical? Isn't Battle Frenzy more useful?
I wouldn't max out Chaos skills just for a 10% damage boost; it's not worth it, IMO. If you really want to, you can max out the Ice Lord skill in Chaos and Cold Steel in Attack, which gives you the same 10% damage boost, but without the crazy investment in Chaos, which isn't very useful for a demon. I rarely max out Hellfire; its usefulness is questionable, and Withering Flames doesn't really help. But Battle Frenzy can be extremely useful, not so much for demons, but very useful for Necropolises and other numerous factions.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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To be honest, I didn't quite understand what you meant. Either Fire Wrath (which requires skilled Chaos and provides a 10% damage bonus), or Withering Flame (which requires strong Chaos and enhances not the damage of creatures, but the damage bonus, specifically increasing the damage from "hellfire" by 50%).

Yes, I was wrong, I admit it. Indeed, I meant Withering Flame, and it really requires level 4 and provides a +50% bonus not to the total damage, but to the damage from "hellfire." So, I take back my words about the usefulness of Chaos for a demon.
But Light is really useful for a demon, as it is for everyone else, except for the undead. But for demons, it is even more relevant, since almost all units have a large range between minimum and maximum damage. Therefore, mass divine power is a must-have for a demon. And mass punishing strike or mass stone skin (whichever you prefer) is also very good. It's a pity that it is almost impossible to get Light without a hut.
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IMHO, 1. Logistics - quick opening of gates. 2. Luck - wide gates. 3. Dungeon - to taste. 4. Attack - speed magic (horses have an initiative of 20, it's just insane), tactics.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In reply to Слоныш
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Slohnish;100966
and I'll tell you that Resurrection (and, accordingly, Light Magic) is not useless to anyone except Necromancers...:smile02:

Resurrection?.....For Demons?....With their Special Power?....Maybe I'm missing something, but I don't see the point in leveling up Light Magic higher than Righteous Might...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
User Avatar
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I don't see the point in leveling up Light beyond Righteous Wrath...
And I don't see the point in leveling up Light at all: firstly, there are no spells in the guild, and secondly, don't you have enough general attack speed increase? IMO, Darkness on an Inferno creature is the best!!! Mass speed increase, then something else (forgetfulness, slow), and it's just awesome))...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:

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