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In reply to Olay
#128
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Thank you very much. I apologize for my ignorance, but how can I upload a map?
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#129
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Pack it into a zip archive using an archiver, then go to "advanced mode," "attachment management," and there you'll find the preview and upload option to upload the scenario here.
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#130
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Tell me, what principle governs how obstacles on the battlefield affect ranged attacks? Is there a difference between different types of obstacles (bushes, trees, etc.)? By the way, I discovered an interesting thing: when the Berserk spell is cast on a target, it remains under its effect until it attacks. This, by the way, changes the old argument about Haven and Dungeon.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#131
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Regarding the Berserker – did anyone say anything different?
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#132
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Well, I didn't know:o
------------------------


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#133
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Recently, General Zet shared a more interesting situation involving a Berserker. When attacking a Castle, a hero used a War Drum to buff a Berserker, intending to lure them out of the Castle. However, the Berserker reflected the buff back. As a result, both the attacker and the defender started skipping their turns, and this process continued indefinitely.
Heroes of might and magic 4 on-line World Championships
In reply to LeSHiJ-MaX
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#135
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LeSHiJ-MaX;157287
You're not alone, I didn't know either:D
To be honest, I thought that after three turns, the situation would resolve itself:D
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#137
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Yeah, I just mentioned Berserk as an addition, but the main question was about obstacles on the map, which no one seems to have addressed yet.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#138
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Regarding obstacles, it's a bit of a complex issue... But roughly speaking, the larger ones (trees, huge boulders) slow down movement more, while the smaller ones have a weaker effect (not something I came up with, I've noticed it in practice), although I can't say the exact values...
Where do we go?
Where do we end up when we save the world?
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#139
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No, I wasn't asking about the delay, but about the archers...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#140
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well, they can probably also delay arrows)) I mean, slow them down, and when it's slowed down, the damage is also reduced =)
it's basically an impediment... for visual effect

PS "slows down"... it means it interferes with the direct flight of the arrow)

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#141
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Yes, I meant arrows. Sorry for the ambiguity.
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Where do we end up when we save the world?
In reply to Arandor
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#142
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Arandor;157585
Well, they can probably also delay arrows, meaning slow them down, and when it's slowed down, the damage is also reduced =)
It's basically an impediment... for visibility.


I think that when there are two "medium" obstacles between the archer and the target, the damage from the shot is divided by 4, and when there's only one, it's halved.
But maybe I didn't explain it correctly, that's why I asked about it.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!