Posts from Battlefield size in Heroes 5.
What do you think about the size of the battlefield in Heroes 5?
I'm also puzzled by their ubiquitous teleportation. How to deal with it is still a mystery to me, although this fact can be balanced if desired.
And what do they do to the others? :)
And the rest need to take at least 4 turns to attack :) Against the Academy, this is a guaranteed loss :)
Apparently, the developers think that we won't be fighting in castles :)
Katrine
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Dear Dak! As far as I know, the battlefield will be larger during a siege (I don't know exactly how much larger). I hope this information is confirmed... :o
I didn't quite understand what you meant by your post.
Firstly, what is there to hope for when it's already a done deal?
And secondly, this fact won't bring anything positive.
However, my friend is already thoroughly testing the beta and says that it won't be difficult to adjust the unit stats for a larger battlefield and set the maximum field size (if desired, of course).
I don't know about the simplicity, but when switching from a small field to a large one, you only need to proportionally change the movement range of each unit and possibly the creature growth rate. This is an elementary task for modders.
I myself, after playing the beta, realized that the size of 8*10 is absolutely not suitable for me. It is only comfortable to play on it if the army consists of single-cell units and there are only 4 of them. IMHO, of course.
I played the beta myself and realized that the 8x10 size is absolutely not suitable for me. It's only comfortable to play on it if the army consists of single-cell units, and even then, only 4 slots. IMHO, of course.
Question: is this a bug or not? If, during a castle siege, I split a gargoyle into 7 stacks of one unit each and went into battle, why did they merge into one? Because of this, I barely managed to retreat, while the opponent remained on the 1st wardancer.
Katrine
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Question: Is this a bug or not? When I attacked a castle and split a gargoyle into 7 stacks of one unit each and went into battle, why did they merge into one? Because of this, I barely managed to escape, and my opponent remained with one wardancer.
I wasn't happy about it either...
Several other people have posted about the same issue (so it happens quite often)...
I hope it's a bug... If not, it's just plain STUPID.
I hope this is a bug... If it's not a bug, then it's sheer IDIOCY.
I played the beta myself and realized that the 8x10 size is completely unsuitable for me. It's only comfortable to play on if the army consists of single-cell units, and even then, only 4 slots. Just my opinion, of course.
Is this the new trend now?!
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What's up with that :eek:? People play Disciples, and there the hero only has 2-4 warriors, that's it!
Is this the new trend now?!
1. What do heroes have to do with it?
2. No unit in Disciples needs to move anywhere AT ALL.
But in Heroes, the game is still based on unit movement during combat.
What's wrong? :eek: People play Disciples, and there the hero only has 2-4 warriors, and that's it!
Is this the new trend now?!
Personally, I think the second Disciples is a masterpiece. It was released at the same time as the fourth Heroes, and it surpassed them in every way. A great game.
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Considering the speed of the strongest units is 6 or 7, I think 10 is quite reasonable.
I'm not saying that Disciples is bad – I'm saying that it's bad to reduce all games to Disciples!