Posts from Mordor
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Personally, I think such a city would fit perfectly into the world of Heroes of Might and Magic.
The idea is not bad for a special campaign based on The Lord of the Rings. But the units are boring due to their monotony – only orcs and ogres, and by the way, there were no ogres in The Lord of the Rings. There are Uruk-hai (by the way, it seems that this name was used not only for Saruman's (i.e., my) orcs, but also for some of Sauron's detachments), wolf riders, wargs, werewolves (there is a brief mention of them at the beginning of The Hobbit, where Bilbo says that he is ready to go even to the Last Desert and fight them; there are also Beornings, although they are good and turn into bears), giant spiders, undead. From Perumov, you could take Gurrs, Vastaki, Haradrim, Khandians, Umbar pirates, just bandits. That's how many I've already listed... And there is no need to include Nazgûl (there are only nine of them, unless they are used as a special unit in a limited quantity), orcs, goblins, and trolls, because they already exist. But again, this is if you are creating a race for a specific campaign. But it is unlikely that anyone will do this, and most of the cities that are currently being developed are mostly just talk (developers, don't be offended), only the Russian and naval ones are being developed more or less. Only Bastion has been created, and it will be released when Heroes of Might and Magic 3.59 is released. And you are unlikely to find people to implement this idea, at least make a more understandable concept. In general, the idea is original, but you also need to create my city, Isengard, Gondor, Rivendell, and Esgaroth. Yes, they are just begging to be included in the game mechanics of Heroes...
Uruk-hai were with Saruman; he simply sent several detachments of these new orcs to Sauron later, on Sauron's orders. But you are right about the rest; it would be worth adding them instead of leaving half of the race from Heroes 3, if you are going to change it, do it completely. By the way, how did the Beornings end up in Mordor?
P.S. IMHO, it is not worth including Perumov. After Tolkien's death, he brazenly invented a lot of things, and he didn't even bother to write them well (although he can certainly do it), he invented things, and the scale he used was even more grandiose than Tolkien's. It seems that everything is even more serious and terrible with him. In my opinion, this is not normal.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
The Uruk-hai belonged to Saruman, but later, on Sauron's orders, he sent several squads of these new orcs to him. As for the rest, you're right; it would be better to add them instead of leaving half of the race from Heroes 3 out, if you're going to change things, do it completely. By the way, how did the Beornings end up in Mordor?
P.S. In my opinion, it's not worth including Perumov. After Tolkien's death, he brazenly invented a lot of things, and didn't even bother to write them well (although he certainly can), he came up with a lot of things, and the scale he used was even greater than Tolkien's. It's as if everything is even more serious and terrible. I don't think that's right.
Perumov didn't invent anything! It's just that his own world of the Lord of the Rings looks like this! Moreover, one of his books is very interesting, although not for its content! But for its vocabulary!
The city of Forge doesn't fit into Might & Magic at all.
Mr. Monarch!!! Have you actually seen Might & Magic?:) It does fit. Not in Heroes of Might & Magic, but in Might & Magic. Almost perfectly... it's a pity it wasn't included; I didn't really like the Conflux... a poor excuse.


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
The city of Forge doesn't fit into the Might & Magic setting at all.
I understand: giving a Minotaur the arms of a monster, etc. (as a result of mutation, etc.), but I still wouldn't want that. But have you seen the 7th level of the Fortress city? Or what I didn't like was the flamethrowers, the backpack on the Minotaurs, etc.
Regarding the main subject: if someone were to take on this task, I'm not a scripter, and certainly not a "grapher."
Perumov didn't invent anything new! This is simply how his own world of "The Lord of the Rings" looks! Moreover, one of his books is quite interesting, although not for its content, but for its vocabulary!
He didn't invent anything; this is his own world of "The Lord of the Rings"... A brilliant phrase. Firstly, this world cannot be his own because Tolkien invented it. Secondly, yes, it's possible that he didn't really invent much because everything was invented by Tolkien, and Perumov only introduced a few creatures that he wanted to see there.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Naugrym, oh my! Naugrym is “dwarves” in one of the languages.
But what Perumov created himself is the Ordered one:) Orlangur:) Rakot and Hyodin:)...
(this is just rambling, so please ignore it).


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ