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In reply to Gynnar
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#46
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Dust (host, blue, Sorceress, Knight) def Ups (green, Sorceress, Knight) 3-way cross (ver.on-line) 1 3 2
2nd game, semi-final of the Super Cup on HP.

The map selection fell on 3 Paths - a slightly edited online version, where artifacts are equalized, random ones are completely removed, castles can be chosen, there are 25 elements (!) on the path, and each center is guarded by Black Dragons, with Utopia in the center and one on each island.

Started. The 2nd purchased scout revealed that Spirits are standing on the path to the gold mine. :-( Which is very unpleasant! In what way? It's practically impossible to break through them in the first game, and since the blue player's starting area is tiny, it turns out that after the 4th day and until the start of a new week, I'll have to skip turns, which I really didn't want to do - the enjoyment of such a game is questionable. Therefore, I asked my opponent if it was possible to start over, and thank him, he understood what I meant and agreed, with the condition that he could also take 1 restart if he didn't like something.

I must say that the artifacts from the first load were better, and in the second, a staff that prevents dispelling appeared - a super artifact of level 3. :-)

Moreover! As it turned out later, I had to play on a generated map with 1 pile of stones and 2 Mercury mines - just great! And the plans were grand - Phoenixes in the first game! But... I didn't save up 35 Crystals, nor 25 Sulfur, and instead exchanged them for stones and mercury. In addition, I didn't take a single chest for experience until the 7th day - I felt that construction would be very tight, and it turned out that way. All chests were bought with money, resources were bought on the market, and still, the Phoenixes shone with the flame of a bonfire. :-)

Further, it was simple. Utopia on the 2nd day, losing some units and with a Phoenix barely surviving with 5 HP - the hero is from Dust faction :-)) - he didn't gain experience due to construction! On 1 3 1, I bought everything most important, for which I had enough money (with the calculation of buying 2 more Cavaliers in the center in a day), broke through the center - here the Bird was unlucky, but quite predictably 8-9(?) Black Dragons - it's no joke for 7 Phoenixes and 3 Cavaliers. The rest of the "forces", except for 10 Knights, were gone - there wasn't enough money! Breaking through Utopia in the center, again exchanging everything for "0", buying 2 more Cavaliers, breaking through to the opponent's path - losing another Phoenix (3 hits on them - the Bird), I stand on the path, where the Elements used to be. On the turn, Ups attacks, because there is nothing else to do, and I am in the final!

Thank you for understanding and for the restart!
Good luck in battles.
In reply to Gynnar
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#47
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Gynnar;152157
Gynnar (green, warlock, knight) def Brennan (yellow, warlock, knight) 1-4-3 Teleports in the Dust edition...
I confirm.
According to the game, I had every chance to win, but I failed.
For the first 6 days, I developed normally, gathered resources, cleared mines, had enough sulfur, and found a couple of chests with artifacts... On the 5th day, I got a barbarian hero. The passage was guarded by druids, and the teleport was guarded by several hydras. I didn't dare attack the druids (taking medusas), but instead, I confidently went for the hydras, deciding not to spend resources on taking medusas or sending barbarian orcs to the hero. I only used a few centaurs, 20 orcs, and 20 butterflies, and 20 gnomes from my reserve. The gnomes had terrible morale, and that decided the outcome - I didn't have a proper army, I couldn't handle the druids anymore, and if I took griffins, I wouldn't have enough money for dragons and wouldn't be able to defeat the druids.
In the following week, I wandered around my territory for about 3 days, then I took a blue Castle with my main hero (1 skill point in Development) and gathered its resources. With my warlock (1-3-1) and 3 green creatures, I went to clear the teleport. Unfortunately, there were artifacts for spell power and knowledge, but nothing for attack or defense. With my main hero (1 skill point in Development), I went to the center, but a blue beast with 43 boars (obviously, it was a pre-arranged strategy) forced me to retreat (what a jerk!). Only later, after harassing him with warlock heroes, did I kill him. Time was irrevocably lost, and the barbarian was underleveled and weak. I decided to try to improve the situation with black dragons - as I cleared the island, I realized that by 1-4-1, I would have enough resources to build a Black Dragon Castle and upgrade all my existing dragons. After upgrading them, I immediately rushed to the center. I managed to kill Gynnar's weak hero in his death throes and use two mages to support my attack. The next day, the main heroes fought - my barbarian with 6-2 stats was powerless against the knight with 19-21 stats, regardless of the color of his dragons. Realizing that it was pointless to compete with such a hero, I raised the white flag.

Thank you for the game! :smile13:
In reply to Brennan
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#48
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Guys, I sincerely apologize, but if player activity remains at this level, I'm afraid the game will die out. At least some of my opponents have said something like: what's the point of posting, no one plays anyway. PReDS (green, warlok, knight, host) def Dust (yellow, warlok, barb) Teleports, 137. Wow. It seems Dust decided to relieve me of my growing inferiority complex. He didn't put out any dragons again, even though he said that if he played properly, he could. I found 2 extra piles of sulfur in my location - hooray! But, the dwellings only gave me 12 archers and 11 dwarves. I didn't take any of the villages as a result, because I was afraid that the losses would be critical and I wouldn't be able to leave the location. Thank goodness there were upgraded swordsmen standing there; I broke through them, but I didn't go after the many upgraded creatures blocking the path to the blue mercury and the chests - I didn't have anything to use - and sadly watched as the yellow player took the chests. The weak units were pulled to everything they could reach. As a result of wild exchanges, I managed to put out dragons. But the income is 2000, there's no money, and the chains are broken. I only sent the first Hero to 122 to break through the impenetrable and collect the unclaimed. Immediately, with the collected money, a mage was put on a ship. While 1 dragon was raiding, the mage sailed to the yellow player's island, where she successfully landed after 3 days (there's one cell there). Inside, there were upgraded mummies, so she broke through them without any problems. She revealed a tower. There are 0 power artifacts, but there are chests, a gold mine, and boots. Meanwhile, Dust, even without dragons, calmly took the blue player, who turned out to be a warlok, collected resources from 2 castles, and came to visit. Fortunately for me, the barb on the green side, while defending a village, gained a couple of levels and then ran to the idol of luck. With the collected money, all the towers were placed in the castle. Luck decided for the 2 green players - first against the gargoyles, and then against the minotaurs. In the end, there were 5 hydras against 1 Hero on a ship. Dust retreated. Then I rushed forward while he hadn't recovered. On turn 131, I ran into the former castle of the blue player. I went to him. Dust finally broke through his teleport and attacked the mage with 1 Hero, but he survived. I bought him off. Immediately, a knight with all his troops took the village near the teleport; it was built up to a castle, the mage was bought back, the necessary artifacts and the Hero were given to the main hero, and the mage blocked the teleport. Dust didn't worry too much, because his mage, with 3 Heroes, had already boarded the ship I left and was sailing to visit me. On turn 137, my main hero took the last castle of the yellow player; the yellow mage, without magic and with 3 Heroes, could not fully capture the fully built castle with a barb 4-2, a stone golem, and an army led by ten hydras. Thank you for the game.
In reply to PReDS
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#49
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I would rephrase it slightly: "What's the point of posting, developing it online, if none of the 'locals' participate, play, or accept help from other resources in this endeavor?" :-(

PReDS (green, warlord, knight, host) def. Dust (yellow, warlord, barbarian). Teleports, 137

Yes, that's how it was. All that's left to add is that...

I didn't build dragons because I made a mistake and moved my hero to the wrong place, thinking about something more important ;-) and instead of taking the necessary money for building Hydras with two heroes (or practically any), I first had one hero stand in a line, then the others, and did the same. I don't know what I was thinking! I realized I wasn't building, the dragons weren't being built day by day, and I had no resource problems! PReDS, of course, gave me an auto-build, but I didn't take it because I was to blame - I shouldn't play so carelessly, I decided to teach myself discipline. Well, I still hoped that PReDS wouldn't build dragons too... the lesson was successful, and my opponent, I must give him credit, didn't play so thoughtlessly, and the dragons appeared. That's how the game was decided! :-) Although after that, I still decided to make the most of the situation, to fight, but I was unlucky, or rather, my opponent's dragons were lucky. In the decisive battle for the Castle, his two Death Knights first attacked the Gargoyles on Luck, and then in the final phase, the Minotaurs. As a result, only one Death Knight remained with about 14-16 HP against the Hydras... I had to pay them off because both I and the attacker had to retreat. After that, I, of course, still tried to turn things around, but against the Dragons, you can't push through unless your opponent makes gross mistakes, but theoretically, the game is lost because my main force, in the form of 22 Dwarves and 7 Hydras, couldn't kill even one Dragon flying around the field.

Thank you for the game!
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#50
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Dear colleagues! Your complaints and comments are absolutely justified. I won't take on organizing online tournaments for three reasons: - I don't have an ICQ account at work. - I haven't played a single game online. - I'm not regularly online. However, I have reached a preliminary agreement with a well-known and highly respected player, who has kindly given preliminary consent to run the tournament. I am currently discussing this with the Creator and hope to soon introduce you to this well-known player in his new role. The validity of all your complaints against me is undeniable.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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#51
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Qwerty;155399
Dear colleagues!
Your complaints and comments are absolutely justified.
I won't take on organizing the online tournament for three reasons:
-) I don't have an IQ at work;
-) I haven't played a single game online;
-) I'm not online regularly.

However, I have reached a preliminary agreement with a well-known and highly respected player, who has kindly given preliminary consent to run the tournament. I am currently discussing this with the Creator and hope to soon introduce you to this well-known player in a new role.

The validity of all your complaints against me is undeniable.
For the tournament, participants are also important, and a host is necessary, but won't solve all the problems. On the Maximix Portal, he posts the intermediate results a couple of times per season and summarizes the results at the end. In case of any conflicts, he also resolves the situations, i.e., he demonstrates his involvement about five times per season, illustrating the rule that the less often management has to intervene, the better the event is organized. So, I would like to hear something from the "local" players who expressed a desire to play.
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#52
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Qwerty;155399

The validity of all your claims against me is undeniable.
No, there are no claims against you, and there can't be! Being a host is one thing, and it's a perfectly solvable issue! The main thing is the Players, the participants, the people who want to play!
In reply to Qwerty
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#53
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Qwerty;155399

However, I have reached a preliminary agreement with a well-known and highly respected player, who has kindly given preliminary consent to run the tournament.
What's with all the high-flown language?
Let's proceed calmly, without making a fuss, and we won't pay too much attention to what's happening either. :) As they say, slow and steady wins the race.
PReDS;155444
For a tournament, participants are also important; a host is necessary, but won't solve all the problems. On the Maximix portal, he posts intermediate results a couple of times per season and summarizes the results at the end. In case of any conflicts, he also resolves the situations, i.e., he demonstrates himself about five times per season, illustrating the rule that the less often the management has to intervene, the better the event is organized.
I hope to be a participant as well ;) And I was appointed as a host not as management, but to count the points ;)
In reply to Brennan
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#54
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Brennan;156420
Why such high-level notes?
Let's act calmly, without making a fuss, and we won't pay special attention to what's happening either. :) As they say, slow and steady wins the race.

I hope to be a participant too ;) And I was appointed as a host not as a leader, but to count the points ;)
Slow and steady wins the race (from the place you're going). I'm afraid that if you limit your functions to just counting points, the whole thing will fall apart. You can behave like that when the task is already accomplished. But now, it is necessary to make an effort to stir up the local players, at least some of them. Without attracting talent locally and the emergence of new interesting opponents, the "legionnaires" will lose all interest in the tournament. For example, I spoke with DeepMike several times about registering for HW in order to participate online; the gist of his answers was that he doesn't see the point yet.
In reply to PReDS
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#55
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PReDS;157048
Slow and steady wins the race (from the place you're going).
Good phrase, I'll keep it in mind. :-)

Today, if my work allows, I hope to post my suggestions on this topic in the forum. The thing is, a spring online tournament for Heroes 2 was planned on the League, and I think we can come up with something for 2-3 of them...:smile09:

But again, we need a few people who want to try their hand at online play.

P.S. A little from each resource – a nice outfit for the beloved. :-))

P.S.S. Suggestion in the forum. Brennan has rightfully earned the status of Teacher and can now handle organizational matters in the Teachers' Lounge. Welcome! :-)
In reply to Dust_HL
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#56
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Dust_HL;157141
But again, we need a few willing participants from HeroesWorld to try themselves in online play.

P.S. From each resource a thread - clothes for the dear. :-))
I suggest experienced players from the League and Portal challenge World players noticed participating in Tournaments for Heroes 2 to online duels - someone will surely agree :)
In reply to Brennan
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#57
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Brennan;157544
I suggest that experienced players from League and Portal challenge World players who have participated in 2-player tournaments to online battles – someone is bound to agree :)
In turn, I suggest that World players show a little more activity and interest... ;-)

Brennan, come to the Teacher's Lounge, we'll discuss it there, we have some suggestions, and we're waiting for you! :-)
#58
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I'm very interested in playing, but unfortunately, I only have internet access at work, so it's not possible right now. I plan to get it set up at home soon (maybe within a month), and then I'll definitely give it a try. I think there will be other people who are interested too, so please don't abandon this. P.S. Approximately how much traffic does one game consume (I mean the total - incoming and outgoing)? I'm asking because if it's not too much, I might try playing through EDGE.
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#59
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Each game is different... It seems that, on average, about 15 meters are covered per game in the second Heroes game...

Орден Фениксахаризматический :) лидер
In reply to Dust_HL
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#60
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Dust_HL;157701
I, in turn, suggest that players of World of Xeen show a little more activity and interest... ;-)

Brennan, come to the Teacher's Lounge, we'll discuss it there; there are some suggestions, and we're waiting for you! :-)

I'll come by tomorrow to discuss it; then we'll figure out what needs to be done.