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Guys, I sincerely apologize, but if player activity remains at this level, I'm afraid the game will die out. At least some of my opponents have said something like: what's the point of posting, no one plays anyway.
PReDS (green, warlok, knight, host) def Dust (yellow, warlok, barb) Teleports, 137.
Wow. It seems Dust decided to relieve me of my growing inferiority complex. He didn't put out any dragons again, even though he said that if he played properly, he could. I found 2 extra piles of sulfur in my location - hooray! But, the dwellings only gave me 12 archers and 11 dwarves. I didn't take any of the villages as a result, because I was afraid that the losses would be critical and I wouldn't be able to leave the location. Thank goodness there were upgraded swordsmen standing there; I broke through them, but I didn't go after the many upgraded creatures blocking the path to the blue mercury and the chests - I didn't have anything to use - and sadly watched as the yellow player took the chests. The weak units were pulled to everything they could reach. As a result of wild exchanges, I managed to put out dragons. But the income is 2000, there's no money, and the chains are broken. I only sent the first Hero to 122 to break through the impenetrable and collect the unclaimed. Immediately, with the collected money, a mage was put on a ship. While 1 dragon was raiding, the mage sailed to the yellow player's island, where she successfully landed after 3 days (there's one cell there). Inside, there were upgraded mummies, so she broke through them without any problems. She revealed a tower. There are 0 power artifacts, but there are chests, a gold mine, and boots. Meanwhile, Dust, even without dragons, calmly took the blue player, who turned out to be a warlok, collected resources from 2 castles, and came to visit. Fortunately for me, the barb on the green side, while defending a village, gained a couple of levels and then ran to the idol of luck. With the collected money, all the towers were placed in the castle. Luck decided for the 2 green players - first against the gargoyles, and then against the minotaurs. In the end, there were 5 hydras against 1 Hero on a ship. Dust retreated. Then I rushed forward while he hadn't recovered. On turn 131, I ran into the former castle of the blue player. I went to him. Dust finally broke through his teleport and attacked the mage with 1 Hero, but he survived. I bought him off. Immediately, a knight with all his troops took the village near the teleport; it was built up to a castle, the mage was bought back, the necessary artifacts and the Hero were given to the main hero, and the mage blocked the teleport. Dust didn't worry too much, because his mage, with 3 Heroes, had already boarded the ship I left and was sailing to visit me. On turn 137, my main hero took the last castle of the yellow player; the yellow mage, without magic and with 3 Heroes, could not fully capture the fully built castle with a barb 4-2, a stone golem, and an army led by ten hydras.
Thank you for the game.