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Posts from Tactics for the Swamp (Fortress).

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In reply to TMNT
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18 years ago
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A few words in defense of the Lizardmen...
If I see that I have Lizardmen in a random map with 160 gold, I often build an upgrade for them instead of Wyverns.
Firstly, this allows me to hire more heroes on the first day (+1).
Also, I get a great stack with 24 Lizardmen, which is just as good as archers, in my opinion.
Sometimes, I'm even willing to build Dragonflys on the first day if the map is rich, so I can collect all the free resources with heroes on Dragonflys as quickly as possible. And with the money earned, I can buy even more heroes)))))))))))))
In reply to TMNT
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18 years ago
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You know, I've been reading about the Swamp Castle for the fourth time now, and it seems like people are just looking at it superficially – the units aren't strong, they're slow, and there's only one ranged attacker, plus magic is limited to level 3...
I started playing with this Castle after trying all the others and realized that it's one of the most wonderful Castles. At first, I also thought that the Swamp Castle was weak, but I decided to try playing against my friends... and I realized that it's stronger than the others if you play it correctly – (I've seen this example before, but I'll repeat it anyway) the Necropolis relies on skeletons (level 1), but where else can you find free level 6 units like Wyverns on the map without diplomacy? Of course, skeletons are obtained in every battle, but Wyverns are only found in nests, but you'll all agree that 6 is better than 1. Then I saw that many people choose, for example, the Tower, because they have 3 ranged attackers and it's easier to play with them, but isn't it more interesting to defeat a stronger Castle with a "weak" one??? I think it's more interesting than just winning by brute force, rather than by skill in playing with that Castle (in my opinion). And this is confirmed by the fact that here on the forum, those who play with Champions are more favorably inclined towards the Swamp Castle than those who haven't played with them...
And in conclusion, I'll say that the arguments about the Swamp Castle are pointless; otherwise, why haven't the developers fixed it over the course of 3 versions of Heroes of Might and Magic 3???
In Heroes of Might and Magic 5, we see that in the second expansion pack, everything has already been changed... So, I'm sorry, but in my opinion, those who don't know how to play with the Swamp Castle simply don't like it for the same reason.
Главное в любом деле - руки + удача. а остальное не так важно=))
In reply to Vanechka
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18 years ago
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Vanechka;151466
Earthquake has a 50% chance. Teleport and Anti-Magic each have a 10% chance. All the other ten spells have a 2-4% chance....
So, yes, it's not 100%, but it's also not "slightly" higher than the others. It's incorrect to assume that the probability of Teleport appearing in at least one of the slots is 30%. Just so you know.
Back when there was no Figmiga and I was in middle school, I used to test it like this: I would set up 40 Swamp Castles and see what would appear... back then, it seemed to me that Earthquake and Teleport always appeared, or rather, at least one of them.
Now that I know math, I can calculate everything: if one slot has a 50% chance of Earthquake and a 10% chance of Teleport, then the probability of Teleport appearing is 27.1%, and the probability of Earthquake appearing is 87.5%, and the probability that at least one of the two will appear is 90.9%.
That's the math!! :-)
Dirty_Player;151287
Maybe it's been said before, but I'll say that in the Swamp, on the third floor of the guild, they ALWAYS give you Teleport!!! That's a fact!
I sincerely apologize!!! Of course, I meant Earthquake!!!
In reply to TMNT
18 years ago
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Hmm... I was thinking for a long time about where the Swamp might be weak. On XL maps, it's very good, and on L maps too. And at 160% and 200%...
I remembered! It's bad on many fixed maps!!!! A fixed position deprives the Swamp of a strong, generated spawn, and the initially known location of resources allows even expensive castles, such as Dungeon or Rampart, to build up well, and there are often few castles, no Swamps, no Pandors, which means difficulties in obtaining Swamp units of levels 4 and 5.
The speed of the fastest unit – the Dragonfly – is only surpassed by the units of the Tower and Stronghold, which means the first turn in the final battle will not be in our favor.
You can play Fortress on fixed maps, but it's often difficult. But on random maps, on the contrary, it's easy and enjoyable.
In reply to TMNT
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18 years ago
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Well, as far as I know, the Fortress has always been characterized by its ability to adapt to the map... in any random game, with any map template, there will always be a couple of Hives. The only one who can argue with this is the Castle. The independent growth of level 6 and 7 units already indicates that: "damn, guys, it's time to stop fooling around and get down to business, stop trying to take advantage of the weak" - this is a real reason to consider the Fortress one of the strongest castles in Offline, and even more so in Online.

However, the advantage of the Fortress over the Necropolis is still a debatable point. So, most likely, and more precisely, it directly depends on the player ;), but nevertheless, the speed of development for the Fortress still plays a significant role in the battle against the undead, so all the best to you, gentlemen! :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to TMNT
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18 years ago
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Well, just today I defeated a Necropolis player using the Swamp map... it all depends on the map layout, of course. In general, the Swamp is definitely an excellent map... Lately, it's been my favorite for online play.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
18 years ago
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There are no bad factions... there are only inexperienced players.
In reply to лис
18 years ago
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Swamp - this is one of the weaker races. Weak magic, frail units. In short, not very impressive.
In reply to лис
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18 years ago
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Oh, you're wrong, you're wrong! :) Read the posts above ;) There are still a few threads about the swamp. If you want, I can play a game with you. Just to prove my point ;)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to лис
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18 years ago
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This is my favorite castle (already:)). Since it's the cheapest of all, and you can start building Hydras around turn 5!!! You can generally ignore magic (that's what I do) because it's really weak in the Swamp!:( But after about a month, you'll usually be one of the strongest, with a lot of Hydras, Lizards, and a ton of money! The main thing is to build a Capitol early on to get the money flowing!!! And then, just adapt to the circumstances!!
In reply to лис
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18 years ago
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This is my favorite Castle (already ). Since it's the cheapest of all, and you can build hydras as early as the 5th turn!!! You can ignore magic entirely (at least that's what I do) because for the Swamp it really is weak! On the other hand, by the second month or so, you will usually be one of the strongest; there will be very, very many hydras, lizards, and plenty of money! The main thing is to build the capitol right at the start so that you have money!!! And then, depending on the circumstances!!
well this clearly isn't for online and not for 160% or 200%
=) online tactics are slightly different.. and developing for money at the very beginning happens very rarely.. (as with other castles)
as practice has already shown—it is much more profitable to develop for army and growth first.. and then for money—to buy out units.. while during the build-up, it's necessary to clear crypts.. dwarf mines, demon nests, etc.. =)
the advantage of swamp dwellers—by building gorgons in the 1st week.. you can take the Dragon Utopia without any problems on the 2nd (with their own caches)—3rd week..(and with a lucky turn of events—you can even take the max) - that's a fact..
Swamp is one of the weak races. Weak magic, frail units. In short, not great.
well, frail units are compensated by unreal defense + in the company of a tank-asaurus.. this is no joke =D
играю на уровне AI !!:smile32: ;)
In reply to RAPER
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18 years ago
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RAPER;154661
well this is clearly not in online and not at 160% or 200%
=) online tactics are slightly different.. and developing for money right at the start happens very rarely.. (as it does with other castles)
as practice has already shown—it's much more profitable to develop army and growth first.. and then money—so you can buy out units.. while during construction, you need to clear crypts etc.. =)
the advantage of the swamp dwellers is that by building gorgons in the 1st week.. without any problems in the 2nd (using their own caches)—3rd week, the Dragon Utopia is taken.. that's a fact..

I don't argue regarding online, since I've only played online 2 times, and I don't have such opportunities at home (meaning internet):( .And naturally there is no way to evaluate all castles in a real game:( !Sigh... what a pity:( But against the computer it is profitable to play, specifically, as Swamp!:)
In reply to лис
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18 years ago
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Based on everything mentioned above, my conclusion is as follows: The Swamp Castle is strong on S maps, and possibly on M maps, but it is unlikely to be able to compete with other castles on XL maps. The strength of the Fortress lies in its rapid development in the early stages, but then it falters because the others catch up. The creatures do not stand out with any particular strength (I have written this somewhere before, but I will repeat it):
Gnoll – a relatively decent unit for the first level, but it does not reach the level of Centaur, Halberdier, and Skeleton (all, of course, upgraded).
Lizard – it is difficult to call it a ranged unit. As a unit with ranged attacks, it is not very good... Also, it is the only one of its kind in this castle, which greatly complicates the situation.
Dragonfly – good speed, health below average. Also, average attack, defense, and damage. The only thing is its speed, dispel, and weakness (although reducing the attack by 3 is not so significant, but for a normal hero). Usually, Dragonflies do not survive even 2-3 rounds (in battle).
Basilisk – Attack, defense, damage, health, petrification – everything is okay, but the speed is low. By the time it reaches, the Dragonflies and Wyverns will already be gone. But overall, it is a decent unit.
Gorgon – the leader in health and defense at its level. BUT, the attack, damage, and especially the speed greatly reduce its combat effectiveness. Deadly gaze is, of course, very good, as it usually deals more damage to creatures of level 7 and higher than its normal attack. But if you don't let it get close to creatures of levels 6-7 (which is quite possible, thanks to its speed), it will lose all its usefulness.
Wyvern – well, this is the weakest creature of the 6th level. Attack, defense, damage, and especially its 70 health are something else. Cyclops, although a ranged unit, is stronger. Poison will be more or less useful if the Wyvern manages to apply it. Here, as in the case of the Dragonfly, it rarely survives to the 3rd round. 15 Death Knights will usually defeat 20 Wyverns. The conclusion is obvious here...
Hydra – everything is average, except for speed. Attacking everyone around is very useful, but due to the aforementioned speed, like the Basilisk, it will not reach the enemy immediately.
As for storming cities with the Swamp Castle, things are (in my opinion) not very good. Dragonflies and Wyverns will fly over the city walls and immediately fall there, and they will be lucky if they manage to apply weakness or poison to someone. The Gnoll, Gorgon, Basilisk, and Hydra will have to walk to the walls and wait for holes to appear. Since the heroes of the Fortress usually turn out to be poor mages, you cannot usually rely on an earthquake. If the hero has the Artillery skill, then I think it will not be difficult to destroy the catapult. Next, the main thing is to plug the breached walls with some unit with a decent amount of health and shoot down the unfortunate swamp creatures with archers and magic.
That's how it is... BUT, this is just my opinion. I think I have said everything I wanted to. :)
СМЕРТЬ ПОПСЕ!:smile10:
In reply to TWELF 12
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18 years ago
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TWELF 12;154718
Based on everything mentioned above, my conclusion is as follows: The Swamp Castle is strong on S maps, and possibly on M maps, but it is unlikely to be able to compete with other castles on XL maps. The strength of the Fortress lies in its rapid development in the early stages, but later on, it falters as others catch up. The creatures do not stand out with their strength (I've written this somewhere before, but I'll repeat it):
Gnoll is a relatively good unit for the first level, but it doesn't quite reach the level of Centaur, Halberdier, and Skeleton (all, of course, upgraded).
Lizard - it's hard to call it a ranged unit. As a unit with ranged attacks, it's not very good... But it's also the only one of its kind in this castle, which complicates the situation.
Dragonfly - good speed, health below average. Also, average attack, defense, and damage. The only thing that stands out is its speed, dispel, and weakness (although a 3-point attack reduction isn't that significant, but it's good for a normal hero). Usually, Dragonflies don't survive more than 2-3 rounds (in battle).
Basilisk - Attack, defense, damage, health, petrification - everything is okay, but the speed is low. By the time it reaches the enemy, the Dragonflies and Wyverns will already be gone. But overall, it's a decent unit.
Gorgon - it has the highest health and defense at its level. BUT, its attack, damage, and especially its speed significantly reduce its combat effectiveness. Deadly gaze is, of course, very good, as it usually deals more damage to creatures of level 7 and above than its regular attack. But if you don't let it get close to creatures of levels 6-7 (which is quite possible, thanks to its speed), it will lose all its usefulness.
Wyvern - well, this is the weakest creature of the 6th tier. Attack, defense, damage, and especially its 70 health are something else. Cyclops, although a ranged unit, is stronger. Poison will be more or less useful if the Wyvern manages to apply it. As with the Dragonfly, it rarely survives to the 3rd round. 15 Death Knights usually defeat 20 Wyverns. This leads to a clear conclusion...
Hydra - everything is average, except for speed. Attacking everyone around is very useful, but due to the aforementioned speed, as with the Basilisk, it won't reach the enemy right away.
As for storming cities with the Swamp Castle, things are (in my opinion) not very good. Dragonflies and Wyverns will fly over the city walls and immediately fall there. If they're lucky, they might apply weakness or poison to someone. The Gnoll, Gorgon, Basilisk, and Hydra will have to walk to the walls and wait for holes to appear. Since heroes of the Fortress usually have poor magic skills, you can't usually rely on earthquake. If the hero has the artillery skill, I think it won't be a problem to destroy the catapult. Then, the main thing is to plug the breached walls with some unit with a decent amount of health and shoot down the unfortunate swamp creatures with archers and magic.
That's how it is... BUT, this is just my opinion. I think I've said everything I wanted to say :) .
guys - if you play offline at home with a computer, this is possible...
look at the ongoing online tournament "favorites in battle" and which castles made it to the second round - the swamp is one of the strongest...
I suggest that all those who don't believe that the swamp is one of the strongest castles play online with me... I'll play the swamp - you choose any castle on L or XL... the odds are 160%-200%
you say - the Gorgon is a weak creature... at its level, cows are the strongest... the rest of the problems are solved with mass haste... or Gorgons in the central slot - so that they reach any point...
Gnoll - good meat and striking power at the start...
Lizards - normal ranged units... I don't know why many don't appreciate them...
Flies - 1st-level flies are an ideal boost for early-game heroes... + weakness and spell removal - this is also not just for show...
Wyverns - if they can get into the battle on the 1st day, then it's unlikely to be bad...
Hydras - mass attack and retaliatory attack with their attack...
I won't even talk about crocodiles... petrification rules...
And + to all this, the starting (in the 1st week) minimum of 8 defense + expert defense and with Tazar - well, try to kill them with your attack of 1-3 (except for the Citadel... that's a different story)
Have you seen how one of the creators of TE, Maestro Horn, plays with this castle? I think you would change your opinion about the swamp.
играю на уровне AI !!:smile32: ;)

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