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Nagan-4 (blue, Dungeon, Shakti) def Dekontaminator (red, Necropolis, Galtran).
Lucky with the respawn – besides the dwellings of Troglodytes, Harpies, and Medusas, there was a Manticore dwelling.
The respawn wasn't the most lucrative, only Manticores with a Citadel, but by the beginning of the second week I had 8 Manticores in the army, captured a neutral Stronghold, and started setting up chains to transfer troops. On day 125 I could have lost the fight – Shakti was scouting ahead, the entire army was nearby with the scout hero, when a red hero jumped out of the fog, luckily not Galtran. Then Galtran also showed up, and I didn't want to tangle with a horde of skeletons. Shakti is defeated, the army is passed along the chain away from the dangerous spot. The Stronghold is lost. On the third week, a new path is cleared, a Fortress is taken, and a Dragon Utopia is revealed. Minimum-level one, taken on day 137. It gave a Tome of Earth Magic.
On day 141, I stumbled into a fantastic feast. A bunch of Hives and Pandora's Boxes, on Lava, so Shakti didn't slow down. By day 212, Shakti is level 20 (8,15,9,5), took Pandora's Boxes with Earth and Air magic, the army grew to 67 Wyverns and 4 Angels. Nothing can be free forever – taking advantage of Shakti's absence, in the middle of week 4, Galtran captured the blue capital; I didn't want to look at the number of his skeletons. I was left with one Fortress against 4 enemy towns.
Then the races began. Aside from 6 Angels and 67 Wyverns, Shakti had no other army. He tries on one hand to hold at least some town and find artifacts to boost stats. I was glad that Galtran didn't go for the second feast in the Dungeon, and I collected it myself. I couldn't find a Dragon Utopia anywhere; by the way, Galtran also only found one Utopia the entire game. The only useful thing it gave him was a shield +12 defense, -2 attack. Also, a scroll of Flight helped Galtran.
I always held at least one town. Couldn't find anything decent on the map, so I started fighting for towns. For almost a month, we engaged in battles between secondary heroes, fighting over castles. There were three Fortresses on the map; we mutually built them up, and I held at least two of them steadily. Only at the start of week 11 of the game, on day 3-3-3, I decided I had gathered enough army to fight the red boss. Shakti is sitting in Necropolis, Galtran is assaulting the town.
Shakti level 24 (24,25,21,17), 328 mana points. Expert Offense, Tactics, Logistics, Earth, Air, Wisdom, Fire, and Learning. The last skill was forced in. Army – 12 Angels, 137 Wyverns, 44 Basilisks, 108 upgraded Serpents, 76 Wolf Riders, 227 Gnolls, 123 Lizard Archers. Main arguments – Expert Implosion dealing 1875 damage, a medal +3 to morale and luck.
Galtran level 22 (24,30,11,14). 140 mana points. Expert Necromancy, Defense, Earth, Ballistics, Logistics, Pathfinding, Wisdom, and Tactics. 3 Angels, 51 Wyverns, 7 Bone Dragons, 23 Power Lich, 32 Dread Knights, 55 Vampires, somewhere around 2100 Skeletons. Expert Resurrection and Animate Dead, as well as Clone.
The fight took a long time. Expert Ballistics immediately put a hole in the town wall, although I still don't like destroying the catapult, because it's a bug. In the end, I used Implosion; nevertheless, about 1700 Skeletons broke into the town, and a Clone was very opportunely cast on them. Twice during the fight, my Wyverns got positive morale, and luck also played a part – mostly thanks to that, the Skeletons were neutralized. Still, the advantage in magic made the difference – I knocked out all the strong red stacks with Implosion, then raised 7 Angels. A hard-fought victory. We started playing around 2 PM and finished at 4 AM... the next day. 14 hours of play, a decent chunk of which was taken up by battles of secondary heroes over towns.
Thank you very much for the game!