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Posts from Dark energy

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You should only upgrade the most useful units to levels 1, 3, 4, and 5...
I also upgrade them, but there's still a slight drawback due to upgrading units to levels 6 and 7, isn't there?
And if you upgrade levels 6 and 7 too much, it will disrupt the balance... Upgrading to levels 6 and 7 can be removed altogether, and more energy can be given instead.
What balance are you talking about? Everything is well-balanced (even very well!), and nothing needs to be removed. If anything needs to be taken away, then the super ability of each faction should also be reduced. I don't think many people would like that!


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Personally, I'm happy that they added dark energy. It makes the game much more interesting. I usually upgrade creatures to levels 1, 4, 5, and 6. Of course, if there's enough energy.
P.S. But if there's only a couple of dark energy points missing, is it possible to split the unit being upgraded into two groups, resurrect one for myself, and leave the other?
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P.S. And if you're short on just a couple of points of dark energy, can you split the raised unit into two groups, resurrect one for yourself, and leave the other?
Yes, you can do it the same way you normally split your army; you can split it in the window where you raise creatures.


In reply to WitcheR-L
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WitcheR-L;151532
Yes, you can do it the same way you usually split your army, and you can split it in the window where you can see the available creatures.
You can also immediately add that if all the slots are empty, and it's better to raise a new unit than to leave an existing one, you can simply hold down the right mouse button on that unit and drag it to any free cell in the top row... Confirm the disbanding of the unit, and the slot will be free.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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Dark energy with a mentor is great! And it's very difficult to win with such a large number of troops! I have this question: what is the maximum amount of dark energy that can be accumulated? And how much dark energy does the amulet add?
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2 Mefisto: Well, it's unlikely you'll be able to level up your secondary heroes to level 30 – that would require a very high level for the main hero! As for the amulet, I don't know exactly how much Dark Energy it provides, but there was a table posted somewhere that shows what affects Dark Energy and how much it gives per amulet.
In reply to C13
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C13;150660
Someone was asking about Angels with Unicorns! Read the posts, these are creatures of the Higher Light, and you can't do anything to them!

And also elementals, combat machines, golems, etc.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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ValgallaWolf;148556
Everyone knows that Necropolis can be easily defeated at the beginning and in the middle of the game... But Dark Energy... Hmm... I would still limit its use - for example, with each subsequent hero, the upper limit is lowered...
They are easily defeated if you are playing with a lammer. :)
But if the player is experienced, it doesn't matter who you fight with. I recently felt this on my own skin! :D
All races are well-balanced, and Dark Energy is an element of balance! Let them try to remove it in the next add-on (if there is one), and I will send them such Trojans!!!! :smile10:
Мне больно видеть белый свет,мне легче в полной темноте.
КиШ.
Ушел на неопределенный срок
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I like the idea of dark energy for the Necropolis faction :) On one hand, 10,000 skeletons is cool, but I'd like to see more variety in other units as well. On the other hand, in Heroes of Might and Magic IV, any undead creature (except bone dragons) could be resurrected without limit, depending on the level of the "Necromancy" skill... At least until the end of the week ;) And necromancers were heavily criticized for having an unlimited number of vampires, which were already overpowered in Heroes of Might and Magic IV. So, as I see it, the dark energy system in Heroes of Might and Magic V caters to all tastes... ;) The only problem is that when I played as a necromancer (though only in the campaign :o), it lasted well for about two days... :D But then, when I resurrect a huge number of units on the first day of the week, and then go around slaughtering everyone... That's a big plus - you can gather a large number of upgraded troops without even visiting your castle ;) But the downside is that if you hire troops in a castle, where do you upgrade them to add to your army?
А, вот почему.

??+⛓️♿=?
In reply to Cheri@
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2ValgallaWolf: I disagree that Necropolis is weak in the early and mid-game. Everything progresses quickly, and it's possible to outpace the Elves if they encounter difficult neutral creatures.
Вступление в клан"Lost Heroеs"






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Necromancers start with only Vlad and Kaspar... while in the Academy, even a weak unit like a Warlock, a Sorceress, or even a Dark Mystic can quickly learn a second Chaos spell and start dealing damage. Necromancers don't raise many units at the beginning anyway...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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Starting with Daidre is great, especially with the enhanced scream ability! Also, if you happen to find a refugee camp early on, you can consider the game to be off to a good start. Neutral creatures often have negative morale, which can be an advantage.
Вступление в клан"Lost Heroеs"






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Necropolis starts with only Vlad and Kaspar...

Yeah, right. And what about Zoltan, whose sanity can be easily increased, thereby increasing his mana by 50%, and Deirdre, whose scream stuns neutral creatures, and they just can't move due to low initiative.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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At the start, Necros only have Vlad and Kaspar...
Really? Someone like Zoltan easily reaches level 12-13, or even 15, within 1 week in the Outcast Lands, and they can quite comfortably take on the Dragon Utopia by day 8 (sometimes even day 6).
And for TE there's Waishan, Kifra, Letos, and even a Dark Mystic simply learns the second Chaos spell and goes to kill...
And why can't Necros have damage-dealing spells? Their situation with mana is actually better. At the start, Plague really burns everything down; Matyuk from the Dragon Utopia will kill a Warlock with one cast in the 2nd week—by the way, there's lightning from Druids and the guild is built as well.
But Necros still won't raise much at first...
Yeah, but even 200 banal Archers with Resistance (specifically in the 2nd week) is 1400 HP + raising dead. What are you going to break through them with?
When you effectively get about 580-600 TE for the first 8-9 days, that's a very serious addition to the army.

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