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What is more important: luck or fighting spirit?Auto-translated
2Reiter In this case, luck and Defense Rating will be equivalent. That is, in some cases they are equivalent, and in some cases luck is better, which means luck is more important after all. :D P.S. And Necropolis can also use luck!
I don't even know... But I often play as Necropolis, and morality isn't needed there. By the way, it's interesting how, with the undead, living soldiers in the squad seem to be afraid of their commander or something?
Luck is a good thing.
Morale is more important because, while traveling on the map, you can unintentionally "spoil" the morale by entering a knight's tomb or crypt that you have already visited, which will negatively affect the next battle. Also, simply maintaining an army with different alignments will affect luck. Moreover, luck cannot be spoiled in this way; furthermore, even if you intentionally lower luck (say, with the "Misfortune" spell), "Misfortune" will still not occur (WoG is not taken into account). In short, having positive morale eliminates the possibility of negative morale occurring, and in the case of luck, only a positive effect is possible. And even shorter: MORALE: (+3; +2; +1; 0; -1; -2; -3) + possible unintentional change in a negative direction as a result of various activities on the map LUCK: (+3; +2; +1; 0; 0; 0; 0) + no negative effects, as in the case of morale. *creatures that do not have morale are not taken into account, such as the Death Knight and the Water Elemental **positive effects of morale and luck obtained by visiting various places on the map are not taken into account, as in both cases, the effect is equivalent
I'll repeat, guys, when playing the third game against the Necropolis, you often encounter a hero with the "Spirit of Despair" skill (it appears very frequently on maps), and your entire build goes down the drain... and besides luck, there are many other more useful skills... P.S. - and in the fifth game, when playing as the Necropolis, luck is extremely important... And in general, luck is much more useful there than in the third game. (imo)
Главное в любом деле - руки + удача. а остальное не так важно=))
I think that Damage Block (DB) is more important because double attack will be more interesting than double damage – the bonus can be used more flexibly. But in general, I don't like these skills and I would never take them voluntarily. If it's really necessary, there are artifacts and places on the map where you can increase both, and instead of these skills, it's better to take, for example, attack or defense – there will be more benefit. --------------------------------------------------------------------------------
The only exception is the Castle faction; given their focus on DB, this skill can sometimes be useful.
I'm betting on Dungeon. Luck can't be negative, but Dungeon needs to be leveled up because having more than 2 types of units (and I mean units from different castles) or undead in your army reduces it.
Let's imagine a situation. The hero has one skill slot left, and you are offered to choose between Leadership or Luck. What would you choose?
Of course, Leadership. It allows you to deal the same double damage as Luck, but with the difference that you decide which of the enemy units will receive the second helping of punishment. :)
"...I was running around the map, collecting luck..." It turned out that I cleared the map, but one hero-warlock was running around with a huge army! So I did this: I got +16 (plus clover, dove, eye, and cards - a full set) In the Grail and Fountain castle, +14 All troops of one type +1 This helped a lot in the battle!))) +41 luck is no joke! The enemy (Dungeon) had three times as many troops!!! Well, of course, I used magic, and the hero was level 28, but I beat him! 95 Black Dragons against 27 of mine, and I won!!! Ha, I vote for luck!!!