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Posts from Necropolis discussions.

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18 years ago
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Inhabited mines are, in my opinion, completely unnecessary. What can 25 ghosts do (and that's at the maximum level)? They can only protect against some minor hero running with a single unit.
You can spend that slot on something more useful, like Banish or, even better, on Fire Warriors.
I see you have zero tactical sense. You don't leave the ghosts there; you take them with you – into your army.
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18 years ago
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I don't understand why Necromancer needs leadership at all! It doesn't affect undead creatures. And the Death Messenger ability is certainly good, but neutral creatures join very rarely.
In reply to Dracon Малласа
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18 years ago
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On small maps and in fast-paced games, leadership isn't that important, but in the late game, diplomacy and the leadership crown are incredibly useful! Every second unit joins you, but it's a shame to lose a valuable unit and several levels. It's better to level up reliably!
In reply to Machete
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18 years ago
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Machete;151437
I'll add something about necromancy: there's a skill in "education" called "Master of the Dead." It's not top-tier, but it increases necromancy by 5%. I rarely take mentorship, but more often this skill, especially if I'm playing...
It's better to take a mentor and level up secondary heroes (and have them learn the "education" skill with mana attraction and dark revelation), and you'll have a lot of dark energy... and the 5% to necromancy will just be "a drop in the ocean." You can even ignore it on Supreme Archmage.:smile01:
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18 years ago
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It's better to take a mentor and level up secondary heroes (and give them education with mana attraction and dark revelation) and you will have a lot of dark energy... and 5% to necromancy will be just "a drop in the ocean." You can even ignore the Skill Academy.

In principle, everything is as you said, but I always want to level up a hero so that he has no equal in battle, and the Skill Academy helps with this.
In reply to Dracon Малласа
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18 years ago
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Dracon Mallasa;151596
Basically, everything is as described, but I always want to develop a hero so that he has no equal in battle, and the Commander skill is extremely helpful in this.
In the Tribes of the East, a mentor appeared on the map, an old man from whom you can change any skill.

So, if you have time and opportunity, you can develop the Commander skill in the main hero, develop secondary heroes with it, and then exchange the Commander skill for the abilities needed for the super ability.
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18 years ago
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Here's a tip: this old man really helps in developing the super ability! In the current game, it was much harder (even very difficult!). And a mentor at high levels for the Necromancer is a real asset, so level him up without hesitation!
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18 years ago
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Well, I guess I should try mentoring a Necromancer to level him up. Maybe it’s actually a viable strategy… Thanks for the advice.
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18 years ago
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You improve monitoring, and with a secondary hero, you can take leadership and inhabited mines!
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18 years ago
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And what about the Scholar? It's a fantastic skill in itself... and the mana regeneration... So, on the way to becoming a Mentor, you don't need to pump up useless abilities – that's an advantage!
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18 years ago
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I think that the "Scholar" skill isn't very useful, and I don't find anything "amazing" about it..., but mentoring Necromancers is awesome!
In reply to Gunslinger
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18 years ago
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I agree with Shaddar! It's better to upgrade the mentor! Even if not the mentor, then upgrade Intelligence! A scholar doesn't give much, only if there's a spellbook of power, then you can learn a level 4 spell!:smile47:
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18 years ago
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in the Tribes of the East, a mentor appeared on the map, an old man with whom you can change any skill.

But this old man isn't on all maps.
In reply to Dracon Малласа
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18 years ago
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Yes, the old man appears very rarely! And you need to choose the right skills for yourself! And you can also fail with the old man! You need to learn how to use him, otherwise you'll waste money and they'll give you something useless!
In reply to Mefisto
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18 years ago
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Why are you taking the Mentorship skill? Necromancers have so many useful abilities, and you're wasting two whole skill slots on practically useless skills. I understand that you can develop the Chirurgeon skill, but you won't scare your opponent with a Chirurgeon, will you?

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