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Posts from Defensive gameplay and other tactics. Auto-translated

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In reply to Не герой
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#31
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Not a hero;151158
Applying Subordination is not very beneficial. As the unit loses initiative and is pushed back in turns, so you might not have time to move it, but Berserk moves immediately.
Personally, Berserk didn't work on Biara for me.
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
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#32
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Biara has a dwarven helmet and many other artifacts, so some spells become useless in battle. By the way, I only won this battle with the help of DIVINE RETRIBUTION.
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#33
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Often, when storming a town or simply engaging in battle with an enemy hero in an open field, I would defeat them but lose all my troops, effectively suffering a defeat. Using "Raise Dead" instead of "Resurrection," I would destroy the enemy's army, but since "Raise Dead" doesn't allow the resurrected units to remain alive in your army, I would end up losing my entire force...
In such cases, it's very helpful to hire a Necromancer hero in the nearest town, even if it's just with a single skeleton, and then use the "Summon Creature" ability to summon that same skeleton into the army of the hero who is storming/attacking...
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
#34
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My Zephyr was clearing neutral creatures and enemy heroes without any losses. I don't have a Conflux, but I have maxed out Light, Summoning, and Empathy skills. I would place a Hive near the richest resource stack, and when it was left alone, I would revive the killed creatures. Thanks to Empathy, my hero moved 2-3 times more often than the enemy's. My Hive has an initiative of 17. Therefore, it prevents the enemy from moving and doesn't kill many creatures. The main thing is not to expose the Gargoyles. For some reason, no one wanted to kill the Golems. And I gave the Gargoyles to a supporting hero. If you have Dark Magic, you don't need a Hive, because you have Blind or Dominate.

It will be bad if, with Empathy, you encounter a Necromancer with a Conflux.
In reply to Boris K
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#35
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Boris K;152866


It will be bad if, while having Empathy, you encounter a Necromancer with Creature Affinity.
If you encounter a Necromancer with Creature Affinity, it will be bad regardless of whether you have Empathy or not:D.
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
In reply to ViVoRANDUM
#36
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ViVoRANDUM;152874
If you encounter a Necromancer with the "Commander Aura" skill, it will be bad regardless of whether you have the "Empathy" skill or not:D.
It's worse with "Empathy." The hero will be pushed back on the morale scale when negative morale triggers, if the morale is less than 6 before the battle.
In reply to Boris K
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#37
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Boris K;152884
It's worse when you feel empathy. The hero will be pushed back on the scale when negative morale triggers, if the morale is less than 6 before the battle.
Yes, you are right, that's much scarier. I admit my mistake. But let's not go off-topic.
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
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#38
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Someone already mentioned the Wall of Swords and the Crystal of Secrecy – so, I guess I win about 80% of battles against the AI because the AI really likes to attack them when it can't reach your units. For example, I defeated an army of vampires (500), liches (200), and vampires (although they weren't really needed) with 1000 banshees without any losses.... Then, I use the crystal against archers; they can't shoot +))... Then, mind control works well on mobs when you need to replenish your troops, either through vampirism or resurrection. There's also a surprise tactic: when something like this happens (I call it the "Tanov's Combo" (with lightning)), we first use the Rune of Second Strike + then the Area Attack – whoa, I remember how I wiped out a friend's entire army with this (he was playing as elves and was defending with trees) with practically one strike. =))) (I was really excited back then. This was in Heroes of Might and Magic III; I'm not sure if it's still possible now...). Then, the vampire tactic with double vampirism really works for me... Archmages with surprise attacks also often did well when teleporting to the enemy's line of troops =)))) Then, I like to "move" the enemy's troops with the dwarves (using harpoons and bears) so that they line up for Tanov's Combo. Once, I placed mines when fighting hydras and ran away from them all over the map, and in the end, I defeated them only in this way. I also used things like dragon's breath and cyclops splash attacks. Well, that's all I can remember for now, because my experience in Heroes of Might and Magic V isn't comparable to Heroes of Might and Magic III... Oops, I forgot to mention that in the battle with the banshees, there were also archers, about 1-1.2k
Главное в любом деле - руки + удача. а остальное не так важно=))
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#39
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By the way, I recently discovered another trick while playing as a Necromancer. I had to accept a battle with a limited mana pool. As a result, I decided to try a new combination. Specifically, I cast Spirit Link on the most dangerous stack of enemies. Then, the battle continued as usual, and as soon as I ran out of mana, I cast Divine Retribution on that stack. It killed everyone! This restored about 50 mana to me all at once. And if you think that Light magic is unnecessary for a Necromancer, you are greatly mistaken; it is just as important to him as Summoning.
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#41
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But Light only has a 2% chance... and if you have to choose between Luck, Light, or Leadership, then Light is definitely the least desirable.
Главное в любом деле - руки + удача. а остальное не так важно=))
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#43
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Well, you know, on large maps with diplomacy, the Necropolis faction gets a huge bonus to its army... and I don't really develop the Haven faction either.
Главное в любом деле - руки + удача. а остальное не так важно=))
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#44
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the Divine Vengeance artifact can be found in Dragon Utopias or Pyramids. Also, I'm talking about playing on large maps with more than 4 players. There, you capture a town and learn a spell.
In reply to M@)(iM
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#45
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M@)(iM;151175
If you or the warrior closest to you is affected by the "Berserk" spell, and you have Teleport, you can send that "Berserker" to your enemy! He will mercilessly destroy his own warriors!:smile02:
Doesn't Teleport target enemies? I don't think so. If it did, it would be very easy to play against archers – teleport them to yourself, and that's it. Also, it would be useful if the enemy is holed up in a castle.