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Posts from Which Castle do you prefer to play as?

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Which Castle do you like to play with?
87 voters
Single choice Public votes
This poll is closed.
castle
10.3% 9 votes
rampart
12.6% 11 votes
Tower
10.3% 9 votes
dungeon
16.1% 14 votes
Fortress
12.6% 11 votes
Stronghold
6.9% 6 votes
necropolises
18.4% 16 votes
inferno
6.9% 6 votes
Conflux
5.7% 5 votes
In reply to Ujeen
#139
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What kind of love can you find in strategy games?:D Think in terms of utility!
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#140
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Castle rules! In my opinion, it has good troops.
In reply to Light-Knight
#141
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It's affordable, and that's what makes it appealing. You can easily accumulate a large amount of resources needed for the angels while building the other dwellings.
In reply to Таси
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#142
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Tasi;152413
What kind of love is there in strategy games?:D Think in terms of utility!
I was talking about perfectly utilitarian things. Just in a poetic form;) I am truly convinced that the question of choosing the most convenient hero for you is much more important than the question of choosing a castle without being tied to a specific hero. Of course, it mainly refers to choosing a specialization, but there are also other factors that are determined by his affiliation with a particular castle.
Although all this was true before the introduction of the ability to rebuild castles. In my opinion, with its introduction, Inferno has become so advantageous that (if the castles are chosen randomly at the beginning) it is quite rational to destroy your castle on the very first day and rebuild it into Inferno. And the larger the map, the more rational it is.
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#143
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I play equally well with all factions. But I prefer Necropolis. It's a strong and relatively inexpensive faction. Necropolis is the second strongest faction. The first is Castle. However, if you know all the nuances of the game, as others have said, you can win with any faction. The main thing is to play for fun, so that you enjoy it, and not just choose the strongest one.
Рок сотрёт в пыль своих врагов и сокрушит поток времени.

Некроманты рулили, рулят и будут рулить всегда.

Dirty Player - игнор.
#144
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I prefer to play with all factions a little bit, because even if you plan to play with a specific faction in a tournament, you need to know your opponent! You need to know when and how many units they will have, and what their weaknesses and vulnerabilities are. For example, the Stronghold's Behemoth is a powerful beast if allowed to fight, BUT if you let it... it's vulnerable to magic, you need to use that. It's a melee unit and not very fast, so you need to use that too.
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#145
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I prefer Tower and Dungeon (I voted for Tower).
Все начинают нубами...
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#146
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Added 5 minutes later
[/U]
mo_next;153021
I prefer the Tower and the Dungeon (I voted for the Tower).

Both the Dungeon and the Tower are quite expensive castles. However, the Tower is relatively stronger than the Dungeon. But, if you play with any castle for a long time, you can make it the best. The main thing is tactics. You need to find the right path... And then you will be unmatched.
WiSe-WiT;152998
He's on foot and not very fast.
Ancient Beasts, or Behemoths, are not that slow. And if you take them in "In the Wake of Gods," they fly around there. They have good defense and attack. In addition, when they attack, they reduce the enemy's defense.
Рок сотрёт в пыль своих врагов и сокрушит поток времени.

Некроманты рулили, рулят и будут рулить всегда.

Dirty Player - игнор.
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#147
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Allow me to contribute as well! First, we need to decide on the difficulty level and map size, and only then on the preferred Castle, Hero, and units. It would also be good to briefly explain the reasoning, so that the connection and perhaps the strategic idea are clear. For example (random map): Very difficult game/size L - 1st place - Tower, Eyne (+350 gold), master Gremlins. "Significant plus" - the size of the map doesn't matter. Very difficult game/size L - 1st place - Castle, Tyris (Cavalry), Champions. "Significant plus" - a high probability of a stable appearing nearby. I won't consider the other difficulty levels. On small maps, I like to play as the Swamp, Bron (Basilisks), flying snake creatures. Bron creeps, and the main (I repeat - "main") hero is a mage (preferably a Necromancer), with snake creatures (7 is enough) and Lightning Bolt, running to the enemy to spend mana. He retreats and runs again to hammer the main core of the enemy army. And so on until exhaustion. Well, and then the final battle with Bron. The stronger the mage's magic power, the less Bron will have to work. I don't count Conflux, because choosing it would be unfair. Oh yes! I remembered your discussion about diplomacy. So, here's my opinion - joining troops is unfair! And those who do it are noobs! I didn't mean to offend anyone, I used to be one myself.
In reply to [r59*Maniac']
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#148
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[QUOTE="[r59*Maniac'];153227"] So, here's my opinion – recruiting troops is unfair! And those who do it are noobs! I didn't mean to offend anyone, I used to do it myself.[/QUOTE]
In principle, I don't use diplomacy, it's rare to be able to recruit the unit that is actually needed, most often you get units of level 1-3.
Все начинают нубами...
In reply to mo_next
#149
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mo_next;153462
In principle, I don't use diplomacy; it's rarely possible to recruit the unit that is actually needed; most of the time, you encounter units of levels 1-3.

+1
Slightly off-topic, but I couldn't resist :-)
Diplomacy is mainly good in campaigns.
For example, in the Yоga campaign, where he can't cast spells.
It's not easy to complete all the scenarios on the highest difficulty level (the last one is particularly difficult in this regard), but diplomacy is quite simple – you just keep attacking all the monsters you encounter, and about half of them join you. By the time you reach the enemy, even though he is a powerful mage, he doesn't have time to tear you apart with spells, and if you drag out the mission, your chances of winning are almost zero.

And in other missions, it helps a lot at the beginning.

If you're playing a scenario, at the beginning, if you have level 1 diplomacy, there aren't many monsters who want to join you, and that's very important. Later, as you develop and upgrade it, everything changes, but you don't really need it anymore. What's the point of having hordes of troglodytes or spearmen in a Rampart army, for example?
Well, occasionally you encounter useful monsters, but it's not a guarantee that they will want to join.
In general, I wouldn't call this skill a cheat (although some people do).
If anything, Earth Magic is the real cheat skill :-)
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#150
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I think it's always best to START with a Castle – as it's the most balanced option. Then, depending on the map's features, the number and type of captured towns, you can decide whether to continue developing an army with archangels (by cloning them with an expert Water Magic spell and resurrecting the slain units again and again, including the archangels themselves) or, for example, focus on increasing the number of skeletons and liches (using the Necromancer expert skill).
#151
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Well, in my opinion, you should start playing Heroes with the Fortress. This castle has both good heroes and decent magic. The creatures in the castle are very diverse; there are both defenders and those who mainly attack. Building up the castle is quite simple; problems most often arise due to a lack of wood and gems, and crystals are produced in the Resource Tower.
I used to play as the Fortress, but then I got tired of it and switched to the Stronghold. And now I really enjoy playing as Inferno; it turned out to be a very charismatic castle.
In reply to Joyce
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#152
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Joyce;140834
Inferno is, in my opinion, the worst Castle. Its units are weak and uninteresting. At most, you can get something out of Efreet, Magog, and Devil. You can say the same about the Castle in general, but Archangels, Crusaders, and Fanatics compensate for the level 5 creature and the overall strength of the Castle.
I mainly play with Stronghold – I love having a horde of wild barbarians in my army. Of course, the magic makes you wait for something better, but Craig Hack with an attack skill of around 30 will handle everything for you, even without magic.
I don't like Tower – it's really expensive, as they say. But the magic there is great.
Necropolis – that's the one! Morale doesn't matter, combat spirit doesn't matter, it steals spell points, regenerates, lowers enemy morale, you can get skeletons for cheap, especially in the Demon Gates. And my favorite thing is the Raise Dead spell, which one hero has – I forgot the name...
In general, I can play with any Castle, but I don't like Inferno.

INFERNO IS THE BEST
1. Lots of attacking magic + demons also steal mana.
2. Strong units are determined by the average stats, and INFERNO is in 4th place (it just has a little health – the developers were counting on the hero's magic and features like the fire shield, the enemy's inability to counter the attack, and summoning demons, and Magogs, like Liches, deal a lot of damage all around).
3. The city portal often saved me from losing distant cities

Как-то у Вольтера спросили:
где бы он хотел быть после смерти - в раю или в аду?
Он ответил:
"В раю климат лучше, но в аду компания настолько приятнее!".
In reply to PiR
#153
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PiR;154878
INFERNO IS THE BEST
1. Lots of attack magic + imps also steal mana.
2. Strong units are determined by the average stat, and INFERNO is in 4th place (it just has a little health - the developers were counting on the hero's magic and features like the fire shield, not the enemy's response to the attack and summoning demons, but mages, like liches, deal damage all around).
3. The city portal often saved from losing distant cities.


Inferno is a good castle; its big plus is the castle gates (you don't have to worry about finding a city portal if there are many of these castles). On maps with a predominance of Inferno castles, the hero's magic power grows rapidly, thanks to the "Order of Fire."

Good units, decent magic, but there's a downside - weak "native heroes." The fighters are not very good, and the mages are mediocre :-(
In general, the castle is cool :-), but it's not easy to play with it.

Added 6 minutes later
And lately, I've become "addicted" to the Dungeon :-)
I'm tired of playing as Rampart :-).
And in the Dungeon, things are very good with the heroes, especially with the mage heroes (TWO !!! specialists in restoration, it's good that there isn't a specialist in the city portal :-) ).
A big plus is that you can quickly build two decent archers and take out neutrals without melee combat, and the black dragons are "great" :-) But their dwelling is expensive :-(

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