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Posts from Favorite hero from Dungeon.

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Which of the heroes listed below do you prefer to play as?
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18 years ago
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but the Minoan troops aren't exactly tough either, with their speed and low HP, but you can still take them and do something with them.
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18 years ago
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Warlock is a mage (in my opinion, this is an axiom), so a Warlock is primarily strong with spells. And if we're talking about building an army, then definitely don't focus on Minotaurs. Although, with 250 gold, you're right, it helps at the beginning, but are you really planning to rush with Kifrey? And later, this ability will still fade into the background (in the middle of the game), and how can you take him as a second hero? Why not? And if he's the first, then you can buy someone else in the tavern later.
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18 years ago
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Let's analyze this in order: Minotaurs have low HP? 35 and 40! At level 3! There's not much defense, but Kifrah solves this problem. Warlocks are primarily mages, but a hero has only one, while there are many stacks of creatures. The Warlock only helps with his magic, not by single-handedly defeating everyone. And when I said to focus on warrior skills, I meant that there's a very rare leadership skill, which is typically a warrior skill. And it helps creatures like minotaurs or hydras a lot. I'm not saying that you shouldn't develop magic skills; you definitely can and should. Also, Kifrah is the only hero in the Dungeon faction who can practically, not theoretically, develop Retribution, and that's amazing.
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18 years ago
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Retribution is certainly cool, but it's not a very useful skill... They rarely have Blood Vengeance above level 3, and spending a valuable skill slot on Leadership seems unwise to me.
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18 years ago
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No one has a base defense higher than three. But there are two initial points (the hero, who is a Warlock, adds 1, and the fact that all creatures are from the same Castle adds another 1) + 3 from leadership, which makes a total of five. This is generally the case for everyone.
In reply to Vayshan
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18 years ago
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I agree with Vayshan. Kifrah is a strong hero. Her start isn't as fast as, say, Lethos, but she has several advantages:
1. Her built-in "Gloom" spell is a potential anti-machine weapon. It only takes 4 levels to upgrade "Deadly Chill."
2. Developing Logistics to "Surprise Attack" allows you to teleport a large group of Minotaurs to the enemy and compensate for their low initiative. And they will take a long time to kill under Kifrah's protection, and they will cause a lot of trouble.
3. It's not necessary to go into "Retribution." You can (and I think you should) go into "Empathy." With the initiative of the Furies and their companions, the number of Kifrah's casts will increase sharply. And Diplomacy won't hurt for the "Sacrifice Pit" either. Other heroes have a very low chance of getting Leadership, but here it's built-in...
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18 years ago
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Yes, Kifrah is a good hero, but Kifrah doesn't impress much in the early stages and in fast-paced games compared to Syn and Erinn, so I prefer them. IMHO.
In reply to LuckySkulL
18 years ago
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I like Letos. He starts with a 2nd-level spell and doesn't even spend mana on it (when it's applied as a specialization, it's automatic).
In reply to Vayshan
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18 years ago
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Vayshan;149234
The hero isn't the best, but if you develop him with an emphasis on the Warrior skill, he's quite good. The Sinister's ability is more interesting, of course, but it doesn't add anything to the troops, and you shouldn't rely on just one magic spell. Moreover, his ability only works in prolonged battles, like sieges. In a normal battle, you can cast the enhanced Earth Shock spell three or four times, and even a regular hero can handle it.

I've already expressed my opinion about the Dungeon heroes, so I'll just add my two cents in support of Vayshan.

A Dungeon hero developed purely in magic has a very hard time against a well-developed Academic or Gnome.

Therefore, you have to go down the path of strength. And in this case, Kifrah and Sorgall look the most optimal.

As for Kifrah specifically, she slows down a bit at the start, but she looks extremely strong in weeks 6-7.
With the speed aura, tactics, and +1 speed boots, it's no problem for the Dungeon to get minotaurs and hydras to the enemy in one turn (if he hasn't developed tactics), and that's devastating.
And instead of Inspiration, the General speed increase from the "Attack" branch looks just as good, especially in combination with Keen Mind.
And Retribution becomes a critical perk, as it significantly enhances the effect of the first strike.
Artifacts for attack/defense (which will definitely be available) and initiative (which the Dungeon will have by week 6) become a priority.

P.S. It's interesting how things are working out between us and Vayshan. On the discussed issues, we either have almost identical opinions, or practically opposite ones. There's no middle ground.
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18 years ago
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I like Lethos because I think he's good for rushing with dark magic, and Synitar is cool! Well, I think these heroes are good, and their appearance is cool!
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18 years ago
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I don't like overpowered heroes. Because when you play with such a hero, you realize that all these quick victories over neutral creatures are only due to the hero's specific ability, and not the troops or the appropriate magic. The overall impression of the faction is spoiled – because what would happen if the hero wasn't an overpowered one? That's why I prefer to play with a "classic" Warlock with Chaos magic.
In reply to Vayshan
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18 years ago
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Hmm... Well, I don't consider Letosa to be overpowered. Although, his leveling speed is indeed high. But Waisan is also good because of the number and strength of his Hunters. He doesn't even need much magic to eliminate archers – the Hunters completely wipe out weak archers.
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18 years ago
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Without magic, it's like a Warlock! And regarding Vaishan, against liches, Chaos magic is definitely needed! IMHO.
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18 years ago
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I don't like overpowered heroes like Lethos. Because when you play with such a hero, you realize that all these quick victories over neutral creatures are only due to the hero with a specific ability, and not the troops or specialized magic. The overall impression of the race is spoiled – because what would happen if the hero wasn't Lethos? That's why I prefer to play a "classic" Warlock with Chaos magic.
I don't know, I don't see anything overpowered in him either, and his ability is, in principle, a rather dubious thing, and I don't like taking Dark magic either (although I was convinced that it suits him in principle))). Maybe you just need to level him up, maybe if you play poorly, you should choose him, but as Mdance said, even Waishan with his archers is very strong, maybe you won't defeat neutral creatures as quickly as with Lethos, but if you put in a little effort, the effect will be the same. Although this is my subjective opinion, I just don't play as Lethos, maybe it's not that he's weak, but that I play poorly with him, but it's much more interesting to play as Waishan.
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18 years ago
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In the summer, the combination of plague and hunters is a very powerful weapon against neutral creatures. I calculated that with 10 points in witchcraft and a starting level of Darkness, it will deal more damage than lightning, although lightning also starts at a low Chaos level.

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