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Which alternate upgrade for Inferno do you like best?
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#31
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I really liked the Succubus and Fire Hound!
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#32
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On the first level, I take the old imps; I think their dwelling is better, and they don't waste turns. On the second level, definitely new demons – forget about the explosion before the jump! The explosion is really hard to use effectively, but the jump is the opposite. I'm still not sure about the new Cerberuses; hitting over 2 cells is very good, but their attack has been significantly weakened. The Succubus tears demons to shreds; their ability often saved my hero or helped preserve more of my army. The old horses are better because, with a bit of luck, they can deliver a practically unreturned attack. The new Yamshiks (from the word "yama" – pit) only look good with a surprise attack because they can block archers, and they can also deal with some enemies quite well, but of course, only the old ones. And the Demon, I think, is equivalent to the new demons; maybe the new Yamshik will work too.
Нет, я же Гитлер.
In reply to Alucard
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#33
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KENNU;151057
Old horses are better because, with a bit of luck, you can get a virtually unblockable attack.
They can still scare people, but the new ones have lost the ability to reduce defense by -3, but they now deal damage to nearby units with an aura. So, I'm for the new ones:cool:
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#34
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In my opinion, the new Archdevils’ new ability, “Teleport,” looks worse than summoning Lords, but overall, the new upgrades look pretty good!
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#35
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They can still scare people, the new ones lost the ability to reduce defense by -3, but they now deal damage to nearby units with an aura. So, I'm for the new ones.
Oh, well, if that's the case, then the new ones are definitely better...
I was being a bit dense; what's the "Sudden Attack" for the Inferno creatures? So, the new Archdevils might not work well against the Lords, but this hasn't been tested in practice yet.
Нет, я же Гитлер.
In reply to Alucard
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#36
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Here's my excerpt from the thread about alternate upgrades.
1. Alternates are more fun; they steal mana every turn.
2. Elder demons are good at dealing damage with their jump attack; it's better than an explosion, but their defense is lacking. I haven't decided for sure yet, but for now, I'm taking alternates.
3. Fire hounds are amazing! :smile54: With Dragon's Breath and a 3-headed attack, they are incredibly powerful!
4. At first, I thought the succubuses were cool, but then I swapped Temptation back for Chain Lightning.
5. I don't see much difference between the horses.
6. I think it's more advantageous to take cave lurkers when the Hero is a good wizard.
7. I don't see much difference between the aces yet.

Added 3 minutes later
And some corrections to that quote:
2. Almost always alternates
4. Demonesses are only good against everyone who isn't undead or a demon
5. I always take alternates (their ability has finished off a lot of enemies:) )
6. I only take regular ones now
7. Archdevils, of course! The new ones have a stupid ability!
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#37
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The new Enne has a rather weak ability... Here's a tip for its effective use: Hit them with clubs, teleport them back, and keep doing it until they're exhausted.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
#38
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It will be even more fun to get some elven archers). The enemy diligently tried to position the troops so that you would reach the archers as late as possible, but here, in 2 turns, you doom one of the key units to destruction with devils. And the clustered troops can be dealt with using a meteor or a fire ball aimed at the dungeon lords. However, the reduced speed and initiative make me a bit uneasy, but overall, it's a decent upgrade.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#39
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I really liked the new upgrade for the hellhounds. They have become much better, at least in that they now deal damage to a unit behind the target. And if you play as Grok, it's TERRIBLE!
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#40
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Kolyan, I basically agree with you – but I don’t like Inferno in general.

Added 7 minutes later
The upgrade for the hellhounds is really cool.
Не относитесь к жизни слишком серьезно-живыми вы из нее все равно не выбиритесь))):D :D :D
In reply to ValgallaWolf
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#41
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ValgallaWolf;150335
So, against Inferno, you take abilities that boost mana regeneration...
Yeah... but when you have more than 1000 Imps in your army... and they go before the Mage - that's it!


- Информация... -вступление...

Твой друг назвал меня принцессой,
А ты сказал, скрывая страх:
Таких принцесс в старинных пьесах,
В конце, сжигали на кострах...
In reply to Light God
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#42
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I voted for everyone except Nightmares, Archdevils, Cerberuses, Imps, and Fire Demons – the rest seem better to me, or I just use them more often :). In level 4, I didn't know who to choose and voted for two.

Added 1 minute ago
Gold Fenix;146654
What's the point of this poll if I can vote for everyone at once??? It should be done so that only an upgrade or an alternate upgrade can be chosen.


No, that's not interesting. I, for example, love half of the old ones and half of the new ones.
Ко мне всегда на Ты


In reply to Light God
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#43
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Quote from the thread about alternate upgrades: Demon faction: 1. Alts are more fun; they steal mana every turn. 2. Greater Demons are good at jumping and dealing damage, even better than an explosion, but their defense is lacking. I haven't decided for sure yet, but for now, I'm taking alts. 3. Fire Hounds are awesome!!! With Dragon's Breath and a 3-headed attack, they are incredibly powerful! 4. At first, I thought Succubus were cool, but then I swapped Temptation back for Chain Lightning. 5. I don't see much difference between the mounts. 6. I think it's more beneficial to take Cave Crawlers when the Hero is a good spellcaster. 7. I don't see much difference between the advanced units yet. And I'm making changes: 2. Always alts. 4. Demoness only against everyone who isn't a demon. 5. I take alts - the ability is great; I've killed a lot of weak units with it. 6. Almost always - Lords. 7. The new ones have a terrible ability; I take the old ones. Minor off-topic:
Light God;146603
Please don't go off-topic.
Light God;146603
I'll add a poll in 5 minutes...........................
))):) Slightly off-topic))
In reply to Imaris
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#44
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Cr@zy Wolf;152275
7. The new ability is terrible; I take the old ones.
You just don't know how to use it properly :) I do this: against factions with strong archers (Academy, Sylvan, Dwarves), I take the new ones, and against other factions, I take the old ones.
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#45
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1000 is a lot – demons don’t live that long (or are you talking about HotS?).
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь