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Crusaders are good; they fit my gameplay style perfectly, but they are very slow, which is a significant drawback. However, if they were also fast with their attack and defense, they would be level 4 creatures!))) As for Griffins, I love them! Especially when they strike first and have the Dragon Strength ability (if there's no one else to cast it on). For some reason, I don't like Djinns very much. They are strong, even too strong, which is why I don't like them, and I don't really like their appearance either, although, in principle, they were weakened in Equilibrium.
Well, in the balance changes, they were both weakened and strengthened, as they were given mass spells... although, essentially, what did they weaken them with? The growth rate doesn't seem to have changed much, and the characteristics... I don't remember, but in any case, both defense and attack, and even speed, are of secondary importance for a Djinn; the main thing for them is the number and reserve of mana.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Vampire: attack 27 (was 30), defense 27 (was 30), movement 30 (was 38). Zubr, sorry :(. Taken from the same source here :) Although this change isn't very clear to me experience 275 (was 205)..
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Yeah, it's fine with the Vampires; they reduced their defense and attack by three points – no big deal, tactics will help, especially since that's their main strength.
And they correctly reduced their movement; it was too high, even though I like Necropolis in Heroes 4, it still seemed too strong. So, the Vampires were rightfully weakened a bit. The only thing is – the growth rate is annoying; it doesn't make sense. More Griffins, Thunderbirds, and Champions are added than Vampires, even though they are a higher tier. How is that possible?:confused: :eek:
And with experience, Lesh, it's also fine, although you can easily defeat Vampires with your Chaos faction. But some people have to struggle with them, especially when they can't get rid of them quickly.
But the Crusaders were unreasonably buffed; their growth rate and characteristics were increased, and they were already strong (especially against Necropolis), and now they are even more powerful...
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Yes, the fact that movement speed was reduced is actually a good thing; vampires were too strong, and while crusaders weren't that strong against the undead, they were very slow, and this change won't significantly affect the balance, I think...
So, an innate death ward, two attacks, and decent growth are weak? The downsides were 65 HP and speed.
Now, they've increased the HP to 75, increased the speed, and even increased the growth. Essentially, now one Vampire is equivalent to two Crusaders (in terms of base growth). This contradicts the balance, in my opinion.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
The Crusaders weren't that strong against the Necropolis, but they were very slow, and I don't think the buff will significantly affect the balance...
Maybe I'm wrong, but among the level 3 units, the Crusaders were the most dangerous opponents (AMONG THE LIVING), and even a small mistake against neutral creatures (let alone another player) could decide the outcome of the entire game. (OptiMALa:smile49:) By the way, in Eguilibris, they were significantly buffed: Crusader: health 75 (was 65), movement 26 (was 18), growth 6 (was 5).
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
The strongest level 3 monster is undoubtedly the Vampire. Its only competitor is the Djinn, but in close combat with the Vampire, it doesn't stand a chance.
Funny. The most dangerous creature – the Naga – received the fewest votes :) I'll add at least one :)
Strange, I didn't think that even after all the modernizations, the Nagas are that scary in Equilibris :) , although each settlement is scary in its own way ;) . Well, on the forum, they mostly discussed the Whirlwinds of War.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
I am, of course, only talking about Equi. Are tournaments still played in WoW? Here's my reasoning. On the map, a third-level neutral creature can certainly cause trouble (genies, water elementals, cyclops, ifrits for a fighter, etc.), but in the final battle, a Naga is definitely more dangerous than all of the above. Nagas are feared more than fourth-level creatures. Because the "teleport, then double attack on an area with wait" tactic is very, very dangerous. Taking down a bunch of heroes with a single unit is only possible for Imps, and even then, they don't stand a chance in most setups, while Nagas can do it without any problems.