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Posts from Necropolis discussions. Auto-translated

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In reply to ValgallaWolf
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#755
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Well, I'm not stupid enough to go against the Titans on week 3! And what good is raising the dead to you? And mass spells help a lot, for example, Disruption or Confusion! You just run up with vampires and start mowing them down! And then liches and specters will help! But at least make Sorrow -5 -5, and that's it.
Вступление в клан"Lost Heroеs"






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#756
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Summoning magic is not very useful in the late game, and it's not great in general!
2 laxty: It might not be very effective in the late game, but summoning magic can be helpful for Necropolis in the earlier stages of the game.
In reply to Gunslinger
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#757
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shddr;150184
2 laxty: Maybe it's not very effective in the late game, but on faster stages of the game, summoning magic won't hurt Necromancers.

And Warlocks and Sorceresses are completely useless without it.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#758
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For Necromancer mages, you definitely need to develop the summoning skill; then they will become a truly cool/overpowered army.


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#760
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Try it yourself... Nadir, with proper development, can also become a terror for castles... After all, firstly, ghosts emerge from the corpses... And he needs to level up the inhabited mines.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#761
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Yes... if you download all of that, you'll have an army, but it will mostly consist of ghosts, and I'm not kidding.


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#763
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He also needs to level up the inhabited mines.
Leveling up the inhabited mines is very difficult because leadership is required, and the chance of it appearing is only 2%, and you can basically waste two levels on getting the basic leadership and the harbinger of death.
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#764
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Inhabited mines, in my opinion, are completely unnecessary. What can 25 ghosts do (and that's at the maximum level)? They can only protect against some minor hero running with a single unit. The slot could be used for something more useful, like Banish or, even better, Fire Warriors.
Нет, я же Гитлер.
In reply to Alucard
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#765
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Inhabited mines are certainly a useful thing, but as shddr said, the levels are pointless! And 25 specters from each mine is actually quite good! Consider that with 10 mines or even more, it's quite normal! Of course, it would be good to develop a secondary hero with inhabited mines! And if anything, enemies with only one unit won't be able to capture the mine!
Вступление в клан"Lost Heroеs"






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#766
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Habitable mines are certainly a useful thing, but as shddr said, the levels are a waste! And 25 specters from each mine is actually quite good! Consider that with 10 mines or even more, it's perfectly normal! Of course, it would be great to develop a secondary hero with habitable mines! Plus, if anything, enemies with only one unit won't be able to capture a mine!
Let's clarify. I just don't understand. Are you talking about a long game or a fast one? If the game progresses quickly, there shouldn't even be any talk of leadership. But in a long game, the advantages of this perk (habitable mines) immediately become apparent, but relying on leadership to appear is risky, because it might not appear at all during the entire game, or it might appear, but too late. Therefore, IMHO, habitable mines are a good ability, but developing towards them is, no offense, AWFUL; there are better development options.
In reply to Gunslinger
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#767
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Of course, I'm talking about the prolonged effect! Think about it – what's the point of leveling up Mentorship at a low level? I'm talking about a secondary hero! Out of all the heroes, at least one will definitely have Leadership! You can also try to get some Diplomacy skills!:smile02:
Вступление в клан"Lost Heroеs"






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#768
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Sorry... I just played as the Naadir four times, and all four times I leveled him up, checked his skills – it's really tough. Maybe I was just lucky? Or maybe the Naadir's leadership skill has a higher chance of appearing. I definitely remember that the Nazgul often had mines with resources too.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#769
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I'll add something about necromancy: there's a skill in the "education" tree called "Lord of the Dead." It's not top-tier, but it increases necromancy by 5%. I rarely take mentorship, and more often choose this skill, especially when I'm playing... Remind me, what's the name of that blonde banshee hero? Anyway, I try to develop her to the point where she has a super ability (which is why "Lord of the Dead" is useful), and then her "banshee scream" puts the opponent in such a deep disadvantage that it's scary!
I've got a hole in my pocket!
© Ринго Старр