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Posts from Orcs have no magic. Warcries.

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How will the ABSENCE of magic affect gameplay for Orcs?
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#62
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Everyone seems to be writing the same things. So, here are my thoughts: Orcish "antimagic." It's mediocre. It's better to take something combat-oriented instead of this useless skill, which doesn't help much in everyday life. The ability to reduce power is also not great. Orcs themselves have very low power. "Magic" Don't say that it's "not much worse than other races," because it is worse. Another hero can learn a ton of spells. Punishing Strike will last a long time, not just one turn. Chaos can be cast on an area, not just one unit. Frightening Roar is almost nonsense. In other respects... that same battle cry, giving a ton of attack for one turn, I like it. Call to Blood is also good. Rage is also okay, although its usefulness decreases as the battle progresses. In general, orcish magic cannot be compared to the magic of other races, but despite this, it is still pretty good. In the end, they have Blood Fury - the best skinchanger skill of all.
In reply to 2DDarkKnight
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#63
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2DDarkKnight;133722
But it also deflects like a simple spell. I personally don't use it because deflecting it means losing a turn; it's better to cast War Cry on your own units instead.
Even if War Cry is deflected, it still grants Fury points to all Orc units (except for the Wyvern Riders), so there's still a benefit, which isn't the case when magic is deflected.
In reply to Arandor
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#64
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Arandor;136665
Orcish warcries are just regular magic) they simply gave it a different name, and it mainly provides buffs.
That's true, but it still added some interest to their faction.
Where do we go?
Where do we end up when we save the world?
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#65
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Seriously, guys, Fury completely suppresses all magic (it even absorbs a few points of damage) + with skillful suppression of some magic and the Clean Fury ability at the beginning of the battle, everyone will be using it at level two.
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#66
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Orcs shouldn't have magic; they are barbarians... Rage is what matters... but there's a non-magical attack that deals damage equal to the number of units on the battlefield.
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#67
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Orcish cries as magic???? No, it's completely different... Orcs don't have a cry that controls enemy units, they don't have a cry that dispels spells, they lack many things, but it's compensated by their wild orcish warfare, which crushes everything in its path, especially Executioners/Warmongers!!! They are in the late game, led by Goshak... you really need to see it... And you're underestimating the "dummy" skill. You take the Chaos Resistance skill against a Warlock, and there's no Warlock!!! (There, we max out 3 main perks, weakening, etc.) After that, Chaos is just nothing... Here's a cool strategy, very effective in the late game, for Goshak... 1) Logistics - Scouting, Keen Mind (at the beginning of the battle, increase the rage level of troops, there is a cry there (not "Fury of the Crowd"), and another one, level 3, I don't remember what it's called... or Fury and another one.) - Pathfinding (to level up faster) 2) Leadership - Rallying Cry, Aura of Swiftness, Bloodlust 3) Attack - Battle Fury, Retribution (don't increase Battle Fury to more than 5, it's still useless - Retribution increases attack by a maximum of 25%, well, of course, if there is an opportunity, you can, but don't overdo it), Tactics 4) Some kind of "dummy" skill... 5) Luck, but you don't need to take it until you max out these skills... the perks there are not very useful (except for magical races, there Reflection and Barbarian Luck... ), but at least +3 luck, Executioners are awesome ;)
I can't say anything about the troops - everything needs to be adjusted to a specific enemy!!!
P.S., feel free to ask if anything is unclear...
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#68
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Nothing can be said about the troops without knowing the specific enemy...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#69
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Orcs, only after the release of the expansion pack, became an overpowered faction, but eventually, a counter-strategy was found. As for their troops, the downside is that you need to anticipate your opponent and know what they will be developing. However, I think everyone knows the standard tactic for Orcs as warriors, without relying on ranged units.


In reply to _Prizrak_
#70
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No, the "Call to Magic" skill isn't quite as effective, but its effects are still quite powerful. I once used the "Frightening Call" skill. It was at the very beginning of the battle. It was my hero's turn, and right after him, the red dragons were supposed to move. I used that "Frightening Roar" on them to push them back in the initiative order. I didn't even think about where they would fly. To my surprise, they headed straight for my troops! Of course, they were destroyed. The fat cyclops attacked first to absorb the counterattack, and then everyone else followed in order. "Battle Cry" is also a powerful skill. In addition to significantly increasing attack, it also adds 1 to speed. Combined with "Keen Intellect," I think it results in a terrible attack value. If you add art to initiative to that, the opponent will have little chance, but you might not be lucky with the last one. "Wrath of the Horde," I think, speaks for itself. By the way, as I've noticed, "Battle Cry" drops much more often than "Wrath of the Horde," or maybe I'm just unlucky.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#71
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That warcry is better than the Horde's Fury. It significantly increases attack, +1 speed, and also adds Fury points. And Horde's Fury is easily countered, for example, with antimagic...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In reply to _Prizrak_
#72
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_Prizrak_;148373
That spell is better than War Cry. It significantly increases attack, +1 speed, and also adds Fury points. And War Cry is easily countered, for example, with Antimagic...
I disagree. War Cry adds exactly the same amount of Fury points. That's one thing. Secondly, the damage can be truly huge, and if you invest in defense, you can upgrade "Protect Us All" before the final battle and get a lot of goblins, which means you can deal even more damage with the spell. Thirdly, you can't cast Antimagic on everyone. So, in my opinion, the spells are equally good.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#73
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YES, but this ability grants an attack bonus!!! The leaders under Goshak's command have an attack bonus of 60 (at level 8), plus retaliation, and +1 to speed... Cyclops can really pack a punch, so keep an eye on them ;)
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
#74
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Ghost, just imagine how many Goblins you can accumulate in a Lieutenant ;) Then the damage from the Horde's Fury will be so great that you won't even need to worry))) But in reality, the opportunity to choose between one call or another almost never arises, and therefore, it's pointless to argue about which call is better ;)
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#75
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Okay, let's end this pointless conversation that's going nowhere... ;)
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#76
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plus, the low cost of these spells makes them very attractive, especially when compared to the cost of higher-level spells. For example, "Wrath of the Horde" is very cheap, but it deals more damage than "Earth Shock," especially if you have a large army. The price difference between the two spells is significant. Furthermore, it doesn't matter what elements the enemy creature is composed of; the damage will be the same for all of them.
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