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No, the "Call to Magic" skill isn't quite as effective, but its effects are still quite powerful. I once used the "Frightening Call" skill. It was at the very beginning of the battle. It was my hero's turn, and right after him, the red dragons were supposed to move. I used that "Frightening Roar" on them to push them back in the initiative order. I didn't even think about where they would fly. To my surprise, they headed straight for my troops! Of course, they were destroyed. The fat cyclops attacked first to absorb the counterattack, and then everyone else followed in order. "Battle Cry" is also a powerful skill. In addition to significantly increasing attack, it also adds 1 to speed. Combined with "Keen Intellect," I think it results in a terrible attack value. If you add art to initiative to that, the opponent will have little chance, but you might not be lucky with the last one. "Wrath of the Horde," I think, speaks for itself. By the way, as I've noticed, "Battle Cry" drops much more often than "Wrath of the Horde," or maybe I'm just unlucky.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.