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Posts from Defensive gameplay and other tactics.

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Basically, I was recently playing as the dwarves. And my city was under siege. I couldn't engage in an open battle (I would be quickly defeated), so I decided to just shoot at them. Their troops approached almost right up to my walls, avoiding the mines, and waited for the catapult to destroy my wall. At that moment, I had an upgraded version of spearmen. I activated their ability and pulled the enemies right onto the mines!

Added after 11 hours and 23 minutes
By the way, summoning magic is the most convenient way to defend. For example, if the enemy destroys your gate with a catapult, you can place a wall of swords right in front of the gate, and another wall of fire in front of that. As a result, while their troops in melee combat break through the wall of swords, they will also take damage from the wall of fire. You can use these combinations not only in front of the gate, but also in front of the broken parts of the walls. You can place two walls of fire in a row. But this is usually against large creatures. So, summoning magic is great for defense. True, the wall of fire has now been moved to the Chaos school, but you can still learn this spell using the Wisdom ability.
In reply to Dracon Малласа
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Dracon Mallasa;147673
Basically, I was recently playing as the dwarves. And my city was under siege. I couldn't engage in an open battle (they would have killed me immediately), so I decided to just shoot at them. Their troops approached almost right up to my walls, avoiding the mines, and waited for the catapult to destroy my wall. At that moment, I had an upgraded version of spearmen. I activated their ability and pulled the enemies right onto the mines!
Clever and elegant, well done!
By the way, summoning magic is the most convenient for defense. For example, if the enemy destroys your gate with a catapult, you place a wall of swords right in front of the gate, and in front of it, another wall of fire. As a result, while their troops in melee combat break through the wall of swords, they will also take damage from the wall of fire. You can set up such combinations not only in front of the gate, but also in front of the broken parts of the walls. You can place two walls of fire in a row. But this is usually against large creatures. So, summoning magic is great for defense. It's true that the wall of fire has now been moved to the Chaos school, but you can still learn this spell using the Wisdom ability.
Based on one spell, you are drawing a conclusion about the usefulness of ALL summoning magic for defense?
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
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I have a pretty good idea about this magic. I claim that these spells are useful for defense.
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If you want to stay in the castle and defend, you can destroy the catapult before it breaks through the wall or gate. However, the enemy might escape.
In reply to Boris K
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Boris K;147799
If you want to stay in the Castle and defend, you can destroy the catapult before it breaks through the wall or gate. However, the enemy might escape.
And it can also shoot, fly, use magic with the hero and units, cause an earthquake, and so on. It's not that simple here either... sometimes it's not even worth bothering with a catapult.
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
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:smile14: In another section of this forum, a girl asked how she could best fight phoenixes without specifying a particular situation (judging by the help files, it's a common problem:confused:). Besides the banishment spell (which doesn't always work and isn't always powerful) and a strong unit of high-level units with fire immunity (which not all factions have):smile13:, there is also a tactical solution: take one powerful unit of archers into battle, and the rest are single units of level 1 or 2 (units you don't mind losing) with high initiative (e.g., fairies). Place the archers in a corner or behind obstacles on the battlefield, and the rest surround them in a checkerboard pattern, constantly moving after the phoenixes destroy one of them, while the archers and the hero calmly destroy them. This solution is, of course, not new (it is often used against creatures that occupy 4 squares), but it works very effectively against phoenixes with their high initiative and retaliatory attack that revives the entire group (after destroying the last one in the main group) (minimum losses):smile14:
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Wouldn't a phoenix devastate a group of archers, even if they are under cover? After all, it attacks like a dragon, hitting with fiery breath within a two-cell range.
In reply to вик 13
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vik 13;147868
:smile14: In another section of this forum, a girl asked how she could best fight Phoenixes without specifying a particular situation (judging by the help files, it's a common problem:confused:). Besides the banishment spell (which isn't always available and isn't always powerful) and a strong unit of high-level units with fire immunity (which not all factions have):smile13:. But there's also a tactical solution: take one powerful unit of archers into battle, and the rest are single units of level 1 or 2 (units you don't mind losing) with high initiative (e.g., sprites). Place the archers in a corner or behind obstacles on the battlefield, and the rest surround them in a checkerboard pattern, constantly moving after the Phoenixes destroy one of them, while the archers and the hero calmly destroy them. This solution isn't new, of course (it's often used against creatures that occupy 4 squares), but it works very effectively against Phoenixes with their high initiative and retaliatory attack with the entire resurrected group (after destroying the last one in the main group) (minimal losses):smile14:
That's great! And most importantly, it's simple... I hadn't even thought about such a way to fight large creatures before. Respect.
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
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The Phoenix doesn't attack with fiery breath like a dragon. Regarding fighting Phoenixes, I'd like to add that it's very effective when playing as the Dungeon faction. Once you've opened a gate in the right place, protecting your Imps becomes much easier.
In reply to Dracon Малласа
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Dracon Mallasa;147967
Once, he successfully placed a portal in the right location, defending the succubi.
In the latest expansion, a useful summoning spell appeared for this purpose: a wall of swords (unlike the fire wall, you can stand on it) and a crystal. Plus, the Hive has excellent archers - centaurs: a main group + a few single units that cover four squares. By the way, this division (when a hero has only one unit type) contributes to increasing troop morale.:smile13:

Added 5 minutes later
Not a hero;147880
But wouldn't a phoenix damage the archer unit, even if they are under cover? After all, it attacks like a dragon, with fire breath, over two squares.
They already wrote about phoenixes, and it also works against dragons:smile17: The main thing is not to place single units close to the archers and to each other; there may be variations with the loss of 1-2 single four-square creatures of level 3-4, for example, lizard riders (why it's not a big loss:smile10: I rarely use them and hydras either):smile24:
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In the final mission of the last campaign, the Warlord of the Horde, Biara, is well-equipped with an army and possesses the special ability "Call of Urgash." There have been instances where the infamous troops, consisting of approximately 80 level 7 creatures of various races, which are supposed to appear before the Claw and join Zehir, do not appear. For those who value their time and do not intend to recruit a countless army in the city to overwhelm the enemy with numbers, I suggest the following trick: 1. Retrain Zehir with a mentor to gain the special ability or at least to be able to mentor, if he doesn't already have that ability. 2. Hire 6-7 level 1 or higher mages. 3. Have Zehir train each mage to at least level 24 (this is usually achievable; Zehir himself is around level 29-31 in this mission). 4. Retrain the mages to gain the special ability with a mentor. 5. Give each mage (except, of course, Zehir) a symbolic number of troops and divide them into all 7 slots so that they can last at least one turn in battle and have a chance to retreat. 6. When attacking Biara and retreating, and then attacking again, use the "Puppet Master" ability with each of the mages, which they possess thanks to the special ability. In this way, in 1.5 to 2 weeks, Biara's army will be reduced to nothing. She will start buying various angels and paladins from the Claw, but "Open Gate" does not affect them, and Zehir will easily destroy them all!
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
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:smile14: I started playing fan-made campaigns based on the 3rd expansion pack (found them on the Heroes' Corner), and they are very good (Dark Messiah, Day of Fire). In Dark Messiah (the quest campaign for the Dwarves), in one of the missions, a dwarf walks through a forest and constantly fights wolves. The combination of harpooners and berserkers turned out to be very effective. The wolves stop outside the berserkers' attack range on the first turn:smile14. And you can lure them into the attack range with harpooners:smile28. There was also a mission where you go through a forest with poisonous hydras (large groups are very unpleasant to fight). I placed summoning crystals around my troops (with a one-tile gap from my own). The hydras attacked them and died from the shards. There was a lot of mana, and summoning magic was well-developed, so out of a group of 80 hydras, only 5 remained, which I destroyed in close combat without any losses.

Added 12 minutes later
ViVoRANDUM;150033
use "Puppet Master" on each of the mages, as they have it thanks to the AI.
I mean the Dominate spell
In reply to вик 13
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vik 13;151112
I mean the Dominate spell.
Yes, that's exactly it. I have a pirated version with a pirated translation.
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
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Using Subjugate is not very advantageous. Because the unit loses initiative and is delayed in turns, so you might not have time to use it, but a Berserker moves immediately.
Мертвые сраму не имут (с)

"Альянс Полумертвых"
In reply to Dracon Малласа
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Dracon Mallasa;145197
By the way, I recently played on a duel server, and I was playing as humans, although that's not important. The main thing is that my opponent, playing as Dwarves, sent his upgraded lightning tanks (I don't remember their exact name) to my rear and cast the Berserker rune on them, which allows them to attack each nearby enemy without taking damage. In this way, he killed a lot of my units and won. This is how cool the Berserker rune can be used!
If the "Berserk" spell is cast on you or the warrior closest to you, and you have Teleport, you can send this "Berserker" to your enemy! :) He will mercilessly destroy his own warriors!:smile02:

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