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Posts from The most UNPOPULAR faction in Heroes 5.

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The most UNPOPULAR race
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#572
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I don't like Necromancers) because they are so nasty)).
In reply to Frodo
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#573
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Frodo;145268
I don't like Necromancers) because they are so nasty))

Actually, the Necropolis faction is the nastiest. They want to destroy the world, and everyone else is against them. And necromancy is just a type of magic:D
:smile12: Скачай мои карты! :smile12:мой сайт:smile12:баланс мод:smile12:
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#574
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Necromancy rules! Everyone uses it, from Arthas to Sandro...

And Inferno has some ugly creatures, especially pit fiends and devils; they don't look very intimidating...
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#575
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So, they want to destroy the whole world... And the Necropolis wants to conquer it, but only by controlling the undead. Awesome! How is that better than Inferno? P.S. Kurt Cobain definitely didn't use necromancy, so not everyone is like that.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
#576
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I personally like the Inferno Castle, but I don't enjoy playing with it. Among the Inferno units, I only like the Demon. In Necropolis, I hate Zombies and Ghosts, but I enjoy playing with it only for the sake of Liches and Skeletons. After a couple of games with the Dwarves... I started to like them more than the Dark Elves.
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#577
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Well, you're wrong. The ability to open gates is worth a lot! There are tons of units available for cheap. And you're right about the demonesses! For me, they are the best level 4 units.
But I don't like the mages. Yes, the faction is undoubtedly strong, but the units in total cost more than any other upgrade in another castle. Therefore, it's difficult to buy a decent amount. And the fact that the heroes move slowly is even more annoying!
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#578
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What did they do with the gargoyles? In my opinion, they looked better in the third game. And the mages' turbans should be smaller – the size is excessive. Although, the battle mages look cool.

Necromancy is still the future!

As for Inferno, they've lost their appeal, except for the succubi and night terrors...
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#579
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Everyone has their own preferences, but I prioritize factions based on their culture, worldview, and character... Some are appealing because of their mystery (mages) and so on. Judging them based on creatures, speed, etc., is pointless, in my opinion.

Be strong. Believe
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#580
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You are absolutely right, Arandor; it's wrong to judge a faction based solely on its appearance! Necropolis might not be the most visually appealing, but it's still popular. Many people love the Academy, despite the gargoyles (which some call "small tables") and the djinn (which have no heads), but they love it for other qualities!
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#581
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Of course, mages deserve respect, but no matter how good a race is, even if it masters the art of artifacts (with 60 knowledge points, let's say such an artifact gives +13 to life - which means gremlins with 6 hit points will get a total of 19, and with resistance, another 2, and if you take a ring that gives +2 to life or 2 such rings, the maximum will be as much as 25!!!!!!! this is already a good 3rd-level life stat), with an abundance of ranged units, I still don't really like this race; it's just boring to play! And I also hate that mages can hit their own units.
Нет ничего невозможного!:smile17:
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#582
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Of course, mages deserve respect, but no matter how good a race is, even if it masters the art of artifacts (with 60 knowledge points, let's say such an artifact gives +13 to life - which means gremlins with 6 hit points will get a total of 19, and with resistance, another 2, and if you take a ring that gives +2 to life or 2 such rings, the maximum will be as much as 25!!!!!!! this is already a good 3rd-level life stat), with an abundance of ranged units, I still don't really like this race; it's just boring to play! And I also hate that mages can hit their own units.
Нет ничего невозможного!:smile17:
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#583
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It's ridiculous to judge a faction based solely on its appearance!
That's strange. I do exactly that. What's the point of playing if not for enjoyment? And I find enjoyment in observing beautiful units, or in killing ugly ones.
In reply to Shevriel
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#584
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Shevriel;147344
Of course, mages deserve respect, but no matter how good a race is, mastering artifacts doesn't make it appealing (with 60 knowledge, let's say such an artifact gives +13 to life - which means gremlins with 6 hit points will get a total of 19, and with resilience, another 2, and if you take a ring that gives +2 to life or 2 such rings, the maximum will be as much as 25!!!!!!! this is already a good 3rd-level life stat), and with an abundance of ranged units, I still don't like this race; it's just boring to play! And I also hate that mages can hit their own units.
What??? 60 knowledge??? Seriously? Where do you even get 35, let alone 60.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Shevriel
#585
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Shevriel;147344
Of course, mages deserve respect, but no matter how good a race is that masters the art of artifacts (with 60 knowledge, let's say such an artifact gives +13 to life - which means that Goblins with 6 hit points will get a total of 19, and with resilience, another 2, and if you take a ring that gives +2 to life or 2 such rings, the maximum will be as much as 25!!!!!!! this is already a good 3rd level in terms of life), with an abundance of ranged units, I still don't really like this race, it's just boring to play! And I also hate that mages can hit their own.
So, be honest, have you ever had more than 30 knowledge in a real game? My maximum was 30 and a little bit, and that was only on a map with 8 players. In a Campaign, I reached a value close to 40, but a Campaign doesn't count, of course. So, excuse me, what 60 are we talking about?

And it shouldn't be annoying that mages can hit their own. Firstly, there are combat mages who don't affect all their own units standing on adjacent cells, and there is a tactic of positioning troops so as not to expose them to attack, and there is also the Fireball spell, which is an alternative to a shot
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#586
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By the way, regarding battle mages – I still don't understand their gimmick. In a regular game, they easily attacked my squad, but not in a duel. Either it's a bug, or... Who knows.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...

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