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Yes, during a siege, you can use Wait on the Devils so they aren't killed immediately. I agree that it's difficult for Knights to defend against a Castle, but letting the Demons take the damage and then turning them into Goats, or preserving them to absorb damage, is a good strategy. Use the Gogs to cover the area, and gather a group near the passage so that the Gogs can attack multiple targets, and the Cerberuses can help. With the Devils, you can take out the Monks more effectively, as there are fewer of them, and they only shoot once, but they have much higher HP and damage than the Archers, which always compensates for the difference in numbers between Archers and Monks. I don't think anyone will send Devils directly to the Archers, unless they're suicidal. And if the Efreet and Archers are only in the enemy's ranks, you can use Wait on them. The Efreet will take out the Monks, and the Devil, for example, can take out the Archers, preventing them from using ranged attacks and allowing the Gogs to survive longer. (IMHO, it's a bad tactic, but who knows?)
It seems like you're arguing with thin air... You focused on speed for dogs, demons, and hellspawn... but you didn't consider griffons with speed, which can reach magi in one turn and eliminate half of them, and also retaliate against everyone who attacks? Or reckless archangels, 2 archers who are 200% stronger than magi. By the way, about the hole in the wall... only a fool would attack a Castle through a hole in the wall! You didn't consider that in 80% of cases, the Castle has a Water Expert... Imagine cavalry that teleports creatures behind the Castle wall and destroys half the army! (well, the Crusaders, due to their double attack, stay to protect the archers from the insatiable devils) =) So, see who benefits and what the result is =)
I'm playing against the computer, which will definitely attack through the wall! =))))):smile08: and it's not necessarily about defending against the Castle. It could be, for example, against the Necropolis.
Added 3 minutes ago ..Devil May Cry..;134712
It seems like you're arguing with thin air... You focused on speed for dogs, demons, and hellspawn... but you didn't consider griffons with speed, which can reach magi in one turn and eliminate half of them, and also retaliate against everyone who attacks? Or reckless archangels, 2 archers who are 200% stronger than magi. By the way, about the hole in the wall... only a fool would attack a Castle through a hole in the wall! You didn't consider that in 80% of cases, the Castle has a Water Expert... Imagine cavalry that teleports creatures behind the Castle wall and destroys half the army! (well, the Crusaders, due to their double attack, stay to protect the archers from the insatiable devils) =) So, see who benefits and what the result is =)
The main thing is the numerical advantage! =))):smile08: MY FRIEND EVEN PLAYS AS ELVES, CAPTURES CASTLES, AND HIRES CREATURES OF LEVEL 8 FROM ALL CASTLES. Well, you can't make him change his mind
Hmm.. I've read through it... "tactics," it says... but there aren't even 6-7 pages in the topic. Just questions and bashing the Castle. :). Everything depends on the map. For example, when playing by chaos rules on template 12XM6 (I don't remember exactly, but it definitely starts at 12), the Castle is simply devastating. In general, the gameplay tactics for Inferno boil down to the following: 1. Start Pirya with a machine gun 2. Find a fast stack and use the machine gun to clear the respawn. Usually, this stack consists of ifrits, which can be built up quite quickly. 3. The main goal and strength of Inferno is accumulating a powerful striking stack of demons, for which any unnecessary low-level monsters are sacrificed... yes, this requires a bit of hassle and skill ;).. but there are experts who have 300-400 demons by the 3rd week. With such a stack, Dragon Utopia are easily broken :) additionally, pits can be used as makeshift archangels for resurrecting an army in reserve, which is a strong asset. But I don't like playing this faction :)... due to its specificity.
well.. I've been reading - reading.. the strategy. it's written.. but the topic doesn't have 6-7 pages. just questions and bashing Castle. :). it all depends on the map. for example, when playing by chaos rules. on the 12XM6 template (I don't remember exactly, the start is definitely on 12) Castle is just deadly. overall, the strategy for playing Inferno boils down to the following: 1. start with Pyre with the machine gun 2. find a fast stack. and use the machine gun to clear the respawn. usually this stack consists of Efreeti, which are quick to get into action. 3. the main goal and strength of Inferno is to accumulate a strong strike stack of Demons. any unnecessary low-level monsters go into that.. yes, it requires a bit of hassle and skill ;).. but there are experts who have 300-400 Demons by week 3. with such a stack, Dragon Utopias are easily broken :) besides, Pits can be used as makeshift Archdevils for resurrecting the army in conservatories, which is a strong asset. but I don't like playing this town :)... due to its peculiarity.
300-400 Demons by the third? Well, it seems to me that's impossible, unless with Diplomacy. And you don't even need that many; 60-80 Demons are quite enough to deal with any conservatory and Dragon Utopia.
Antoshka
18 years ago
Auto-translated
yeah.. I was thinking.. 300 is overkill.. 400 skeletons could break the Dragon Utopia.. and demons.. fewer, but I don't like playing as them anyway :) template Articles 8XM12 is a land of teleports and Castles.
Inferno has a significant advantage on extra-large maps, especially those without magic town portals. You can quickly move between your cities. One hero can gather all the creatures and control a vast territory.
Inferno has a big advantage on extra-large maps, without magic town portals; you jump between your cities. One hero can gather all the creatures and control a huge territory.
This is only the case if almost all the castles on the map are Inferno =)))) and in general... Inferno looks very good in a long game, Utopias can be broken in 2 weeks.... in the 1st week, depending on the opponent, Cerberuses and Ifrits are built (and bought) or Lords are upgraded + Demons. (and bought) in the 1st case, with dogs, we eliminate most of the opponent (in this case, you don't need to carry Mogogs, because neutral mobs cut down what Mogogs attack with a ball and don't become a special obstacle for Cerberuses). We finish off the remaining ones with Ifrits. in the 2nd case, we carry Imps (or if there are level 2 mercenaries, not Mogogs, we carry them) Imps in groups of 10-15 (and we leave most of them under guard) 10-15 are thrown into the meat grinder (2-3 Lords per group make 1-2 Demons out of them) we take the Demons away and kill them with our Demons that we bought in the castle, we finish off with Lords. As mentioned above, by the 3rd week, you can get up to a hundred Demons. Which will already pose a great danger to the opponent. + at this time, the castle is being rebuilt, and by the 4th week, it is quite possible to buy everything (because the prices are not very high) It is very convenient to find a +1 speed cloak... then Archdevils catch up with Archangels in speed and the first move is quite likely. Then cast spells and into the meat grinder =)
Foma, you can buy efreets and all the others, but you can only take Utopia if you have favorable resource conditions and start the game on a low difficulty. This won't work on 200% difficulty. The "mobs" you mentioned don't take into account such minor and subtle details as the fact that magi hit neighboring units with their spell and often end up next to each other, which makes the "mobs" very vulnerable. You don't really know the "psychology" of "mobs." They are very predictable. I'm also curious how you'll get an army of 100 demons in 3-4 weeks? Or am I missing something? In my opinion, the prices are high for Inferno. Imps are very expensive, devils and archdevils too, I'm sorry I don't remember about the others. But imps and devils are definitely expensive for their stats and level.
Added 3 minutes ago Antoshka;135868
Well... I read it, I read it... tactics. It's written... but the topic has 6-7 pages. Just questions and insults about the Castle. :). It all depends on the map. For example, when playing with Chaos rules, on the 12XM6 template (I don't remember exactly, it definitely starts with 12), the Castle is simply unbeatable. In general, the tactics for playing as Inferno are as follows: 1. Start with a Pyre with a machine gun. 2. Find a quick stack and clear the respawn point with the machine gun. Usually, this stack consists of efreets, which quickly join the battle. 3. The main goal and strength of Inferno is to accumulate a strong strike force of demons. Any unnecessary low-level monsters are used for this... yes, it requires some effort and skill;).. but there are masters who have 300-400 demons on the 3rd week. With such a stack, it's easy to break Utopias :). In addition, pits can be used as unfinished archons to resurrect the army in reserves, which is a great help. But I don't like playing as this Castle:... due to its specificity.
300 - 400 demons? You can even have a couple of thousand. Do you know how? You take and create a map where large armies are stationed and you run around with diplomacy, collecting them, or you make their character good-natured and that's it. I can do that too, and it doesn't require much skill.
Added 5 minutes ago yelmander;135556
I'm talking about a game against the computer, which will relentlessly attack through the wall!=))))):smile08: and it's not necessary to defend against the Castle. You can, for example, defend against the Necropolis.
Added 3 minutes ago
The main thing is numerical superiority!=))):smile08: MY FRIEND EVEN PLAYS AS ELVES, HE CAPTURES CASTLES AND HIRES CREATURES OF THE 8TH LEVEL FROM ALL CASTLES. Well, you can't retrain him.
Your friend plays very poorly. It's not always profitable to hire all 7th-level creatures. Besides, you somehow got an 8th-level creature:D. It's not clear where it came from. Regarding numerical superiority, are you joking or are you serious? If you're serious, then it's very foolish to say that. Are you only playing against the computer? I advise you to play against strong players, so you have something to learn. Otherwise, I feel that you lack practice and lessons from experienced players. Seriously, find someone who plays well.;)
Added 3 minutes ago ..Devil May Cry..;134712
It seems like you're arguing with nothing... acceleration on dogs, demons, hellhounds... but you didn't take into account griffons with acceleration that will reach the magi in one turn and knock out half of them, and they will also respond to everyone who attacks? reckless archangels, 2 archers, who are 200% stronger than magi in terms of power. By the way, about the hole in the wall... only a fool will attack the Castle through a hole in the wall! You didn't take into account that the Castle in 80% of cases has a water expert... So imagine cavalry, which with the help of teleportation of creatures flies behind the wall of the Castle and destroys half the army! (well, the crusaders, due to the double attack, remain to protect the archers from the insatiable imps) =) so see who is in the plus and what happens =)
I can only say that I want to praise you for your eloquent speech and tactics.
Added 6 minutes ago Please don't take my criticism too seriously. I am critical of myself and always striving for perfection, so I say this in advance so that no one is offended and does not take my criticism seriously. Thank you.
Yes, during a siege, you can wait for the devils so they aren't killed immediately. I agree that it's difficult for the Castle faction to defend against the Inferno, but letting the Imps act as cannon fodder and turning them into Pit Fiends or preserving them to steal mana is a good strategy. Use the Magogs to provide cover, and gather a group in the passage so that the Magogs can attack multiple units, and the Cerberi can help take out the Monks. Devils are better at taking out Monks because there are fewer of them, and even though they only attack once, they have much higher hit points and damage than archers, which always compensates for the difference in numbers between archers and Monks. I don't think anyone will rush the archers with Devils, unless they're suicidal. And you can wait for the Efreet if only the Cruisers and archers remain in the enemy camp; the Efreet will definitely take out the Monks, and the Devil, for example, can take out the Cruisers, thus preventing them from using ranged attacks, and allowing all the Magogs to survive longer. (IMHO, it's a bad tactic, but who knows:))
I really want to know what the Castle army is doing at this time??? :confused: Griffins and Unicorns just stand there and watch as the Devils and Efreet attack the archers and Crusaders, and the Magogs shoot from the walls??? And the human "Pokemon" (pikemen)??? Where are they? By the way, it's a pretty strong unit for the first level. Please write about it.
I think the Knight of Light is right! I've been playing as Inferno for a long time, and I don't understand how you can gather 300 demons. In principle, I know the answer: it's impossible... Why? Because if you just take 20 Pit Fiends and completely wipe out the entire army with demons (all reinforcements for 3 weeks), you'll get 260 demons, and that's it. The army has nothing but demons and 20 Pit Fiends... I really want to know how this Inferno will develop further!!!
I've been playing as Inferno for ages, and I don't understand how you can gather 300 demons. Basically, I know the answer: it's impossible... Why? Because if you just take 20 Pits and completely turn your entire army into demons (all upgrades for 3 weeks), you'll get 260 demons, and that's it! There's no one in the army except demons and 20 Pits... I'd really like to know how such an Inferno develops further!!!
But you forgot about other heroes and their initial units?;) First, second - external outposts.... There can be quite a few of them.... In fact, demonology is a very complex matter.... but with skill, you can gather a lot of demons.... As for further development, I think Ifrits and Devils don't turn into demons.... So they remain, along with Pits and demons - is that not enough?;) Higher levels.... You can do so many things - it's scary!
GagaBings
18 years ago
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I'm reading this and I really don't understand. Someone said that during a siege, they teleport cavalry units inside the castle on their first turn and wipe everyone out. HOW is that possible? Teleporting through walls is forbidden, isn't it?
I'm reading this and I really don't understand. Someone here said that during a siege, with their first move, they teleport cavalry inside and wipe everyone out. HOW, if it's not a secret? Teleporting through walls seems to be prohibited!
With an expert, you can teleport anywhere you want, even THROUGH WALLS ;)
Foma
18 years ago
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Nah... it's not impossible, it's actually quite possible... In the first week, Imps and Demons are used, along with Whips. We try to upgrade them as quickly as possible in the second week. After that, the Imps are divided into groups of 9, 18, and 27 (to resurrect 1, 2, or 3 Demons, respectively). You see so many of them with Whips... they kill 9 Imps, you defeat 1 Demon, and send it back... this way, you can get 3-4 Demons in the second week, 6-8 after the increase from the Whips =). And so on. I don't remember the exact maximum number of Demon resurrections... so, let's assume that we resurrect 5 Demons from 45 Imps. 3 slots for Whips, 3 slots for Imps, 1 slot for Demons. Imps in battle... they get killed, we resurrect them and send them to the Demons, it's not bad to have another hero with Imps as well... in total, 15 Demons per battle, 20 battles, 300 Demons... on large maps, with a long game and the right strategy, you can really accumulate a lot... building a Castle for other creatures doesn't make much sense compared to defense, because compared to a hundred Demons, 10 Ifrits look weak... plus, don't forget about the Demon increase.
Well, you forgot about other heroes and their initial units?;) First, second - external dwellings.... There can be quite a few of them.... In fact, demonology is an extremely complex matter.... but if you know how, you can gather a lot of demons.... And regarding further development - I don't think Efreet and Devils can be turned into demons.... So they remain, along with Pitfiends and demons - is that not enough?;) Higher levels.... You can do so many things - it's scary!
I'll break it down =) We're not talking about the whole game... you can gather 1000-2000 there. This is about the beginning (at least the first month). Look:
1st week - you start - resources are at zero. On the first day, you barely manage to build a Prefect's Office (and that's not a given), maybe you beat someone if you're lucky. Second day - you run around and collect something, build at least a Market. Third - you build a Guild, start fighting with someone. 4-5-6th days - you build everything for Pitfiends: Magogs, Guild 2, Demons.... 7th day - you build a Stronghold... so that you have at least a few Pitfiends and Demons.... RESULT: You won't have a single coin to buy all of the above + (as you say, to engage in demonology) and buy 2-3 more heroes... that's 5000-7500 gold... and you definitely won't have enough money to hire from external dwellings (even if they exist) even in the second week, because you simply don't have a Municipality. I can definitely say that "demons and Pitfiends" - that's not enough!!!! even very little =) if you cast Slow on the demons, 50 Archers (from the Castle) will defeat 100 demons, even if the level difference is twice as much... unfortunately, that's how it is =(
Regarding the "phrase that Efreet and Devils cannot be turned into demons": and if they could, would you turn them into demons???:confused: I haven't met anyone who has even tried to do this :smile42:
Added 10 minutes ago Foma;145171
no... impossible, impossible, everything is quite possible... in the first week, Imps and Demons go with whips. We try to upgrade them in the second week as quickly as possible. after which, the Imps are divided into 9-18-27 (to resurrect 1-2-3 demons, respectively). So many with whips... they kill 9 Imps, you revive 1 demon and send him back... in this way, you can get 3-4 demons in every battle in the second week, 6-8 after the increase with whips =) and so on. I don't remember the exact number of maximum demon resurrections... in this way, let's assume that we resurrect 5 demons from 45 Imps. 3 slots for whips, 3 slots for Imps, 1 slot for demons Imps in battle... they are killed, we revive them and send them to the demons, it's not bad to have another hero with Imps accompanying such a hero.... in total, 15 demons per battle, 20 battles, 300 demons... on large maps, in a long game, and with the right approach, you can really do a lot,.... building a Castle on other mobs doesn't make much sense compared to defense... because compared to a hundred demons, 10 Efreet look weak.... + don't forget about the demon increase....
Now look: 9+18+27 = 54. It's logical, but considering that 54 Imps is one and a half increases. =) What kind of "every battle you can get 3-4 demons in the second week" ??? there won't be enough Imps =) P.s. the excuse about heroes from the tavern doesn't work, because you definitely won't have enough money to buy them =)
300 - 400 demons? You can even have a couple of thousand. Know how? You create a map where large armies are stationed, and you run around using diplomacy to gather them, or you set their disposition to be friendly, and that's it. I can do that too, and it doesn't require much skill.
Before you throw around unfounded criticism, based solely on your personal opinion (which may very well be wrong, don't you think?), try playing against Anton. Honestly, knowing him a little, I wouldn't bet on you :D I myself used to think a lot of things before I started playing online seriously. I used to think everyone was cheating, until I started analyzing saves more seriously (sorry, but when a player starts with a Conflux and arrives at your castle on the third week with 60-70 Minotaurs and crushes you, you'll start to think). You need to take your opponents more seriously, with respect.