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18 years ago
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This is a concept for a city based on the Ancients race from the Might & Magic universe. To avoid potential imbalances, this city will be introduced as an add-on for Conflux or the Tower, replacing the recruitable units and some buildings. When not playing in Campaigns, the city is balanced by expensive creature recruitment and building costs, a small growth rate, a limited number of heroes, and heroes whose abilities are balanced. Units: 1.1 - Nanoprobe; similar to the Protoss probe from Starcraft, a repair and healing unit with moderate attack power and good defense. Not affected by luck or morale. Fearless. 1.2 - Fusion Nanoprobe; more powerful and functional. Stronger stats. Not affected by luck or morale. Fearless. 2.1 - Genie; appearance similar to the genie from Might & Magic 6, abilities of a master genie from the Tower. 2.2 - Djin; improved version, appearance similar to the Djin from Might & Magic 6, immune to air attacks. 3.1 - Ifrit; standard Ifrit from Heroes of Might & Magic 3. 3.2 - Sultan Ifrit; standard Sultan Ifrit from Heroes of Might & Magic 3. 4.1 - Angel; standard angel from Heroes of Might & Magic 3. 4.2 - Angel Lord; from Might & Magic 7. 5.1 - Guardians of VARN; these are not Anubis from Bastion (although Anubis visually resembles this unit), but are also Anubis-like. These are creatures from Might & Magic 6. Armed with oars. No weaker than the Anubis from Bastion. Fearless. 5.2 - Keepers of VARN; differ from the unupgraded version with richer clothing, stronger stats. Strong resistance to magic. 6.1 - Guardian Droid; guardian droid from Might & Magic 6-7. Immune to magic, very high stats, attack ignores magic defense and 50% of normal defense, ranged attack. Not affected by luck or morale. Fearless. 6.2 - Terminator; from Might & Magic 6-7. Guardian droid with a purple color, higher speed and slightly improved stats, ignores magic and normal defense, has a 50% chance on attack to kill one or more units from the attacking squad (similar to the Gorgon's deadly gaze). Not affected by luck or morale. Fearless. 7 - Ancient; skin color similar to Korak from Might & Magic 1-5. Cannot attack as a unit, attack 0, low health (low for a level 7 unit), moderate defense. Possesses the ability of a spellcasting unit. Many spells, including new ones (such as blaster shot and other science fiction spells, mana restoration and stealing, enhanced versions of existing spells), and a large amount of mana. Possesses high morale and is independent of the cities from which other troops are recruited. Hero-mage: Guardian Hero-warrior: Devoted Heroes: Guardians: Pharaoh; specialty: can summon dragons on the battlefield, dragons have increased stats (10 HP per level), luck, and morale. Korak; specialty: teleport spell, enhances the effect of the city portal and dimension door. Escaton; specialty: casts a free, enhanced Armageddon, balanced by a limited number of casts. Melian; specialty: increases morale and luck for all his troops, including elementals, golems, and undead. Devoted: Anduran; specialty: Anubis, for every ten levels, one item from the Anduran Armor set is added to the inventory (see Heroes 2). Alem; specialty: genies and ifrits (Alem is a genie hero from Heroes 4). Krodo; specialty: angels. Sandro; specialty: droids. Lord Haart; specialty: permanent effect of the artifact Shackles of War. Zeus; specialty: starts with a weakened version of the Titan's Thunder spell
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18 years ago
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so, does it mean that all or almost all units are borrowed from other parts of the game? and from Might and Magic? well, that still makes sense. but some things are even taken from Starcraft? doesn't this bring the game closer to being trash? doesn't this contradict the very spirit of Enroth? isn't it worse than the elves from Warcraft? maybe I'm missing something?
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18 years ago
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The phrase "borrowed from M&M" is absurd in itself, as Heroes and M&M are essentially the same thing – the same world. Nothing was borrowed from Starcraft, except for the word "probe" in the unit's name. Therefore, this doesn't bring it any closer to being trash. There's nothing wrong with the elves from Warcraft, as long as they aren't elves plagiarized from Warcraft. The city corresponds to the spirit of Enroth, as it is a race from the world of M&M, and the concept is based on the world's lore.
Yes, it seems you didn't understand something.
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18 years ago
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The phrase "borrowed from M&M" is absurd in itself, as Heroes and M&M are essentially the same – the same world.
Perhaps, but playing Heroes (at least parts 3 and 4) and not knowing M&M, it's almost impossible to guess that it's science fiction, not fantasy.
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18 years ago
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Not bad, but it's a drawback that almost all the units are taken from different cities, and the names "Jin" and "Djinn" sound almost the same in Russian.
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18 years ago
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You can also use Jinni. Here's how he looks: /topic/3907/ By the way, would it be better to post screenshots in this thread?
In reply to Damacon
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18 years ago
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Monsters:

Hero appearance:

And commanders:
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18 years ago
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I might be forgetting something, but wasn't there a separate thread for creating factions? Or am I wrong?
In reply to Dracon Малласа
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18 years ago
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No, everything is in its place. These are creatures from the Варвар camp (new name for the Temple).

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