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Posts from Tactics for the Swamp (Fortress).

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In reply to лис
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I came here expecting to defend the Swamp faction and provide a bunch of arguments in its favor, but I see that everything has already been said without me... :) This is further proof that the phrase "No one likes the Swamp" has no basis... (by the way, I immediately remembered the analogy "No one knows about sex"). Yes, there was a time among my fellow players when there was an opinion that the Swamp is a weak town, but then we started to notice plus after plus - the Bronze Dragon, the ability to build and obtain Wyverns early by raiding the Hive; Gorogons against Azure Dragons - it's like David against Goliath - just right... and we came to the conclusion that the Swamp is not a weak town at all, but simply very specific and unusual. You just need to correctly determine the tactics for playing with this town - and you can do so much that you won't believe it.
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...
In reply to лис
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I completely agree with ViVoRANDUM!!!
In reply to лис
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It’s just silly to say that one castle or another is bad. There are no bad castles. They are all good in their own way. And I really like the advantages of the Swamp faction. I adore this castle.
In reply to TMNT
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I think the Swamp is a decent faction, although I can't seem to play them well :( Wyverns are weak, but they make up for it with their numbers and poison. Gorgons are beasts, powerful and tough. Hydras... they crawl slowly, of course, but when they get there, it's game over :) Snakes are weak, but fast, numerous, and annoying - they cast good spells and inflict weakness. Basilisks are very powerful. Gnolls are good (and cute). Lizards... they're not a bad ranged unit, the only problem is that there's only one and it's level 2 :( Heroes... hmm, they're decent too, I guess :) In general, the Swamp army isn't weak - it's just that, in my opinion, it's different from the standard, so it's harder to play. You have to find the right tactics for this faction ;) Not everyone can handle it. Personally, I like the Swamp in Heroes 3 more than the Conflux and Rampart (I really love the Elves :) )
Nope, the quote in my signature is from a beautiful song, and I write it like this: It's all IMHO, I don't claim to be right, so don't hit me too hard :)
А, вот почему.

??+⛓️♿=?
In reply to лис
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A pointless poll, it's nonsense.
For example, I like all the factions!

Added after 25 minutes
And why does everyone call them "swamp dwellers"? That's stupid.
No one calls humans "castle dwellers" or the inhabitants of the Rampart "rampart dwellers." And so on.
In my opinion, they should be called the inhabitants of the Citadel or the Citadelites (or something like that).
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
In reply to TMNT
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This is a very good Castle; it’s just that someone doesn’t know how to play with it.
In reply to лис
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What are Tatalians? Where does this word come from? =))
In reply to Foma
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Foma;144184
What are "Tataliyans"? Where does this word come from? =))
This is a character from the "Might and Magic" universe.
If you play the Heroes 3 campaigns, especially as the Swamp faction, you will definitely encounter these names in the cutscenes or scripts: :smile01:
In reply to лис
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Yes, it’s nice when everything in the game is called using the game’s own terms and correctly, rather than inventing some stupid abbreviations that will be unclear to new players and sound silly. What I like most is when they come up with a bunch of abbreviations and reworded game terms, and then release a dictionary for the new, stupid terms. That’s really funny. Wouldn’t it be easier to call everything by its proper name from the start?
In reply to Cheri@
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Cheri@;142737
There's plenty to discuss about Mages and Knights, let's save that for another topic.
But you've convinced me about defense. Let's talk about the tactics of playing as this faction. The speed of the units doesn't allow you to immediately rush the enemy, and waiting for the enemy without strong archers means incurring losses. Regarding archers, the Swamp faction definitely loses to everyone.
Only the Serpent Flies move normally, but one in the field is not a warrior. You know how quickly they die.
Other factions have units of levels 6 and 7 that can reach the enemy in one turn (Necropolis, Haven, Inferno, etc.). As a result, they deal significant damage, supported again by archers.
It's true that speed is hard to argue with, but attacking first doesn't necessarily mean getting closer to victory, does it?
In reply to Рыцарь света
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Well, firstly, I wouldn't be so sure that the Swamp has low speed. They aren't slower than, say, the Rampart or the Necropolis – two units that can reach the enemy from the very first turn – that's a strength.
The low HP is easily compensated for by excellent defense. Unfortunately, I don't know the calculation formula, but based on my experience, I can say that an extra +10 to the defense stat is a worthy compensation for the missing HP.
In my opinion, you can't just sit in defense with the Swamp; you need to attack, and with everyone, because there isn't a single truly slow unit. And even better, the hero should have either Air or Water expertise – for mass fast or mass prayer.
And secondly, a huge plus is the location – usually in a swamp. This greatly simplifies the task of defending the castle. A normal enemy will be the last to venture into a swamp, because if they enter without pathfinding and logistics, it will take weeks, or even months!!!
In reply to brovach
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brovach;141854
This is also interesting!

You see, tournaments are mainly held on specific template-based, randomly generated maps with different rules (well, the rules are understandable...). This is done to avoid situations where there is either a complete lack of resources or an overabundance of them. The issue of money on such maps hardly arises at all. - Let me explain:
For example, a "Dungeon" is taken on the 1st day of the game (or something similar - a Necropolis, a Hive, etc.), and the "Utopia of Dragons" was captured on the 3rd or 4th day - the main thing is the right tactics and the ability to calculate the approximate damage, make an adequate assessment of the battle, and then go ahead and conquer the lands of the heroes...!
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Inquisitor
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2 ley
Here! You mentioned templates. I also believe that a lot depends on the random element, not on the difficulty level (160-200), but specifically on the template. I would like to expand the question and ask not only about tournaments, where there are restrictions on templates, but also about regular games.
What properties do different templates give when playing Elves against Dungeon in a one-on-one match?
I tried to find information on related resources, but there is no complete, systematized information anywhere.

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