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It's not worth saying that the Swamp is weak. Not at all. The army is strong enough. They can withstand anyone. As for magic — yes, it's a bit weak, but you can easily develop wisdom and learn magic in other cities with level 5 mages guilds. Moreover, there are artifacts that raise the spell limit above level 5, which is a huge plus for the Swamp. At the same time, there are artifacts that allow you to learn high-level spells, and scrolls with great magic. Besides, the best spells are first-level spells, and naturally, the Swamp has the first level. So what is there to worry about?
By the way, there is a thread about the Swamp where I've already expressed my opinion.
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Post by TWELF 12
Exactly, against NEUTRALS. But if you run into a heavily leveled hero, from the Castle, for example. First move by Arhu, the hero casts slow, and it's game over (and the swamp hero will be very unlucky if he doesn't have air expertise with haste, as that's the only thing that can save them). By the way, Tazar has a very low probability of getting air magic (1, while mages have 6). On the other hand, scouting, pathfinding, ballistics, navigation, and archery have a higher chance of dropping for the hero (7-8).
Yes, cast slow and you'll have a huge advantage. But not a guaranteed victory. But I have a question for you, slightly off-topic: what is the point of scouting? It seems to me that scouting is complete nonsense, at least in "Heroes 3 - Armageddon's Blade". What's the use of it? Well, it opens more of the map, so what?
And you're wrong to think the Swamp army isn't strong. Oh, so wrong. They have many abilities. What about the basilisks alone? Sometimes half the army is paralyzed by basilisks. And the gorgons, who crush level 6 and 7 creatures like nuts? They'll kill just as many with their gaze as they did with a normal attack. And the wyverns that poison? Your opponent will be pleased when their, say, phoenixes have 25 fewer health points with every turn? You'll take down those phoenixes like nothing. And the snakes, which not only remove spells but also inflict weakness? And the hydras, hitting everyone around them (even if they are weak)? Well, I agree about the archers — they're weak, but it's all made up for (as someone rightly noted in a thread) by the army. Yes, they have relatively little health, but the defense skill of the heroes and creatures is very high. I used to think the Fortress was first in defense. Look at how the hero develops through the skills given to them per level (don't count the ones you picked yourself), look at the creature stats, at their defense. Everywhere you'll find the highest defense. You may disagree with me that the Swamp is good, but believe in its strength. Even the Tower (which is the strongest in magic and good in army) cannot always handle the swamp. I love the Swamp very much, but now I'm expressing my opinion about it independently of my fondness for it.
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Post by Cheri@
Swamp is a race of weak defense and low speed (except for the snakes, of course), but strong attack and good skills. It's cool how the bulls take out level 7, but they become victims in the process. In general, the swampers' units die too easily. Constant losses deplete the army and slow down development. In short, no amount of growth is enough. They should have given them growth like the elementals (150%), then they could have competed somehow. To top it all off, there's the stupidity of the heroes; they just can't learn magic properly. I believe the 3 heroes are more about magic than the sword.
You're wrong, buddy, the strongest attack is with the orcs (Stronghold). Look at their heroes, look at them the same way I told you to look at the Swamp — most Stronghold knight-heroes are given attack per level, whereas the Swamp is given defense. The strongest defense is the Swamp. And it's not easy at all to beat the Swamp; all their creatures have defense, except for the archers and gnolls.
And you're wrong, man, to dislike knights so much. Yes, when armies aren't developed and numbers are low, a mage is much stronger, but sorry, when armies are huge, magic can't help that much. Especially since you can turn a knight into a decent mage, just as you can turn a mage into a decent knight. And when the game goes on for a long time, from some once-simple Swamp hero, you can create not only a great knight but also a mage by visiting cities with level 5 mages guilds and taking mage artifacts. Here it already depends on the skill and dexterity of the hero's development. And even on a bit of luck.
That was my post in the thread about the Swamp.
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I generally agree with lex 317 — all towns are good in their own way, it's just that not everyone understands this. I treat them all equally, with the exception of the Castle and the Swamp. My favorites. But even then, I won't say that my favorite towns are better than the rest. The point is that everyone chooses something for themselves. And one could argue about this endlessly.
I heard an argument here about Bron and Tazar. I personally love Dragon. But the thing is, it's impossible to argue about this. You can still argue about the specialty, but arguing about which hero is stronger is just silly. There's only one answer — whoever levels up their hero better will have the better one.