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Posts from Gameplay tactics on the S map.

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#16
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Ta Kotoraya... well, yes, my memory for names is terrible... The main thing is that you understood my point :)

Besides, I've always been confused by them because the names of the Heroes differ in different parts of the game...
In reply to badping
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#17
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badping;113487
In my opinion, with this setup, the following Castles are the best:
-Dungeon (very strong monsters of levels 1-4), 2 types of archers, and neither has a penalty in melee combat. If you take Shakti, it becomes very effective. :) I haven't tried the hero-artilleryman option, but in my opinion, with such close proximity to the enemy, troglodytes are still stronger than a ballista.

Shakti is definitely powerful, but building the "first archer" causes problems on such maps, so I wouldn't consider Dungeon to be one of the Castles that is easy to play with on such maps at 200% difficulty. And also: we were not talking about a ballista, but about artillery, i.e., a targeted attack on towers while defending the Castle - you shoot at whoever you want ;)

badping;113487

I also tried the option with a healer hero (I don't remember the name) - we heal the wyvern, thereby reducing possible losses...

The healer hero is called Verdish ;)
badping;113487
-Stronghold, Heroes: Gundula, Crag Hack, or Gurnisson.
The Rukh and Ogre are very helpful - they are some of the "healthiest" level 4 monsters. Gundula has "Magic Arrow", so I usually take her. In fact, I don't like the Castle because the first and second levels die in the first melee combat... And although tricks like various lone goblin kamikazes help, if something goes wrong, they still die like flies.

Well, I don't know how you fight, for them to die like flies... Of course, it's worth sending them into the fray, but before that, just divide them into several groups of 1 each :) and go ahead... They perform their role with honor :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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#18
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Gundula is good, of course, but she never had the Magic Arrow skill. I remember she originally had a slow effect.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
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#19
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By the way, the first two units of the Barbarians are indeed very short-lived. Although many of them are produced, and their speed and attack are decent, they are not very useful until you upgrade them. Wolves are understandable; they attack twice. As for goblins, even though they move quickly, they always seem to fall short by one or two squares... And upgrading them is expensive... well, you all know that, so when playing as Barbarians on an S map, it's tough at the beginning, but it's saved by the fact that their heroes are very strong, and even a level 1 hero with an attack of 3 gives an advantage.
In reply to gamer-kirill
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#20
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gamer-kirill;114042
By the way, the first two units of the Barbarians are indeed very short-lived. Although many of them are produced, and their speed and attack are decent, they are not very useful until you upgrade them. With wolves, it's clear, they attack twice, but goblins, even though they move quickly, always seem to fall short by one or two squares... And upgrading them is expensive...

Well, for playing on an S map, yes, but I wouldn't upgrade them on an XL map - there's such a thing as "goblin population doubled..."
gamer-kirill;114042
Well, you know all this yourself, so when playing as Barbarians on an S map, it's tough at the beginning, and only the fact that their heroes are very strong helps, and even a level 1 hero with an attack of 3 gives an advantage.

And in which castle, besides the Titan and Necromancer, do you focus your army on level 1 units?
For the beginning, I would use a mage hero, for example, Vey (simply because he has a ranged attack), or someone else - this somewhat replaces the need for level 1 units, and then "he" is no longer used, except for meat fodder...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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#21
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For the Barbarian, the main goal is to survive until they reach higher levels.
And then – unleash the storm.

I don't really understand the point of the second-level unupgraded unit – it's basically the same as the Centaur Captains, but more expensive.
Goblins are valuable because they often appear near their resource locations, and you can gather a stack of over a hundred units, which is quite significant.

Орден Фениксахаризматический :) лидер
In reply to Ley
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#22
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Ley;114048

And in which castle, besides Titan and Necromancer, do you focus your army on level 1?
You probably didn't understand me; I mean not level 1 creatures, but the hero. I'll try to write more clearly in the future.))
You suggest taking a hero with an archer skill; are there any other suggestions for a hero with a ballista or swiftness skill? Are there any other options for a hero who specializes in level 1 creatures (Galtan, Ignat, etc.)? Who is better? Why?
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#23
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Galthran is good, especially if there are "potential skeletons" on the map. Also, there are other ways to replenish troops, such as other heroes, ambushes, or your own town...
Ignatius is not bad, but he heavily depends on the sources of imps. The same goes for Gretchen.
The Dragon is even more dependent on gnolls.

The Ballista is great, especially since this hero will be able to defend captured castles later (and possibly his own).

Fast units are not as relevant on a map of this size - the bonus for the first 8 levels is not that big, and often, with just skill and good turn management, you can achieve more. If the map were larger, then fast units would be dominant.

The Archer is strong. And with Cilia, she is so strong that, with a good approach, you can win a map of this size.

Орден Фениксахаризматический :) лидер
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#24
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To be honest, I don't really like small maps. But for fun, you can give it a try.
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#25
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Small maps...... where on a tiny respawn a hero can barely turn their horse and grab just one single chest and a pile of some stale and useless resource. Where you have an empty Castle and two sawmills. But plenty of neighbors, very envious and definitely having plans for your modest dwelling. And you are a weak warrior who, when going to sleep, prays that no one knocks on your door at night and kicks you out of your home... when thoughts creep in about where to find a spot on this small patch of land where you can hide from these hordes... maybe behind those bushes there is that long-awaited corner where you can doze in peace without risking being spotted...
But no, they will find you everywhere! The only way out is to pray, go into battle, kill as many enemies as possible before sunset, and burn the flags over their homes. And only when left alone, retreat to your Castle and write memoirs of past exploits.
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#26
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Gamer-kirill, you provided an excellent description. It's almost like a book. But seriously, what's so good about small maps? In my opinion, L-shaped maps are the most balanced – not too long, not too short. Although, that's not really the point.
What's better on small maps – to focus on developing gold and army bonuses first, or to try to build creatures up to level 6 in the first week (if possible)?
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#27
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2 Knight of Light
Definitely not gold! You'll only enrich your opponent that way. The question is whether to build troops or not. The map is so small that it's often more advantageous to outsmart and capture the enemy's castle than to build anything in your own. Since the game is set to 200 turns, there are barely enough resources to buy 1-2 units and a hero. Usually, by the third day (sometimes even earlier), you're already being attacked.
I can play like this against the computer and against another person. I once generated a map and realized that I liked it. In 15 minutes, you get a very dynamic game.
I don't know exactly how to play it myself))))) QWERTY posted some tips here, see above. I created this topic as a question. As it turns out, I'm not the only one who likes to play on such a map.
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#28
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Well, if you think about it logically, while you're building up your gold reserves, some "chick" shows up with an army, and you have nothing to defend yourself, and that's it.
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#29
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You'll spend 200% more money on building, and it will take 2 weeks, if not more. During that time, dragons or someone else will destroy you.
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#30
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Well, I agree that whatever they bring will be useful, but dragons... I think it's unrealistic to build them on a small map; the game will end faster.