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Gameplay tactics on the S map.

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#17
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badping;113487
In my opinion, with this setup, the following Castles are the best:
-Dungeon (very strong monsters of levels 1-4), 2 types of archers, and neither has a penalty in melee combat. If you take Shakti, it becomes very effective. :) I haven't tried the hero-artilleryman option, but in my opinion, with such close proximity to the enemy, troglodytes are still stronger than a ballista.

Shakti is definitely powerful, but building the "first archer" causes problems on such maps, so I wouldn't consider Dungeon to be one of the Castles that is easy to play with on such maps at 200% difficulty. And also: we were not talking about a ballista, but about artillery, i.e., a targeted attack on towers while defending the Castle - you shoot at whoever you want ;)

badping;113487

I also tried the option with a healer hero (I don't remember the name) - we heal the wyvern, thereby reducing possible losses...

The healer hero is called Verdish ;)
badping;113487
-Stronghold, Heroes: Gundula, Crag Hack, or Gurnisson.
The Rukh and Ogre are very helpful - they are some of the "healthiest" level 4 monsters. Gundula has "Magic Arrow", so I usually take her. In fact, I don't like the Castle because the first and second levels die in the first melee combat... And although tricks like various lone goblin kamikazes help, if something goes wrong, they still die like flies.

Well, I don't know how you fight, for them to die like flies... Of course, it's worth sending them into the fray, but before that, just divide them into several groups of 1 each :) and go ahead... They perform their role with honor :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."