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Posts from A new race – the Order of Knights of Elrath.

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Here is another race for you. Of course, it might seem naive to you, but I did my best.

The Order of the Knights of Elrath

Lore – after the Griffin Empire and Queen Isabel allied with the necromancers, the great knight Ferdinand, then merely a high-ranking nobleman, and many of the knights along with their servants left the Empire, moving to one of the large sea islands. While the war raged, the refugees began to build a fortress-city. It was then that Ferdinand decided to create the Order of the Knights of Elrath. The knights readily supported him and, within a few years, erected the great Order. Now the crusaders have sworn to cleanse the world of undead, corruption, and demons.
Symbol – Fleur-de-lis, Black Cross.
Capital – the Fortress of Saint Elrath.

1. Squire – subjects of the knights who hope to one day become great heroes. They are unconditionally loyal to their lords. Excellent armament and stunning endurance make them a strong opponent on the battlefield.
Large shield. Shield Wall.
Sword-bearer – subjects who serve their knight-lords unconditionally are initiated as sword-bearers. They are required to carry the knight's primary weapon – his sword. On the battlefield, they act as heavily armed infantry.
Large shield. Counterattack (similar to the Warmongers' ability).
2. Crossbowmen – soldiers armed with powerful crossbows, serving as the primary ranged forces of the Order.
Shooter. Accurate Shot. Arrows pierce armor by 25%.
Shielded Crossbowmen – heavily armed crossbowmen who carry a large tower shield on their backs, protecting them from enemy arrows.
Shooter. Tower shield (same as large shield). Arrows pierce armor by 25%.
3. Halberdier – superbly trained infantry of the Order, they have mastered the halberd and do not fear monsters. They are undaunted by powerful enemies and the hardships of soldier's life.
Stunning blow. Monster Slayer.
Pikemen – skilled pikemen capable of stopping an enemy advance.
Preemptive strike (if an enemy unit wants to attack the pikemen, the pikemen strike first, followed by the attacker). Long spears (out of 4 heroes, prevents the attacked unit from dealing a retaliatory blow).
4. Brothers of the Sword – heavily armed knights who have not yet been admitted into the Order, preferring to fight on foot. They constitute a powerful shock force and are armed with heavy two-handed swords. It is said that during battle they fall into a rage, tearing enemies to shreds.
Knight armor (same as the armor of mountain defenders). Rage. Battle frenzy.
Brothers of the Blade – knights who have not yet been admitted into the Order must undergo a trial. They fight valiantly and are known throughout Ashan for their thin poisoned stilettos, which they wield with ease.
Knight armor. Stiletto strike (once per battle, he can strike with a stiletto, ignoring all defense and poisoning the enemy).
5. Temple Knights are known throughout Ashan for their fearlessness and strength. In peacetime, they guard and stand honorary watch in the Temple of Elrath, built in the crusaders' capital fortress; however, during battle, they plunge into the thick of the fray, thereby inspiring their soldiers and brothers.
Knight armor. Fearless. Aura of Courage. Cleaver.
Guardsmen – the personal guard of the Grand Master. These knights are armed with crossbows, but during combat they can engage in melee, as they are just as proficient with the sword.
Knight armor. Shooter. Melee combat without penalty.
6. Aristocrat Knights – noble brothers of the Order, equipped with very heavy gear, acting as heavy cavalry on the field. Their attack can knock back an enemy unit.
Cavalry charge. Powerful blow (similar to the bear's paw strike). Sacrifice (every day the knight donates 15 coins to the treasury). Large creature.
Pikeman Knights are true professionals in their craft. They have dedicated their entire lives to studying the art of cavalry.
Cavalry charge. Tournament strike. Large creature.
Basically, Isabel's Knights.
7. Paladins – holy knights who have sworn an oath to Elrath personally. Fighting in foot formations alongside their brothers, they are distinguished by an genuine faith in the forces of light.
Knight armor. Immunity to Dark magic. Fearless. Spellcaster (mana is quite limited):
Grace – an ability that simultaneously casts Stone Skin, Divine Strength, and Haste on a friendly unit, and also heals health to maximum.
Prayer – same as the knight's.
Divine Vengeance – same as the Seraphs'.
Crusaders – brave knights who represent the pinnacle among the brothers of the Order. These fierce warriors have dedicated their lives to studying the art of sword fighting.
Knight armor. Berserk. Battle frenzy. Whirlwind attack (like the hydras'). Cleaver.

Buildings
I will only write about the special ones:
Training Ground – growth for levels 1-2-3 increases by 6-5-4 respectively.
Sword Forge – allows a Marshal hero to forge a named sword (more details on this later).
Military School levels 1,2,3 – allows a Marshal hero to learn combat skills (I'll write about them later, but they are like inspiration, sabotage, or battle cries).
Cathedral – increases morale by 2.
Hero Abilities.
The hero of the Order is a Marshal. A Marshal is a combat commander and general of the Order.
Generalship – a special ability of the Marshal. It increases initiative by 10\20\30% respectively, increases movement points by 15\30\45, and morale by 1-2-3. Allows the learning of military skills.
Sword-bearer – a special ability that allows the Marshal to forge a special sword for himself, granting it various properties. The sword can be given a stunning or poisoning attack. In short, an artifact sword.
Немертво то, что в вечности живет,
Со смертью времени и смерть умрет.
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Knight of the Temple, did you ever consider adding any non-human creatures? For example, your knights settled on an island and could have encountered some kind of monster and tamed it... And... considering that they are all humans, would they have large creatures?) Or do paladins suffer from gigantism?)) In general, the idea is good, it just needs to be developed and refined (I'm so tired of repeating this phrase, I feel like I wrote something similar in every new race))))
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Archers and paladins already exist in the Haven faction, and the race is very similar to it. :smile29:

But overall, it's a good idea.
:smile12: Скачай мои карты! :smile12:мой сайт:smile12:баланс мод:smile12:
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Hmm... A question. Why create it twice? In "New Ideas" and here. Ask the moderators to delete one of the threads, because having two parallel discussions on the same topic isn't good...

And, I'll let you in on a secret, critics will soon appear, who will say that the faction is a parody of Haven, so you urgently need to change something in it ;) Let it acquire strong distinctions, otherwise the critics will tear it apart)).
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Paladins are foot knights; they aren't particularly large. As for the archers, I've made some minor changes to them, if you've noticed. The race does resemble Haven, but it was founded by Havenites, as you can read.
Немертво то, что в вечности живет,
Со смертью времени и смерть умрет.
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In principle, the race is well-designed. I think there should be absolutely no tamed creatures. Let the race consist purely of humans. But I think something should be criticized. Namely, I didn't see a single flying creature; how will such an army besiege a city! They can simply be shot down under the walls! Personally, I suggest adding an ability (for example, to the Sword Brothers and their upgrades) that allows a stack of warriors to approach the city walls and, by activating the ability, climb over the wall. I would call it "rope and hook" or something similar. In general, I've given you something to think about, and you can decide whether to change something or leave it as it is.
In reply to Dracon Малласа
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Well, the idea isn't bad, but we're starting to repeat ourselves! It seems to me that if we keep adding races, we'll turn the game into a mess! Everything is repeating, and in a radical way! This is getting tiresome! I was the first to create a thread about a new Swamp race, and then Nigon from Arandor appeared! These are the only two races that deserve to be added to Heroes 5! I think that's where it should end! All other races can only be developed in our minds! Of course, this clutters up the forum, and many people aren't interested in it! But still, Knight of the Temple came up with a new race, and he's doing a great job! I know from experience that it's not that easy to come up with and put things together! Respect to the creator of the thread, but not to the thread itself! Sorry for treating your thread like that! I just think that sometimes it's good to look at things realistically! I apologize again!
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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Thank you, of course, I'm glad. I created a race for myself, and it might not appeal to everyone. Now I'm going to create a new one. I had an idea for a race of mountaineers, alchemists, and gunpowder combined. I'm going to get to work.
Немертво то, что в вечности живет,
Со смертью времени и смерть умрет.
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Here is my list of creatures (just names and features, you can ask me about the rest): Level 1: Recruit (armed with a short sword) - Acolyte (also armed in the same way and has the ability "Divine Protection," meaning it prays and defense increases by 10-20% for 2-4 turns) - Pilgrim (when passing by their warriors, they increase their initiative by 3%; if gifted with Light magic, it's 9%). Level 2: Novice (attacks with an iron cross in hand and recites Psalms to slowly regenerate) - Bishop (armed with a golden cross and can increase someone's luck by 1% every 6 turns (1% with each new hero level and a 3% chance to inflict Divine Retribution on attack)) - Priest (also with a golden cross and can increase someone's resistance to Dark magic with Holy Water and use it to inflict additional damage on Demons and Undead). Level 3: Archer-Crusader (simply shoots) - Holy Archer (immune to "Poison" and "Blindness" and attacks twice every third turn) - Light Ranger (can spend a turn on "Combat Meditation" to inflict double or triple damage when shooting for 10 turns). Level 4: Foot Knight (can stun on attack) - Crusader (+50% damage when fighting "Unbelievers" (Demons, Undead, Dark Elves)) - Paladin (possesses Holy Aura, which gives a 40% chance to be completely immune to Dark magic and a 20% chance to only take 10% damage from Chaos magic). Level 5: Eagle (possesses "Strike from the Heavens") - Firebird (inflicts additional fire damage on attack, "Fire Shield," and, when flying over its warrior, grants it 5% initiative) - Thunderbird (sent by Elrath and immune to "Divine Retribution," inflicts "Lightning Strike" on attack, and can scream at an enemy, causing it to become frightened (doesn't work on Undead, constructs, and summoned creatures)). Level 6: Cavalier (armed with a broadsword and shield and uses them to block 30% of physical attacks, 25% of arrows, and 15% of magical attacks) - Churchman (immune to poison and can read the Holy Bible of Elrath in front of an enemy, inflicting significant damage; Demons and Undead take double damage; armed with a long spear in the shape of a cross) - Legionnaire (elite cavalry soldier, armed with a large halberd, and has the ability "Exorcise Heretic," which banishes a selected creature from the battlefield for 3 turns, but can only be used once). Level 7: Guardian Angel (armed with a long sword and performs "Strike from the Heavens"), Angel-Bishop (has the passive ability "Repentance of the Enemy" (in 40% of attacks, the enemy does not counterattack) and resurrection) - Knight of Heaven (one of the few angels personally consecrated by Elrath with the purest Light magic; immune to Dark magic; can cast "Heavenly Shield" or "Magic Mirror" on someone). That's all. Don't complain that I overdid it with the balance, but this is just a raw version. Check it out and comment.
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
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Tibvar, you came up with a great idea, but you need to replace the angels; they already exist in Haven. You could also create another animal, for example, a Pegasus – a silver Pegasus, a divine Pegasus (Pegasus is a symbol of purity, heaven, wisdom, and divinity, and I think it would fit well here).

Added 1 minute ago
Otherwise, everything fits very well.
Ко мне всегда на Ты


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Eagles are interesting, but their ability is the same as griffins.
:smile12: Скачай мои карты! :smile12:мой сайт:smile12:баланс мод:smile12:
In reply to Vladislavelikiy
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Vladislavelikiy;143235
Eagles are interesting, but the ability is like that of griffins.

Sorry, but I didn't have enough inspiration for the race. But otherwise, it's not bad, right?

Added 10 minutes ago
Julyanna;143226
Tibvar, you came up with a good idea, but you need to replace the angels, they are already in Heaven. You could also add another animal, for example, a Pegasus - a silver Pegasus - a divine Pegasus (Pegasus is a symbol of pure, heavenly, wise, and divine, and I think it fits here)

Added 1 minute ago
But otherwise, everything fits very well.

In my opinion, pegasuses wouldn't fit very well into the game, so I decided to replace the angels with a Holy Adept (Guardian of Heaven - magic of Light lasts twice as long on him and can increase the morale of volunteers/parishioners/pilgrims by +2) - a Celestial Squire (spells "Holy Word", "Divine Vengeance", and "Baptism" (removes Dark magic from all his warriors and gives a bonus morale point)) - a Demigod (Son of Elrath - automatically inflicts "Divine Vengeance" on attack and has a 50% chance to use a magic mirror).
So, is it better now?
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
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Knight of the Temple

Elrath... How about a level 7 dragon? Or an Elrath spirit, something like that. Otherwise, the race/buildings are very similar.
"Отыщи всему начало, и ты многое поймёшь."
К. Прутков.

Играю тут http://www.heroeswm.ru
Супер онлайн игра по Героям 5.:smile14:

З.Ы. Я вернулся на форум)))
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more dragons? maybe that's enough? don't overdo it.
Первый, кто был забанен за Правду.
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In short, let the author of the thread decide what to put on level 7.
Ко мне всегда на Ты


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