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Posts from Absolute skills

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Which absolute skill do you prefer?
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In reply to ViVoRANDUM
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18 years ago
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Pure Rage is a powerful skill. It's also relatively easy to acquire (war machines aren't great, but sulfur rain can be helpful during sieges; diplomacy is an excellent skill, and both Battle Frenzy and Inspiration always provide benefits; and attacking with Devil's Blow and Stunning Blow is also a powerful combination).
In reply to Архидемон
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18 years ago
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Demons (the only doubts arise regarding the perks in dark magic, but it's worth it), Sylvan (excellent starting abilities and nothing unnecessary in the upgrade process), and Necromancers (again, nothing unnecessary), and Orcs if you're planning a long game; I simply prefer a tent and a ballista to a catapult when playing. Although, I usually complete the entire map having only reached level 20 by the finale. There's usually no time for special abilities.
In reply to Cheri@
18 years ago
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With pure rage, Orcs don't give their enemies a chance to win; if an opponent allows the Orcs to develop for so long, that's already a bad sign and brings their defeat closer, but the Special Ability simply deprives them of any hope. An attack by high-initiative creatures might only reduce some of the rage points, and nothing more. Unattacked creatures will attack with the 2nd level of rage, and at the 2nd level of rage, they receive very significant bonuses. I think that even Elven and Dwarven Special Abilities won't help much against such an Orc. Although I've never developed to the point of using Special Abilities, and for two heroes with Special Abilities to clash – that's a real fairy tale for me. So, I'm skeptical about them.
In reply to Cheri@
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18 years ago
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The best special abilities are those of the Necropolis and Sylvan factions! The Academy has pretty good special abilities, but spells like Divine Power only affect one unit, not all of them! And the least useful special abilities are those of Haven; they're completely useless!
In reply to Cheri@
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18 years ago
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Of course, true luck and the call of the Urgash are useful, and the Orcs can also benefit from them, but for the other factions, all these skills become useless by level 40.
In reply to Cheri@
18 years ago
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Actually, there was already a similar topic (though without Orcs). I voted for Demons there. Now I'm also leaning towards them because, in my opinion, their ability is the best, although they slightly worsened the progression path. 2-Elves. 3-Gnomes. The rest are roughly equal, with the exception of Humans. ... 8-Humans.
In reply to Cheri@
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18 years ago
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In my opinion, the best special ability for Demons is their combat ability. The only skill that raises doubts about its usefulness is Dark Magic. For Mages, the second-best special ability is Arcane Knowledge; when upgraded to this special ability, the Mentorship skill is also very useful. The third-best is for Elves; Luck is always a big plus.
In reply to Estel_Laiquacalma
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18 years ago
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I was very disappointed with the Shriek of Horror skill! In my favorite faction, and it's such a useless skill. I don't know how it is for you, but in my experience, negative morale is absolutely useless! I thought the enemy wouldn't even be able to move, but even with the enemy's morale at -8 (thanks to artifacts and other things), the enemy still moves with a probability of about 60%.
In reply to Cheri@
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18 years ago
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The magical omniscience of a Wizard is a very cool thing, and the pure rage of a Barbarian is also worthy of respect!
In reply to Cheri@
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18 years ago
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Yes, pure rage is a pretty good skill, especially with a large army...
In my opinion, the best special ability for demons is pure rage; the only skill that raises doubts about upgrading is Dark Magic.
Why is Dark Magic the best magic for him, and isn't weakening on hit a good thing?
In reply to Cheri@
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18 years ago
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Since I usually play as Dwarves or Elves, I prefer true luck and absolute defense.
In reply to Майор Вихрь
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18 years ago
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Major Whirlwind;142903
With pure fury, the Orcs leave their enemies no chance of victory. If the opponent has given the Orcs so much time to develop, that's already bad and brings their defeat closer, but Special Ability simply deprives them of any hope. An attack by high-initiative creatures will only reduce some of the fury points, and nothing more. Unattacked creatures will attack with the 2nd level of fury, and at the 2nd level of fury, very significant bonuses are given. I think that even Elven and Dwarven Special Abilities won't help much against such an Orc. Although I have never developed to Special Ability, and for 2 heroes with Special Ability to clash – that's a fairy tale for me. So, I am skeptical about them.
Yes, you are right. An Orc with Special Ability is tough. I defeated him with Elves and absolute luck, and all the items were only for initiative! If you manage to destroy the Centaurs (my opponent had Haggeesh) before they destroy the Archers, the chances become more or less equal. It is desirable to have an enchanted ballista with Chaos. But if the Archers are destroyed before you destroy his Centaurs, then your situation is bad:smile15:
In reply to StormS-K
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18 years ago
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I once used Abs's Wrath in a campaign; it's quite good. But isn't true luck even better? Each hit deals +80% damage. What do you think?
In reply to Cheri@
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18 years ago
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For me, the best ones are Pure Wrath and Absolute Luck.
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18 years ago
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I like it when you encounter a level 7 creature that can kill five heroes!

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