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Might and Magic VII Closed Topic
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Previously, creating various magical potions was a truly widespread pastime, but now the situation has changed. A common hero, that is, someone who knows nothing about alchemy, can only create the first three simplest potions. To create more or less complex potions, you need to seriously study the new Alchemy skill. The more complex the potion, the more seriously you need to study alchemy.
At the same time, black potions become a luxury, available only to very wealthy customers or druids, the only class capable of reaching the Grandmaster level in alchemy.
Moreover, the skill affects the strength of the potion – its duration or the magnitude of the effect of the potion. That is, a healing potion with a strength of 15 will heal more hit points of the hero than a potion with a lower strength. The same can be said about the duration of the potion's effect. The stronger, the longer.
Special gray potions have appeared. They are known as catalysts and are used exclusively to increase the strength of a particular potion. You take a catalyst and click on any potion. The strength of the potion becomes the same as the strength of the catalyst. But there is a catch: if you apply a catalyst with a strength of 1 to a potion with a strength of 20, the potion will acquire... a strength of 1!
By the way, the necessary empty and already filled vials can be found in various chests or boxes and are freely sold in alchemical shops. The necessary plants for experiments are also purchased there; they are also scattered throughout any region. Usually, a walk along the riverbank, where various herbs grow, will be enough to create a couple of black potions. Herbs are reagents, that is, items that, when used on an empty bottle, create the simplest potion: blue, yellow, or red. And from these three potions, you can create any concoctions, even black potions! By the way, a blue potion restores mana, a red one restores hit points, and a yellow one cures fatigue.
There are reagents of various strengths: from the Phirna Root to the strongest Dragon Eye. The more powerful the reagent used in the preparation of potions, the greater its strength. Then, additional points are added to the strength of the potion based on the character's skill in alchemy.

Since different Russian versions have different translations, I will provide the names of all reagents and potions in English.
Хронология вселенной Might and Magic
Katrine
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Reagent NameEffectPotion Color
Phirna RootPotion with strength 1Blue
Meteorite FragmentPotion with strength 5Blue
Harpy FeatherPotion with strength 10Blue
Moon StonePotion with strength 20Blue
Elvish ToadstoolPotion with strength 50Blue
Widowsweep BerriesPotion with strength 1Red
Crushed Rose PetalsPotion with strength 5Red
Vial of TrollPotion with strength 10Red
RubyPotion with strength 20Red
Dragon's EyePotion with strength 50Red
PoppysnapsPotion with strength 1Yellow
Fae DustPotion with strength 5Yellow
SulphurPotion with strength 10Yellow
GarnetPotion with strength 20Yellow
Vial of Devil IchorPotion with strength 50Yellow
MushroomCatalyst with strength 1Gray
ObsidianCatalyst with strength 5Gray
Vial of OozeCatalyst with strength 10Gray
MercuryCatalyst with strength 20Gray
Philosopher’s StoneCatalyst with strength 75Gray
Хронология вселенной Might and Magic
Katrine
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In reply to Katrine
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(REQUIRES AT LEAST ONE POINT IN ALCHEMY)
– Green = yellow + blue
Effect: awakens a sleeping hero
– Purple = blue + red
Effect: completely neutralizes poison
– Orange = yellow + red
Effect: cures disease
Хронология вселенной Might and Magic
Katrine
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Диалоги с Модераторами
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In reply to Katrine
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(REQUIRES EXPERT-LEVEL ALCHEMY SKILLS)
– Bless = Red + Green
Effect: Functions as a spell for 30 minutes per potion power point.
– Cure Insanity = Orange + Green
Effect: Cures insanity.
– Harden Item = Yellow + Green
Effect: Increases the durability of the item, making it break less often.
– Haste = Red + Orange
Effect: Functions as a spell for 30 minutes per potion power point.
– Heroism = Red + Purple
Effect: Functions as a spell for 30 minutes per potion power point.
– Preservation = Blue + Orange
Effect: Functions as a spell for 30 minutes per potion power point.
– Recharge Item = Blue + Green
Effect: The item recharges, losing 70% of its maximum charge minus the potion power points.
– Remove Curse = Green + Purple
Effect: Removes the curse from the character.
– Remove Fear = Orange + Purple
Effect: Removes the fear status from the character.
– Shield = Blue + Orange
Effect: Functions as a spell for 30 minutes per potion power point.
– Stoneskin = Yellow + Orange
Effect: Functions as a spell for 30 minutes per potion power point.
– Water Breathing = Yellow + Purple
Effect: Allows heroes to walk on water without any harm
Хронология вселенной Might and Magic
Katrine
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Диалоги с Модераторами
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In reply to Katrine
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(REQUIRES MASTER-LEVEL ALCHEMY SKILL)
– Might Boost = Cure Poison + Heroism
Effect: Increases Strength by 3 per point of potion power for 30 minutes.
– Intellect Boost = Awaken + Harden Item
Effect: Increases Intellect by 3 per point of potion power for 30 minutes.
– Personality Boost = Awaken + Recharge Item
Effect: Increases Charisma by 3 per point of potion power for 30 minutes.
– Endurance Boost = Cure Poison + Shield
Effect: Increases Endurance by 3 per point of potion power for 30 minutes.
– Speed Boost = Cure Disease + Haste
Effect: Increases Speed by 3 per point of potion power for 30 minutes.
– Accuracy Boost = Cure Disease + Stonskin
Effect: Increases Accuracy by 3 per point of potion power for 30 minutes.
– Luck Boost = Heroism + Shield
Effect: Increases Luck by 3 per point of potion power for 30 minutes.
– Flaming Potion = Awaken + Haste
Effect: Adds the "of flame" property to an item for 30 minutes per point of potion power.
– Flaming Potion = Stoneskin + Cure Poison
Effect: Adds the "of flame" property to an item for 30 minutes per point of potion power.
– Freezing Potion = Awaken + Heroism
Effect: Adds the "of frost" property to an item for 30 minutes per point of potion power.
– Freezing Potion = Cure Disease + Shield
Effect: Adds the "of frost" property to an item for 30 minutes per point of potion power.
– Noxious Potion = Cure Disease + Recharge Item
Effect: Adds the "of poison" property to an item for 30 minutes per point of potion power.
– Noxious Potion = Cure Poison + Harden Item
Effect: Adds the "of poison" property to an item for 30 minutes per point of potion power.
– Shocking Potion = Cure Poison + Haste
Effect: Adds the "of sparks" property to an item for 30 minutes per point of potion power.
– Shocking Potion = Cure Disease + Heroism
Effect: Adds the "of poison" property to an item for 30 minutes per point of potion power.
– Shocking Potion = Cure Poison + Haste
Effect: Adds the "of poison" property to an item for 30 minutes per point of potion power.
– Swift Potion = Awaken + Shield
Effect: Adds the "of swiftness" property to an item for 30 minutes per point of potion power.
– Swift Potion = Cure Poison + Recharge Item
Effect: Adds the "of poison" property to an item for 30 minutes per point of potion power.
– Cure Paralysis = Awaken + Stoneskin
Effect: Cures paralysis.
– Cure Paralysis = Cure Disease + Harden Item
Effect: Cures paralysis.
– Divine Restoration = Haste + Recharge Item
Effect: Heals all ailments, except petrification, death, and body destruction.
– Divine Restoration = Shield + Stoneskin
Effect: Heals all ailments, except petrification, death, and body destruction.
– Divine Restoration = Heroism + Harden Item
Effect: Heals all ailments, except petrification, death, and body destruction.
– Divine Cure = Haste + Stoneskin
Effect: Heals, adding 10 hit points per skill point.
– Divine Power = Recharge Item + Harden Item
Effect: Restores mana, adding 10 units per skill point.
– Fire Resistance = Haste + Harden Item
Effect: Increases Fire Magic resistance by 3 per skill point for 30 minutes.
– Air Resistance = Haste + Shield
Effect: Increases Air Magic resistance by 3 per skill point for 30 minutes.
– Water Resistance = Shield + Harden Item
Effect: Increases Water Magic resistance by 3 per skill point for 30 minutes.
– Earth Resistance = Heroism + Stoneskin
Effect: Increases Earth Magic resistance by 3 per skill point for 30 minutes.
– Mind Resistance = Heroism + Recharge Item
Effect: Increases Mind Magic resistance by 3 per skill point for 30 minutes.
– Body Resistance = Recharge Item + Stoneskin
Effect: Increases Body Magic resistance by 3 per skill point for 30 minutes
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
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In reply to Katrine
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(REQUIRES GRANDMASTER-LEVEL ALCHEMY SKILL)
– Pure Might = Cure Disease + Might Boost
Effect: +50 permanent bonus to hero's Might
– Pure Intellect = Cure Disease + Intellect Boost
Effect: +50 permanent bonus to hero's Intellect
– Pure Personality = Cure Poison + Personality Boost
Effect: +50 permanent bonus to hero's Personality
– Pure Endurance = Awaken + Endurance Boost
Effect: +50 permanent bonus to hero's Endurance
– Pure Speed = Cure Poison + Speed Boost
Effect: +50 permanent bonus to hero's Speed
– Pure Accuracy = Awaken + Accuracy Boost
Effect: +50 permanent bonus to hero's Accuracy
– Pure Luck = Stoneskin + Swift Potion
Effect: +50 permanent bonus to hero's Luck
– Stone to Flesh = Heroism + Cure Paralysis
Effect: Cures petrification
– Slaying Potion = Shield + Flaming Potion
Effect: Adds the "of dragon slaying" property to the weapon
– Rejuvenation = Bless + Divine Restoration
Effect: Removes all artificially added years from the character
– Rejuvenation = Preservation + Divine Restoration
Effect: Removes all artificially added years from the character
– Rejuvenation = Water Breathing + Divine Restoration
Effect: Removes all artificially added years from the character
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:

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