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Posts from Tactics for the Swamp (Fortress).

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In reply to TMNT
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18 years ago
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Topic #2 about the Swamp faction. The army is decent compared to others; Wyverns are a must-have. I have a neutral opinion about it. Just don't forget about Bron.
In reply to TMNT
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18 years ago
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I approve of your choice. Bronze is a decent hero. But I always choose the Dragon.
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18 years ago
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Even if we consider Brom and Dragon to be good heroes, the Swamp faction's specialization is primarily focused on defense.
In reply to TMNT
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18 years ago
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TMNT;141931
SWAMP

Many say that the Swamp faction is a bad and useless faction in Heroes. They claim that the Swamp faction has no advantages over other factions.

Well, how is that so:

Hydras that attack surrounding units, poisonous Wyverns, intimidating Bullworms, Basilisks that turn enemies to stone, Snakes with their weakening ability...

In skilled hands, this army can also defeat enemies just as well as other factions ;)
In reply to TMNT
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18 years ago
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The Castle is just a Castle, but Bron is a strong hero! With his vassals at the beginning, all the mines are yours. As for the Archers, objectively speaking, the Swamp faction doesn't have them... but they do have excellent flying units, and the three-story Guild building slightly spoils the Castle, but on a larger map, this isn't a problem, and in random maps, everything is great – there are always plenty of Hives.
In reply to TMNT
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18 years ago
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Swamp – my favorite faction from Heroes of Might and Magic III. I think they have a very strong army, especially with their wyverns, gorgons, and snakes.
In reply to TMNT
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18 years ago
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TMNT, please, try to convince me...
Fortress is strong in the early game, but it's not that cheap in terms of resources (you need a lot of wood for just the upgrades). And what can Fortress offer against a Tower, Castle, Rampart, or Dungeon after 5-6 months? Not in a random map? Absolutely nothing, a hero with earth magic and slow can easily defeat Fortress with almost no losses. But they defend well (meaning any army in a Fortress castle) due to the two moats.
In reply to Denminator
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18 years ago
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Denminator;141894
In my opinion, it would be more reasonable to ask: Why do some people dislike the Swamp faction?". After all, all factions have their pros and cons. I have a neutral attitude towards them.
+Mine, in any case: hero Bron.
+Transition from Snakefly to Wyvern.
-Creatures are relatively weak.
-Magic is poorly developed.

This is just an opinion, don't kick me.

Well, Tazar will be stronger than Bron.
I didn't understand about the transition. Wyverns are built after the Lizard Pit is constructed, that is, at most on the second turn, if there are enough resources. The creatures may not fight very well, but they are quite initiative, and thanks to the hero, they have high defense.
The third level of the guild is enough for a start. All you need is slow, haste, dispel, shield, stone skin, blind. Perhaps not the best set of spells, but it suits me. And then you can capture a secondary or even an enemy castle, which is much easier to do with wyverns, and then build a stronger guild there.
In reply to TMNT
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18 years ago
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Why create two identical topics about this Castle? I think one of them should be deleted.
In reply to TMNT
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18 years ago
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TWELF 12. You say that the Swamp isn't that cheap. Think about it – what's easier to find and capture right away? Wood and ore (on the very first day), or crystals and gems? In terms of rapid development, the Swamp is ahead. And, by the way, being an Earth expert doesn't seem to hinder me in any way. And one more thing. If you think I'm going to spend 6 months preparing for an attack, you're wrong.
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18 years ago
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TWELF 12. You say that the Swamp isn't that cheap. Think about it – what's easier to find and capture right away? Wood and ore (on the very first day), or crystals and gems? In terms of rapid development, the Swamp is ahead. And, by the way, being an Earth expert doesn't seem to hinder me in any way. And one more thing. If you think I'm going to prepare for an attack for 6 months, you're wrong.
YES, that's true, but preparing for a battle takes time, and in a month, you'll already have 20 Wyverns, and 20 Wyverns are a force to be reckoned with.
In reply to TWELF 12
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18 years ago
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TWELF 12;141922
The Swamp is far from a weak castle, I THINK SO...

While conducting your in-depth analysis, you forget about things like unit skills and abilities. The Swamp faction has very high defense, and with proper use, this gives them huge advantages over the opponent (player or computer). Tazar + Wyvern + Tent will defeat quite serious groups of neutral creatures without losses. Basilisks, in addition to having a good amount of health, speed, and armor, also periodically petrify the enemy, taking them out of the battle for three turns. Hydras, with haste, immediately reach the opposite end of the field. No one argues about the usefulness of Gorgons. You say they are easy to eliminate. Is your opponent usually so weak that they allow you to do this? It's a good castle, no doubt. It just lacks easily achievable bonuses like resurrection, which the Archons have.
In reply to Arandor
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18 years ago
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Arandor;141962
People who can't play well on the Swamp map don't like it... IMHO.
Very reasonable... I've noticed on the forum that most of the positive reviews about the Swamp map come from experienced players.
In reply to Inquisitor
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18 years ago
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Exactly, it’s against the NEUTRALS. And if a well-developed hero appears, for example, from the Castle. On the first turn, Arhu casts Slow, and that’s it (and the swamp hero will be very unlucky if he doesn’t have air magic with Haste, that’s the only thing that can save them). By the way, Tazar has a very low chance of dropping air magic (1, while mages have 6). But scouting, pathfinding, ballistics, navigation, and shooting have a higher chance of appearing on the hero (7-8).
In reply to eXeCuToR
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18 years ago
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eXeCuToR;142196
Well, Tazar will be stronger than Bron.
I didn't understand the part about switching. Wyverns are built after the lizard lair is constructed, meaning at the earliest on the second turn, if there are enough resources. The creatures may not be very strong in combat, but they are quite initiative-driven and, thanks to the hero, have high defense.
A third-level guild is more than enough to start with. All you need is slow, haste, dispel, shield, stone skin, and blind. It might not be the best set of spells, but it works for me. And then you can capture a secondary or even an enemy castle, which is easier to do with wyverns, and build a stronger guild there.
You can build wyverns on the first day. Lizards are sometimes already built in the castle, right?

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