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Posts from Discussion about Sylvan (Wood Elves).

4.2 (5 ratings)
In reply to Demonlight
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18 years ago
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Demonlight;139989
A sworn enemy isn't a huge bonus, but maybe someone finds it useful. Before (meaning before the Tribes of the East expansion), I actually didn't like these skills very much because it's quite difficult to guess the opponent, but now it's okay, and you can even level them up. The bonus is good when you're focusing on attack! But as the game shows, Sylvan players tend to develop everything evenly (attack, defense, strength, knowledge).

How is it so difficult to guess? Doesn't anyone scout the territory anymore? I think that with scouting, you can accurately find out who you're playing against and choose them as your sworn enemy (just choose the monsters that seem most dangerous to you from all the others). I don't think that by exploring the map, you won't encounter the neutral creatures you need. Although, I don't know how it is in the latest expansion with this ability.
18 years ago
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The sworn enemy ability can be useful if the game is 1v1, as it would be nearly impossible to guess otherwise. On the other hand, to use it, you either need to find neutral creatures from the opponent's faction or fight them. In a game with multiple players, it becomes even harder to guess, as you can never be certain who your next opponent will be. But the bonus itself is quite good. Combined with the luck stat, which elves always have, it results in 300% damage.

Demonlight: While the creatures of the Elves may not be the strongest, they are the most initiative-driven. If their attack stat increased, they would destroy everything with their first attack, but instead, their defense stat increases. Only demons can compete with them in this regard, but they only have two fast units.

P.S. I think the post was written at 11:11.
In reply to Light God
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18 years ago
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Koren_Dobra;139993
Having a sworn enemy is a very good bonus, and you can anticipate it if you play well.
That's what the tavern is for. :smile26:
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18 years ago
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You can quickly switch spells by teleporting to a Castle (and it’s easy to find the necessary neutral creatures, especially on generated maps). Luck can compensate for the lack of attack power (especially with the "Elven Luck" perk, which is quite good; if needed, you can boost attack with artifacts). Enemies will die quickly (especially when playing as Anven). This race is balanced, so it’s unlikely you’ll find specific counters to it (for example, playing as Inferno against Dungeon can be quite challenging).
In reply to Gunslinger
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18 years ago
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For me, the " заклятый враг" spell is deadly, especially if archers are present, as someone on my side won't survive (when playing against a human). It's actually a pretty good spell! The damage is incredible, and it's not always easy to reach the archers, and Dark magic doesn't help (shddr knows). :smile54:
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18 years ago
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To be honest, I don't really like the Avenger skill (maybe I just don't know how to play as Elves!), but I think the problem is that the chance of guessing the enemy creature is very small. As for the Elven Archers, their downside is their low HP. If they also had more initiative, it would be AMAZING!
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18 years ago
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And for this, there's Wingael and mass acceleration.
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18 years ago
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The new archer upgrade (secret archers) for Ossir causes complete chaos in the enemy army's ranks! P.S. Sworn enemies die like flies (sorry for the boldness)! Regarding the archers' low HP: to protect the archers, you need to use the right tactics in battle and level up your hero. I don't know about you, but my archers are rarely killed or blocked (mostly they take everyone out). Sworn enemy is great. It's easy to predict the enemy creature if you're playing against... well, for example, if you're playing against the Dungeon faction, it's unlikely that the opponent will put many non-native creatures in their army, and where would they even get them? If you don't know who you're playing against, then of course, the tavern... But in general, how can the chance of guessing the enemy creature be very small? It's very high! If you're playing on a small map, it can be difficult due to the lack of the necessary neutral creatures for the spell.
In reply to Феанор
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18 years ago
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Let me explain why I don't like the Avenger skill: 1. You spend a skill point on it instead of learning something else. 2. To use it, you need to spend resources and build a structure. 3. It's not really feasible to use the Avenger effectively in the early stages, and as Major Whirlwind already mentioned, while attacking one castle, another can cross the path.

Added 9 minutes later
Oh, I forgot to mention that I prefer playing as Talanar (on Fury). His luck skill starts to improve after level 12-14; before that, luck does drop, but I try to improve it later. Does anyone know the approximate magic resistance provided by the Unicorn aura? Based on my experience, it seems like it only gives 15%.
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18 years ago
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Each race has its own unique abilities. And none of them are useless. You just need to know how to use them.
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18 years ago
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Each race has its own abilities. And none of them are useless. You just need to know how to use them.
I agree with you, but here's my opinion about the Sylvan faction in 3.0: they've been significantly strengthened, a lot of what they lacked compared to the Hammers of Fate has been addressed, and they haven't been nerfed much... I think the Sylvan are one of the most dominant factions... but I don't mean they're the strongest. There's a counter for every faction! IMHO.
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18 years ago
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Really? If anything, it was the dwarves who deserved to be cut down...
But in general, elves are my favorite race because they offer incredible flexibility in development, allowing you to adapt to individual players, and they're a fast race... And I don't like to drag things out.
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18 years ago
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shddr
I believe that the Elves are one of the most dominant races.
This race is considered dominant only at the beginning levels; after that, it becomes balanced. However, the truly dominant races are the Dark Elves and the Mages; they are simply overpowered, especially the Mages (I won't say why).
ValgallaWolf
The Dwarves are the ones who needed to be nerfed.
Hmm, the Dwarves? You also need to know how to play them; if you know how to play, they're strong, but if you don't, they're weak. The Dwarves are very weak at the beginning levels, and not many players use them in games, so there's no need to nerf them.
In reply to WitcheR-L
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18 years ago
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WitcheR-L;148049
Hmm, Dwarves? You also need to know how to play them. If you know how, they're powerful; if you don't, they're weak. Dwarves get crushed at early levels, and not many players stick with them in games, so there's no need to nerf them.

Well, I don't know, it seems like either Berserker or Battle Rage was disabled, as those runes are too overpowered...
At early levels, Elves dominate everyone, so you need to move forward quickly. But Dungeon is definitely a tough opponent for Elves. They can even throw spells from behind cover with invisible hunters (hello, what do Elves need Chaos for?), so it's a good idea to have an area-of-effect spell for that. And in the end, Dungeon will come with dragons, from which arrows (without tactics) can't protect, but even that is difficult.

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