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Posts from General gameplay tactics and its features.

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I always play at 100%, usually 1 against 7 allied AI opponents. I can only lose against the Swamp faction or the Barbarians (and even then, only in the first 2 months). I love the development aspect. After that, it becomes uninteresting. I just enjoy collecting all the upgrades on the map, utopias, and so on. But overall, the best part is finding the Grail while doing all of the above.

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Oh yeah, I only play on RANDOM maps! And fifthly, by the way.
In reply to celt
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celt;38246
I also like to play slowly but surely! To prolong the triumph, to enjoy it a bit longer!
You can't play like that; otherwise, you won't stand a chance against real players, not just the computer. I used to play at 200% speed, focusing on building up during the first week – constructing troops and as much as possible with a Stronghold or Castle, but without disrupting the game's pace (very rarely, if there's little money around, I'll build a Town Hall). I prefer not to build anything significant in the first week, but to have enough money in the second week, early in the game, to buy out the entire army and go into battle, leveling up heroes to the maximum, clearing everything in chains, and by the end of the week, the main hero is leveled up, has gathered an army from the Hive and reserves, and then attacks the opponent (who spent the first week building up the economy, so they won't have any troops or a leveled-up main hero) and defeats them. But if you drag it out, it becomes a lottery; the opponent might get lucky with treasures or utopias (and you, on the other hand, might not), and then the extra week you gave them will turn against you, and you'll lose...
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tactics are awesome! in Bayu, you need blind and slow, and then throw all your creatures at one enemy=),

it's a pity when you build everything, and it becomes uninteresting to play.

I still don't understand in which of the Heroes games there is a Conflux?

I thought it was in SoD, but it's not there, and it's not in the regular Might and Magic either.
The question is, where is it?
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How do people use the force field? Do they use it to patch up holes in walls, or what is it actually good for?
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Ivanhoe.
Force Field.
Complete the "Dragon Slayer" campaign in Armageddon's Blade.
And there, in the mission with the fairytale dragons, you'll understand everything when you encounter the Legion of Nagas, although, if you hurry, you might even make it to the Darkness...
And in general, you've already mentioned one of the ways to use the "Field."
Also, another option is if the enemy doesn't have archers, and you have one very powerful unit, let's say a Titan, then you can lead it into a corner and constantly cover it with the field, and the enemies won't be able to reach it))))
There are many ways to use the "field," and no one will tell you all of them, either because they don't know them or because they simply don't want someone else to know their military secrets and not know what to expect if they play against them, say, in the tournaments on this Forum))))
Sub specie aeternitatis.

Под знаком вечности.

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Come on, what's the point of keeping secrets? He'll figure it out, just a little later. And besides, that's exactly why we created the tactics sub-section. =) Regarding the field – indeed, the typical use case for the field is to protect one of your stacks (not necessarily archers) from melee damage. Then: either the enemy is taken out by a unit (in which case, it's best to also protect the ammunition cart with the unit), or by magic, or a berserker is placed there:smile10: Important: the unit that is being protected must move first; otherwise, the enemy will immediately reach it when the field disappears on turn 3 (4). This allows you to defeat legions of neutral and AI troops with minimal forces. Recommended in combination with: Armageddon's Blade, Antimagic, Teleport.
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Thanks to everyone! You were a great help! :smile13:
In reply to brovach
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brovach;140613

Important: the unit that is protected by the barrier must move first; otherwise, the enemy will immediately reach it when the barrier disappears on turn 3 (4).
The barrier disappears every other turn, actually... :) But under certain circumstances, it's not necessary to have the first move – you can simply blind the opponent, blast them with a devastating beam until their health is reduced to zero, and then strike properly...
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perhaps it should also be mentioned that if the opponent occupies 2 cells of the field (for example, dragons), then the spell can also be cast one cell forward. This technique can be easily used if you have a creature that also occupies 2 cells.
If the field is placed in the upper corner, it can block 3 units occupying 1 cell each (for example, elves, mages, and fanatics) or 2 creatures occupying 1 and 2 cells each (for example, elves and unicorns).
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to AmberSoler
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AmberSoler;140804
The field disappears every other turn, actually... :)
Can rings and cloaks extend the duration of this spell?
There seems to be some inconsistency with the artifact descriptions: it says they extend the duration of all spells by 1-3 rounds, but this definitely doesn't apply to Berserk, and the developers probably should clarify which spells this applies to.
In reply to Ivanhoj
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Ayvengo;140813
Can rings and cloaks extend the duration of this spell?

No, they cannot. The force field always lasts for 2 turns.
Ayvengo;140813
There seems to be some inconsistency with the artifact descriptions: it says they extend the duration of all spells by 1-3 rounds, but this definitely doesn't apply to Berserk, and the developers should probably clarify which spells this applies to.

This applies to spells that depend on spell power and do not inflict physical damage, such as Slow, for example.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to AmberSoler
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AmberSoler;140804
The field disappears every other turn, actually... :) But under certain circumstances, it's not necessary to have the first turn - you can simply blind the opponent, obliterate them with a devastating beam down to zero, and then hit them hard...
Hmm. I wouldn't want to argue with an expert, but as far as I remember, with the Earth expert, the field lasts for 3 turns - the one it was placed on and 2 more full turns. With the basic earth skill, it lasts for 2 turns. With the advanced one, I don't remember. That's why I wrote in the post that it disappears on the 4th (3rd) turn. I don't have the opportunity to test this right now, so try it yourself. Perhaps this applies to older versions; I don't remember anymore. :)
In reply to brovach
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brovach;141030
Hmm. I wouldn't want to argue with an expert, but as far as I remember, with an Earth expert, the earth field lasts for 3 turns - the turn it was placed and 2 more full turns. With basic earth magic, it lasts for 2 turns. With advanced earth magic, I don't remember. That's why I wrote in the post that it disappears on the 4th (3rd) turn. I don't have the opportunity to test this right now, so try it yourself. Perhaps this applies to older versions; I don't remember anymore. :)
No. The level of development of the secondary skill "Earth Magic" only affects the size of the power shield - two or three hexes, but the duration does not depend on it. The field lasts exactly two rounds (just like the Wall of Fire).
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Could it be that he has a pirated version?
Sub specie aeternitatis.

Под знаком вечности.

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Was there such a feature in Heroes of Might and Magic?

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