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In reply to Майор Вихрь
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Crystal is a great item; place it near archers, and they won't be able to shoot – they will move away from it, losing their turn.
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Yeah, I didn't know that either. These are quotes from Google. If that's what you meant, then the post is a bit strange, you start talking about yourself and then about someone else in the third person... Can you clarify? ;)

Does the Crystal of Secrecy block archers? Interesting... I didn't even think of that... Although I rarely play with heroes who specialize in summoning. In campaigns, I only used it to create a wall, it's a cool thing, I liked it!
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The damage from this crystal isn't very high, though... considering it's a level 1 spell. But the fact that it can block ranged attackers... that's interesting... I honestly didn't know that.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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Among the new spells, Vampirism is a very cool thing. It works especially well for combat griffons in defense, readily.
Хакер - не преступник.:smile28: Взлом - для искусства. Смысл - в свободе.
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Vampirism works for everyone:)
Wall of Swords + Crystal of Secrecy... Arantir in the campaign:)
The Academy is having problems again:( Divine Retribution doesn't align with my principles:(
Chaos... lives on.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to StormS-K
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StormS-K;135578
Of the new spells, Vampirism is a really cool thing. It works especially well for combat griffons in defense, readily.
No... It works best for hydras or hounds. It can drain HP from many enemy units in a single attack. More effective.

And the best tactic with Divine Retribution is with the Elves and their volley of arrows. It's better to avenge several units in one turn with the hero.
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Still, griffons are excellent in defense. They have 2 counterattacks, with the first one occurring before the attack, and they even counterattack those who attack without retaliation. Plus, each subsequent counterattack deals 1.5 times more damage than the previous one. This is a powerful ability, even without vampirism, and even more so with it.
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Hmm. I somehow missed what kind of griffons there are :) and vampirism works for the entire 7th level. I appreciated the "wall of swords"... hmm. When 3 free cyclops died after hitting the wall... I appreciate it! I understood the trick with "vengeance". With one "vengeance" I killed (in the campaign) about 10 archdemons :) P.S. And still, I understood why orcs need sanctuaries with spells :)




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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Vampirism is just awesome! A new spell in light magic: "Revenge" – the strongest spell in this magic!
In reply to M@)(iM
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Divine Vengeance is not just powerful; it's something that takes control of Chaos (even though it's a *holy* spell). It wipes out entire areas of enemies at level 7!:smile51: :smile51: :smile12: :smile20: :smile20: :smile20: :smile14: :smile14: :smile24:
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It seems the spell is called not "Gore," but "Sorrow." On the expert level, it's undoubtedly a great thing. However, it's not always advantageous to use it. While mass spells are being cast, a considerable amount of time will pass, and then high-level spells like Berserk or Dominate look much more interesting than Sorrow. So, in my opinion, it's not very popular. Unless, perhaps, for Humans and possibly Demons, who have issues with magic power and therefore don't use high-level spells very often.
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Divine Vengeance is undoubtedly a powerful spell, especially when playing as Dwarves. But I also liked the spell that stops the flow of mana; it costs less mana than Earth Shock, and the effect is practically the same, plus there's an additional bonus from the raw damage, and that's great!

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I want to add that while playing through the campaign as Zehir, I maxed out my summoning magic, so the Crystal Secret dealt 800 damage – not bad, huh? I was looking around and noticed that a lot of people are arguing about which creatures are best suited for vampirism. My opinion is that Dark Stalkers and Paladins are the best. They deal increased damage when leveled up (Dark Stalkers reduce the target's armor), but in the end, they kill a lot of people.
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I really like the LIGHT MAGIC spell, especially Divine Retribution. I like Divine Retribution because it doesn't depend on the hero's spell, meaning elves can successfully cast it on enemy spellcasters (you can use Rain of Arrows with a pre-cast spell), and not just on them!
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I recently played a duel, and my opponent was a Necromancer. Naturally, on his first turn, he made his Stalkers invisible. I had completely forgotten about them, and because of the poor spells in his spellbook, I placed a Crystal of Secrecy next to my Assassins, and it turned out that the crystal was placed next to the Stalkers, and they became visible :eek:

Anyway, building on the idea from Media about using Trappers to find Stalkers, I propose my improved method for revealing invisible units: D. Of course, you can't place the crystal where the Stalkers are standing, so we calculate that location and simply place the crystal next to them, and their invisibility is foiled. Another very good method is to place a Wall of Fire directly in front of the Stalkers (if they haven't made their second move); then they won't have much of a choice: either go straight through the wall and reveal themselves, or try to go around it, losing turns, which is not always possible, as their own troops may get in the way. By the way, you can expose hit-and-run units in the same way, and it seems that any hero can learn the Crystal of Secrecy (i.e., it's a spell below level 3).

Shadar, Divine Retribution actually depends on magic; I posted the formulas on the first page, you can take a look and see for yourself.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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The Crystal of Secrecy is the most useful spell at the beginning of the game against archers, considering that its dispel effect is higher level. It's great to use with humans (you place the crystal where there are a lot of troops, and then the archer shoots over them – it's especially useful if there are fewer archers than you'd like :smile08:);
mages with Fireball also get an additional damage bonus; and also, but this happens less often, you can position the crystal so that a dragon attacks it as a secondary target). The crystal is especially useful because there is no immunity against it; even black dragons suffer.
And Divine Retribution and Hive helped me complete the last mission against Biara. 8 hives held the troops as best they could; the battle lasted 30 minutes, or even longer. And then, the Sign of the Wizard on one of the two most sinful (devils), and Divine Retribution. Hooray, Biara is defeated :smile15:.

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