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I don't know which topic to categorize my question under... Could you please tell me how it all ends? What happens to Railag and Isabelle in the end? I know it's probably silly, but I'm interested in their love story.
New here? I'm Roha — want a quick tour?
I just don't know which topic to assign my question to... Please tell me, how will it all end? What will happen to Railag and Izabel in the end? It's probably silly... but I'm interested in their love story.
If possible, could you briefly outline the plot of "Lords of the Realm," as I haven't gotten to it yet...
Rai'lag isn't here???????????? Why am I even playing then? By the way, it would be nice to make a movie or cartoon about the Heroes.
Why do you need it right now? It won't be as interesting to play later...
So, is your first goal when playing Heroes 5 to see Railag :smile07:? That's unusual; usually, players set other goals...
Happy New Year to all gamers, and may we have no bugs in our games!
The thing is, dear colleague, that I've finished playing the "Lords..." missions, but "Heroes..." are only available in single copies, and they are quickly sold out, just like during the times of shortages in the Soviet Union. And the price, due to its immense popularity, is quite high, so I can't afford it yet. But I would like to find out, at least in brief, what it's like, as the game has really captivated me.
It would certainly be quite interesting to see Raileigh, because, as I understand it, the scenario is designed so that he should appear as the savior of the world, and necessarily through self-sacrifice, so that tears flow and we dab our eyes with a handkerchief about another hero of the world, from the bandits (that is, demons), who have been reformed and become impossibly radiant and noble. Although, I must admit, in the "Lords..." add-on, at least his mouth opens when he speaks. But a film would have truly enormous success and easily surpass all the "Lords..." films. Because, at a minimum, there are 5 games, and in each there are at least 5 campaigns, and all the directors and producers should at least hang themselves just for guessing how much this film would bring in. "Harry Potter" would be begging for alms on the doorstep of whoever dares to write the screenplay for such a film. By the way, colleagues, shouldn't we try to create at least an annotation for such a film together? I think we are no worse than Perumov and Lukyanenko!
Asya, are you here? I won't write here; it's too much trouble and off-topic.
Added 9 minutes later
What tears? What handkerchief? When and where have you seen snot and tears in Heroes? Why are you slandering the scriptwriters?
As for the movie, your reasoning is completely utopian. It's all interesting, but only for us – the fans of Heroes. Outside of this circle, few people will be interested in this story... Perumov and Lukyanenko have already proven their ability to appeal to a mass audience; they are masters, and to claim that we are "no worse" in this regard is, at the very least, immodest...
Colleague, I was simply continuing the thought, as I see it. This is in relation to the scriptwriters.
And regarding the script... You know, colleague, Perumov and Lukyanenko are now actively using advice from the internet. I know this from my own experience, as I have been a long-time admirer of both and a frequent visitor to their websites. No one is disputing their literary talent, but why do you deny that there may be equally talented people among us? And the call to try creating a script, as it seems to me, may be just the starting point for the emergence of new authors.
I had an ICQ account. But I've only been active online relatively recently, so I need to create a new one.
Then I hasten to inform you that you are seeing her in some distorted light, without any good reason for it. I repeat – in Heroes, despite the very name "Heroes," there have never been any characters resembling Rambo or Superman, as you imply. And there were no tearful scenes.
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Colleague, I see this as a reflection of a common Western perception of the world as applied to "Heroes"! I remember that after "Armageddon's Blade," an expansion pack (sorry, I don't remember the name) was released about a reformed hero from the Barbarians, who was supposed to obtain the Ice Blade. I won't comment on the "soppy" part, but after performing a lot of good deeds, it suddenly turns out that it was all in vain. In the fourth installment, "Winds of War," everyone collectively attacks Channon, where each sees the cause of their own troubles, while this kingdom is simply made up of people.
That's why I decided that, continuing the tragic picture of an imperfect world, Raileg should die with honor, but save the world from the Dark Messiah. By the way, if you're playing the "Lords..." expansion pack, maybe you could tell me what or who it represents?
I apologize, but your comments seem increasingly nonsensical and unfounded, and there's no logical connection between the phrases. You labeled Nival and Ubisoft as "Americans," inexplicably sentenced Railag to death, consider Tarnum a Hollywood superhero, claim Ashan has no backstory, and generally feel that "everything is wrong"...
In my opinion, all of this simply indicates a lack of knowledge about the subject matter, combined with a strong desire to prove something.
I don't want to argue about anything anymore. It's pointless.
Sincerely, ViVoRANDUM.
Colleague, please forgive my somewhat clumsy way of expressing myself. I have a problem – my thoughts run ahead of my words, and it seems to me that everyone around me is already familiar with them.
It seems to me that we are not quite understanding each other because of my either incomplete explanations or misunderstandings:smile33: :smile41:
I do not deny "Heroes..." as a game, since I have been a fan of it since the days when we launched the exe file from Norton Commander.
I am not criticizing the game; I simply don't quite like the setting of some scenarios/missions. And why is it so American... In my opinion, the meaning of the single-player missions is too much imbued with star-spangled ideals –
to conquer everything and establish control over all resources. You can argue that this is the genre of the game, and I will agree with you, but it seems to me that it is too much imbued with imperial ambitions. Although that is precisely why I am a fan of strategy games.
If you decide to end our conversation, that's a pity. It's not often that I get to chat with a smart person who shares a love for the game. If I have offended you in any way, I humbly apologize.
Sincerely, Zeratul (in real life - Eduard)
I must disagree with your concept of Argil. Although he is a demon, he doesn't seem very demonic. The fact that the Griffin Heart had no effect on him, which should create a portal for demons to Shio, is already an indication. In my opinion, Argil was initially conceived by the writers not as a true demon, but rather as a demonic personality (unless we consider the possibility of his mission as an opportunity for the player to play on the side of Hell). That is, Argil is not a true follower of Chaos, but only pretends to be. Then we return to the question - who was he originally? And regarding the logic of Chaos creatures, I think you are overthinking it. Kha-Belekh, who seems to be the very embodiment of Chaos, acts strictly logically. And all the armies of Hell are subject to strict discipline and subordination; otherwise, they would attack the enemy wherever and whenever they could, rather than in battle (although, of course, one must adhere to the framework of a turn-based strategy). And in general, I think Hell is not Chaos. So many writers have written about the struggle between Chaos and Order that it is wrong to equate Hell (Inferno) and Chaos.
But let's get back to Argil.
@The developers have presented you with an exotic picture of the inner world of a demon, his inner struggle, feelings, passions, life priorities, etc. Against this background, he does something today, and tomorrow he won't be able to explain to you why he did it (because at this critical moment, his (Argil's) principles change almost every hour, and you ask - why did he do this first, and then that...
But do we always know exactly what we want when we undertake something (intuitively)?@
After meeting with Tieru's illusion, Argil, despite all his spiritual quests, acts strictly logically. So, accusing him of a lack of logic seems to me an insult to Argil. He is purposeful, persistent, and resourceful. This doesn't quite fit with your image of a demon who is confused and acts under the influence of momentary impulses.
P.S. And this is no longer about the game. Hello to my neighbor. I only noticed the address today. I am also from Bishkek.
Agrail was originally always a dark elf. As far as I understand, he comes from the clan called Grim Hearts.