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Posts from Necropolis or Castle (Which one is stronger?)

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In reply to РУХ-ЧУДИЩЕ-ОГР
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#392
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RUH-CHUDISCHE-OGR;140521
Listen up!!!!
Does Berserk work on undead?
Only if there is the "Sphere" artifact.
Undead, constructs, elementals (and some other monsters) cannot be affected by magic that influences the mind (read the reference book, physics guide, or simply check the "properties" of the units in the game) ....
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#393
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Berserk doesn't work on undead.
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#394
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It also won't work on the sphere.
In reply to Er@ser
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#395
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Er@ser;140539
It won't work on spheres either.
Here is a link to a post containing all the information about how magic affects units in Heroes 3 (including using an artifact):
/topic/at/89845/
Open it... download it... read it...
P.S. And here is a link to a new challenge where you can test the Berserker effect on Necromancers in practice:
/topic/at/133838/
Essentially, by applying the Berserker buff to skeletons and other undead, you win the battle. :rolleyes:
In reply to Alex_R
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#396
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I always like these kinds of topics.)))
Necropolis or Castle - the choice isn't about that...
The stronger player is the one who knows how to play with one of the factions and knows all its capabilities in the game...
As for choosing... Hmm... that's not right, each faction has its own advantages and disadvantages.
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
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#397
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And most importantly... use Berserk correctly...
By the way, special thanks to Alex R...
and thanks to everyone else too.
Sub specie aeternitatis.

Под знаком вечности.

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#398
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What's there to say? Of course, it's silly to compare two Castles without considering the circumstances. It all depends on the players. Whoever plays better will win, regardless of whether they're playing as Castle or Necropolis.
But if we're talking strictly about the characteristics, and not the players' abilities and skills, then it's hard to say. They both have their pros and cons, and the players have to choose for themselves.
In reply to Рыцарь света
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#399
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If we only consider the units, I think Necropolis is slightly stronger. The undead have more powerful abilities. For example: 1. For Death Knights, the Curse and Double Damage abilities are constantly useful, while the Cavalry Charge is only effective at the beginning of the battle (you wouldn't want to move your champion around to use it on all units, as you'd lose your entire squad in the process). 2. Dragons are certainly weak, but if Aging works, you can say goodbye to your squad:smile34: 3. Liches win against Monks with their cloud ability. 4. I always fear Crusaders with their two attacks, but there are Vampires to counter them. Vampires will first weaken them and then finish them off, and they will also resurrect during the battle. 5. Skeletons are weaker than Halberdiers, but there are SO MANY of them that are resurrected. 6. I don't particularly like Zombies; archers have a big advantage against them. 7. Griffons are undoubtedly stronger than Guardians, thanks to their constant retaliatory attack.
In reply to Cheri@
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#400
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Of course, everything depends on the circumstances, but under approximately equal conditions and with the most suitable heroes for this type of battle, the Castle has a chance only if the skeletons are neutralized – blindness, berserker. Of course, Archangels are the best, but there are few of them. And if we compare simply by the strength of the units, then the Castles are approximately equal; in my opinion, these are the two strongest Castles. Everything really depends on the tactics of the battle and the circumstances.
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#401
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After all, neither Blindness nor Berserk affects the undead.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
In reply to Ekselenets
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#402
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these are the two strongest castles. Everything really depends on the combat tactics and circumstances.[/QUOTE]

I disagree. There are no strong or weak castles, there are only people who play poorly or well, as well as various circumstances, and of course - the great random (fortune itself).

Added after 2 minutes
Cheri@;142717
If we consider only the units, it seems to me that Necropolis is slightly stronger. The undead have more powerful abilities. For example:
1 Death Knights' curse and double damage are constantly useful, while the cavalry charge is only at the beginning of the battle (you wouldn't keep charging a Champion into all units, as you'd lose the entire squad to counterattacks)
2 Dragons are obviously weak, but if Aging triggers - you can say goodbye to your unit:smile34:
3 Liches beat monks with their cloud.
4 I am always afraid of Crusaders with their two attacks, but there are vampires for them. Vamps will weaken first and then finish them off, all while resurrecting along the way.
5 Skeletons might be weaker than halberdiers, but SO MANY of them are resurrected.
6 I don't like Zombies myself; this is a big plus for shooters.
7 Griffins are certainly stronger than guards, thanks to constant counterattacks.

As for me, I see more advantages in the Castle, although I admit Necropolis wins in magic and, honestly, I fear a Necropolis opponent, specifically their skeletons. For me, Necropolis is the most formidable opponent (if considering only the army and castle capabilities).
In reply to Рыцарь света
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#403
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These spells are effective when the corresponding artifact is present. Regarding strength, I meant the strength of the units. This is a more objective indicator. Of course, it also depends on the hero, the conditions, etc., but all other things being equal, these two factions have some of the strongest unit sets.
In reply to Ekselenets
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#404
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Ekselenets;143068
These spells are effective when the corresponding artifact is present.

When I mentioned "strength," I was referring to the strength of the units. This is a more objective indicator. Of course, it also depends on the hero, the conditions, etc., but all other things being equal, these two Castles have some of the strongest unit sets.

It's difficult for me to agree or disagree with you, as it's hard to say definitively. The fact is that I calculated the average attack and defense, speed, and health of creatures from all factions, taking one unit of each level (unimproved) and it turned out that the Castle was in the top three in terms of attack and defense; the Citadel has the highest attack, but at the same time, the Citadel has the lowest defense, the Fortress has the highest defense, and the Conflux has the highest speed. In terms of the sum of attack and defense, the Castle came first, and the Dungeon came third. I immediately say that this analysis is clearly illogical and not entirely accurate; I just wanted to have some idea of the factions and their characteristics. Therefore, I ask you not to criticize these calculations, as I myself agree that they are not objective, and many will want to dispute them. However, I understood and confirmed that the Fortress has excellent defense but low health (although it was clear even before), the Citadel has the strongest attack, etc.
And yet, who is the best is a pointless debate in which it is almost impossible to find an answer; everyone decides for themselves.
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#405
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No one is saying that Necropolis will just sit on the defensive; a normal Necromancer is a Necromancer who travels. Regarding cavalry: a well-developed Hippodrome + 2 purchased cavalry units – I agree, that's serious, but if you compare it to 2 Black Knights, that's even more powerful, about twice as good as cavalry.
I've been playing as Necromancers for a long time. I think the best Necromancer is Sandro because he's the only one who starts with the "Magic Bolt" spell. It's very convenient at the beginning of the game when you don't have an army yet.
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#409
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Necropolis is the best! They have resurrection, vampires, and liches. All their creatures are great, except for dragons (they are the weakest level 7 creatures).
[URL="http:////img382.imageshack.us/img382/7545/witcheranimuv2.gif[/img][/url]"][/URL]
Настоящего не существует. Есть только ближайшее прошлое и скорейшее будущее.

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