Auto-translated
yes, look at the damage of the gremlins. it's all described in detail there.
;)
some say that if the skeletons are new, poison doesn't affect them, etc. why are you so fixated on poison? poison itself doesn't deal that much damage. 1 damage per 1 scout. is that a lot? assassins are the ones created for harassment because they shoot. it's very convenient for defense/siege/just a battle among heroes. but poison still doesn't deal that much damage. poison is nice, I don't argue. when it's in the enemy's glass and not yours, of course. but the main advantage of dungeon assassins is their stats. they are simply awesome for the first level. so they will definitely crush everyone, although there might be a slight delay with the new skeletons, but not because of the lack of poison, but because of their stun. but I think they won't last long either. scouts are scouts, they are meant to increase by 7 per week, but to tear everyone else apart with their coolness. I think that's why they were created this way. it's obvious.
;)
some say that if the skeletons are new, poison doesn't affect them, etc. why are you so fixated on poison? poison itself doesn't deal that much damage. 1 damage per 1 scout. is that a lot? assassins are the ones created for harassment because they shoot. it's very convenient for defense/siege/just a battle among heroes. but poison still doesn't deal that much damage. poison is nice, I don't argue. when it's in the enemy's glass and not yours, of course. but the main advantage of dungeon assassins is their stats. they are simply awesome for the first level. so they will definitely crush everyone, although there might be a slight delay with the new skeletons, but not because of the lack of poison, but because of their stun. but I think they won't last long either. scouts are scouts, they are meant to increase by 7 per week, but to tear everyone else apart with their coolness. I think that's why they were created this way. it's obvious.


